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Everything posted by 654wak654
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Mod Database app *feedback needed*
654wak654 replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Either I'm still wrong, or people don't understand that this service will not host the mod files itself. Also he said he'll be moderating each submission, I doubt that would happen since there is even a licence section.- 20 replies
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Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the last page of AGM Options, there is a setting called disable command menu on the top, un-thick that and you should be fine. -
Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Might be that. Also I'm not sure if it's in stable yet but read the most bottom paragraph of this sitrep, seems like BI did some changes of their own. -
Mod Database app *feedback needed*
654wak654 replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You never have enough information, that's the history of mankind! Really though, you have more than enough. Also my bad, shouldn't have jumped on it immediately.- 20 replies
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
654wak654 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thing with Lone Survivor, is that it's a 40 Million Dollar movie with nominations for both Best Sound Editing and Best Sound Mixing. And it lost those to gravity, the movie that Neil deGrasse Tyson approved! From Wikipedia: No offense or anything, but don't think Lax could pull it off by himself. Maybe Bohemia and Lord Jarhead's combined work together might get close to that. -
Deploying handheld MGs on backpack tripod possible?
654wak654 replied to SpaceNavy's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Could we configure the tripods as launchers and not backpacks, so that you could still carry the big MG in the backpack, and have the tripod right by it's side. It could have a new model and everything! EDIT: This is what I'm talking about, the respawn tents are made like this in MCC. -
Don't we have a "savefile" command?
654wak654 replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
About this idea, I have no idea how Soundsense is used, but you can try this. -
Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you're using Sweet Markers System, you should delete the "agm_markers.pbo" and it's signature, they're probably conflicting. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
654wak654 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About the helis, that's just usual arma 3 AI behavior (Most of it), don't think it's related to MCC. About the performance, AGM or MCC, unlike what you think are some of the best mods in the "Amount of work done/Performance loss" rate. Those addons that add "only" weapons or items can cause more lag then MCC and AGM, you don't need scripts to lag the game, heavily (unnecessarily) detailed mods tend to lower performance way more than AGM or MCC could. -
They got broken with the 1.40 update, but they're already fixed in the dev branch so it should be back to normal with the next update.
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Mod Database app *feedback needed*
654wak654 replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I heavily doubt that's the point of this system.- 20 replies
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Mod Database app *feedback needed*
654wak654 replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What an amazing coincidence! Just yesterday I put together this little script to compare mod versions from the internet. Was getting scared I'd have to set up my own or something. As you'd guess version is good enough for me, but can the author also be author(s)? EDIT: Oh for the more "technical" crowd you could also add two sections as the CfgPatches entry name, and the OPFEC tag they're using.- 20 replies
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Intelligence as an Inventory Item?
654wak654 replied to thecoolsideofthepillow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Inventory items like those are in CfgWeapons or CfgMagazines, sadly (which makes sense) we can't use those in the description.ext. -
Can i use Chernarus+ for a ArmA 3 mission ?
654wak654 replied to Richie's topic in ARMA 3 - QUESTIONS & ANSWERS
Did you even read the post? -
Can i use Chernarus+ for a ArmA 3 mission ?
654wak654 replied to Richie's topic in ARMA 3 - QUESTIONS & ANSWERS
Legally, no. It's not just like running All in Arma TP. Those were release open-source sometime around arma 3 release (Before-After don't know). Where in DayZ SA it's still a licenced map of the publisher. -
Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope. Config entries and script variables are different things. Here is the "vanilla way", apparently it's as simple as a init parameter (who whould have taught): init = "(_this select 0) setVariable ['AGM_IsMedic', true]"; -
Script not found when mission is exported to singleplayer
654wak654 replied to cyrilfiggis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If it doesn't include the player, why whould you put it in his init? You can just put it in the init.sqf as [] execVM "introDialogue.sqf"; Though the file not being found shouldn't be the error even in this case, just bad syntax (or should it be?). The editor preview can be very deceptive sometimes... -
Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You're guessing pretty correctly there. This is how I'd do it using CBA's XEH, which shouldn't be a problem since we're already using AGM: class Extended_Init_EventHandlers { class MY_VEHICLE { myChopperInit ="_this setVariable ['AGM_IsMedic', true]"; }; }; EDIT: You could of course do it the vanilla way, which I believe is done inside the vehicle class like UserActions, though I'm not sure how to do it, never tried it before. -
Authentic Gameplay Modification
654wak654 replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For declaring a vehicle as a medical vehicle via config you'd need to put this code in the vehicles "Init_Eventhandler": _this setVariable ['AGM_IsMedic', true]; For the fastroping, you'd need to add 2 entries in it's config: AGM_FastRoping = 1; AGM_FastRoping_Positions[] = {{1.4, 1.4, 0}, {-1.2, 1.4, 0}}; Positions are where the ropes "originate" from, it uses the chopper's center as attachTo without the third parameter. -
Issues With Re-Texing The Splendid New Office Displays
654wak654 replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe it's a splendid rvmat that's not configured well? -
Sorry but without recreating the squad.xml for each member you can't (Tried in arma 2, not worth it). Thought that's why we have insignias! Clan patch in right shoulder, moral patch on the left, works great.
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"PutWeapon" into unit's backpack.
654wak654 replied to ImperialAlex's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know how it whould be performance wise (I'd assume bad), but maybe you can locally spawn a unit, add the needed attachments with normal commands, get that weapon, put it in the backpack and then delete the temporary local unit? -
"PutWeapon" into unit's backpack.
654wak654 replied to ImperialAlex's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you tried backpackContainer instead of using the backpack object? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
654wak654 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For the distance, you'll have to raise the player count, but that will also create more enemies. You can you the evac chopper from the left and assign it some waypoints too. -
You should probably update to the 1.40 version then, seems like you have a version that's older than a year. Pirated copy?