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654wak654

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Everything posted by 654wak654

  1. It's also in AGM, and probably in CSE.
  2. TR: "Üstad" lakabı olsa olsa Shay_gman'e yakışır zaten :cool:. EN: The title of "Master" could only fit Shay_gman so much :cool:.
  3. 654wak654

    J.S.R.S. 2.2 Soundmod

    2.2 Is not to make any sound difference, it's to fix the 1.24 patch which broke all weapon sounds. Armaholic's requirements on the JSRS page is wrong, you don't need anything than the actual download itself. That means remove the old one and use only 2.2
  4. 654wak654

    Blood pool removed?

    You mean another one of those day 0 DLCs Rome 2 has? Pieces of content that they could just include in the release but charge you money for? That's way worse than BI's DLC strategy. Though Rome 2 is worth it if you buy it in these steam sales :p.
  5. 654wak654

    Blastcore: Phoenix 2

    Ladies and gentlemen, please keep your arms and legs in the hype train because we have a release!!!
  6. Sounds like my kinda job, Sign me in!
  7. Aah, the oldest question in the arma-modding-verse. I'm afraid the answer to that is a cold harsh nope. Though you can have 1 mission maker helping zeus' and/or commanders of each side.
  8. I love it when people make good machinimas like this in ArmA! You guys definetely made it look like if it was any other mod it whouldn't be this good :cool:. EDIT: I made that comment half way through the video, so I gotta correct something:
  9. 654wak654

    JSRS: DragonFyre -- WIP Thread

    You didn't just say that...
  10. By the way, Xean had the same post on Armaholic and we're already done. He made the loadouts (With Arsenal from the look of the code) and I prepared everything else. As a small tribute it uses the Battlefield 2 class icons. I'm just looking in to making a outside camera like in his design.
  11. 654wak654

    JSRS: DragonFyre -- WIP Thread

    By scripting you'd have to check for every single one of those explosive objects in a huge range where there are tens of thousands of other objects, and the code must do this processes in a millisecond so the sounds don't have any delay... That's what I though, but somebody can find a more efficient way, or an efficient method for it. Plus I can dream right? :pray:
  12. 654wak654

    JSRS: DragonFyre -- WIP Thread

    What about a Call at Arms for scripters? Someone has to be able to find a workaround... Just some people off the top of my head: Tonic, Giallustio, Tophe, Killzonekid, Sa-Matra, Xeno, F2K Sel (not that into multiplayer), idk... Norrin? Someone has to revive him though. EDIT: Also W0lle, he's in my signature since day 0 because of these type of situations.
  13. At this point, I whouldn't mind using a whole TFAR.exe application to play, just to get rid of the limitations. I'd just give you my Teamspeak server rent to assist development :D.
  14. 654wak654

    JSRS: DragonFyre -- WIP Thread

    Don't release it yet then! I'm sure at this point you're as much hyped about the release as the rest of us and that's why your opinion about a "complete release" is shifting, but if you're not going to be satisfied with it (you're pretty hard to convince :D) just simly don't. You can just do whatever method you did in 1.5 or 2.2. I think in ArmA 2 (Might be wrong here) that past the "audible distance" we just heard vanilla explosion sounds? How did that work?
  15. Think I've caught a nice beat here (just by holding the mouse): Also AGM compatibility seems fine, didn't test it too much, just with this Zafir and the .50 cal, but don't think the fatigue increases when the weapon is rested.
  16. 654wak654

    Error

    EDIT: I GOT NINJAD You had two "CfgFunctions" entry like JShock said. Just putting the #include "ais_injury\cfgFunctionsAIS.hpp" over the class COB { will fix it, just like this: author = "EpicGoldenWarrior"; OnLoadName = "[Tier-1] Ground Level"; OnLoadMission = "Tier-1 inserts to take out a high value target."; loadscreen = "T1-Gl.jpg"; class Header { gameType = COOP; }; class RscTitles { #include "ais_injury\dialogs\rscTitlesAIS.hpp" }; class CfgFunctions { #include "ais_injury\cfgFunctionsAIS.hpp" class COB { class functions { class HALO {file = "COB_HALO\functions\fn_halo.sqf"}; class paradrop {file = "COB_HALO\functions\fn_paradrop.sqf"}; }; }; }; class CfgSounds { sounds[] = {}; class C130_exit { sound[] = {"COB_HALO\sounds\C130_exit.wss", 50, 1}; titles[] = {}; }; class flapping { sound[] = {"COB_HALO\sounds\flapping.ogg", 10, 1}; titles[] = {}; }; class open_chute { sound[] = {"COB_HALO\sounds\open_chute.ogg", 10, 1}; titles[] = {}; }; class para_pilot { sound[] = {"COB_HALO\sounds\para_pilot.ogg", 10, 1}; titles[] = {}; }; class close_chute { sound[] = {"COB_HALO\sounds\close_chute.ogg", 10, 1}; titles[] = {}; }; };
  17. 654wak654

    Error

    In some cases, you might have to restart the game if you make changes to the description.ext. In other words: Did you try turning it off and on again?
  18. Can't we simulate a driver, like an invisible AI so the handbrake is off?
  19. Should have read that, but I use AGM as of now (and most your mods) so thanks!
  20. 654wak654

    YO!NK Better Opfor FIA

    About things like that: ParaMedic what's your opinion about people editing this addon? Do we have the permission to modify/ distribute it? I know it's just a big config, but you really did a good chunk of loadout and classing work.
  21. 654wak654

    YO!NK Better Opfor FIA

    For the two of you, this is a unit addon, it'll work the same as CAF aggressors did. The Faction you're going to choose instead of FIA will be "FIA Opfor" (Think that was the name). They belong to the east side. It means they're going to use "respawn_east" and belong to East HQ.
  22. 654wak654

    JSRS: DragonFyre -- WIP Thread

    That's how it is :D
  23. Not my code, but AGM has this module called LSD vehicles, here is what it does to the synced vehicles:
  24. 654wak654

    Refined Vehicles

    So the crate carrying is only for ATVs right now? What I thought is that the helicopter DLC got air logistics, and you started a little part of ground vehicle logistics by letting us carry that stuff around? I'd very much like to see that after V3.
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