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Everything posted by 654wak654
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Stringtable + ParseText
654wak654 replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe try to combine them like this: [color="#FF8040"][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"<t align = 'center'>"[/color] [color="#8B3E2F"][b]+[/b][/color] STR_ON_Connections_05 [color="#8B3E2F"][b]+[/b][/color] [color="#7A7A7A"]"</t>"[/color][color="#8B3E2F"][b],[/b][/color]STR_ON_Connections_04[color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]nil[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]spawn[/b][/color] BIS_fnc_guiMessage[color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter I don't know if this stupid old method will work, but have you checked the note down below in the localize wiki page? Seems like you can just do that kind of thing unless you need the same text un-centered somewhere. -
Nope, that died with the Ottoman empire. It would have caused some problems at a point anyway.
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Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can set these values in your description.ext for bodies to de-spawn immediately: corpseLimit=1; corpseRemovalMinTime=1; corpseRemovalMaxTime=2; corpseManagerMode=2; This script whould also work: [color=#FF8040][color=#000000]player[/color] [color=#191970][b]addEventHandler[/b][/color] [color=#8B3E2F][b][[/b][/color][color=#7A7A7A]"Respawn"[/color][color=#8B3E2F][b],[/b][/color] [color=#8B3E2F][b]{[/b][/color][color=#191970][b]deleteVehicle[/b][/color] [color=#8B3E2F][b]([/b][/color][color=#000000]_this[/color] [color=#191970][b]select[/b][/color] [color=#FF0000]1[/color][color=#8B3E2F][b])[/b][/color][color=#8B3E2F][b]}[/b][/color][color=#8B3E2F][b]][/b][/color][color=#8B3E2F][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter -
You made an AGM related post on the JSRS topic. Even that is one of the most unhelpful posts you could have posted in the AGM topic. They do have a git for all that stuff you know: https://github.com/KoffeinFlummi/AGM Come on, this is not rocket science. ._.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
654wak654 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was going to make a post around the same thoughts after I read the changelog. Shay I know you might not be happy with what people are going to say. I too won't be near anywhere happy if I have to drop MCC and switch to zeus or some other mission creator. With the last couple updates though I'm afraid that there might be a point, where getting rid of all the "new" MCC features will be tougher than learning zeus. When that day comes I'm either rolling back to the MANW version (if available) or I might even go back to the freaking editor and spend 6 hours before every play day. -
All this bitching, but not even after a week of the release the amount of posts here already passed the amount of ticket votes (You know which ticket). :mad: All the wonderful people that are answering the... not so wonderful other people, can you tell me what grand holy power you have to commute to such a effort still?
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LAxemann's "Climb" - Enables basic climbing in ArmA 3
654wak654 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know about that "invisible crate", assuming you're talking about weapon holders. Didn't know that ticket was so critical in the progress, I guess you can't pull a Jarhead and release it without it :(. -
LAxemann's "Climb" - Enables basic climbing in ArmA 3
654wak654 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Man this is Lax week, I'm crossing fingers hoping you're going to update mount too :o! Also is everything eventually going to be in the immersion bundle? -
Only like 20 times.
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Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think that creates any bleeding or blood loss, though I last tried that method in '0.9.3' or '0.9.4'. -
Arma 3 artificial lighting Problem
654wak654 replied to armagamer's topic in ARMA 3 - TROUBLESHOOTING
^That and the pictures look really compressed, they don't match up to how you tell us you see them in-game. Hard to judge the particles when you can't see any particles :D. Don't like to bash BI but Arma 3's lighting was never good any way, don't expect such a small detail to be addressed before dynamic lighting etc. -
I can help you with that insignia by the player ID thing, I have a similar system in my group for our moral patches. Though like Siege-A said there is no way you could create those insignias on fly.
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Isn't there an optional, lower sonic-crack sounds pbo? You know, the one that's always been there since Arma 2?
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I'm confused, why can't it be up on Armaholic but on everywhere else? Is it the armaholic file that they're putting in the downloads or something? EDIT: F it, I'm on a quest to seed it on all my virtual machines, wish me luck.
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Exactly! Imagine the fps in a 10x10 meters VR map! 120fps 4k, coming 2018!
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I'm I the only one thinking that this is a good thing? BI is giving the community what they want with a order, it's just taking a decade ;). They gave us content in A2, they're giving us features in A3, and after that we'll probably get performance with A4.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
654wak654 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can save the buildings you made and the other things in 2 separate missions, then merge them together. "Merging" is a default option in the editor and hence the name, combines two mission together. -
F-16 Fighting Falcon Series Standalone
654wak654 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mine is about the afterburner sound, it takes some time for the afterburner sound to end after you turn it off. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
654wak654 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a question that's not only for shay_gman because I'm sure anybody can answer it. I don't know if I got rusty in mission making, but is there a way for me to make a chopper sling lift us with MCC? I can do it with scripting or simply by hijacking the pilot but I'm %100 sure that there is another easier way, like a waypoint or MCC option (which I couldn't find). -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
654wak654 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't we also use an external application to fasten up calculations? I remember L_ES had a problem about that with the forest sounds (In a un-released version). Can't we use some simple C# code to move some or all the sqf work to an external app for faster calculations? -
Is there a way of changing a texture dynamically within ArmA 3?
654wak654 replied to Stirls's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Maybe use attachTo to attach a small object (some simple transparent square) on to the weapon and do the texturing on that? -
Is there a way of changing a texture dynamically within ArmA 3?
654wak654 replied to Stirls's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I don't think you should use the global ones, as your ammo status and everything on the weapon only needs to be seen by you. Just put the selections and change the texture for the player only with code running on his machine. Just an idea for higher server performance. -
Turkish gov’t in new bid to boost control over Internet
654wak654 replied to oxmox's topic in OFFTOPIC
Of course the only Turkish thread whould be about this, gotta love AKP government. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
654wak654 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Allright than shay_gman wins. The grenade view is a 2D thing, but it originates from the 3D model. Read this. MCC is seeming to get all the features other mods have in pieces merged in to itself with additions. -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
654wak654 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Lax please stop and take a break or something! I read somewhere too many eargasms might cause death. I'm too young to die!