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Everything posted by 654wak654
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For the second writing to the bottom left, it says "Nation/ Homeland comes first". I realize it sounds a bit stupid but the word "vatan" isn't really something translatable. EDIT: Also Cirav we took lots of pictures for the "Turkish Armed Forces Mod" in your island, if it ever gets released are you fine with us using those screen shots right? Of course the mod will definitely have İmralı featured as an optional addon.
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I made some research about İmralı after this map came out and yes it should be. Most military bases and schools also have this slogan on a mountain side, even with flowers and stuff in schools (contributed to one in Elementary). Written on the walls with graffiti during the protest last year. It's some type of a obvious national slogan with a little history. An absurd example of something close to it whould be would be "God bless America", it's somewhat close to it.
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Maybe try Google Translate before calling it "description"? That says "The nation is inseparable" or "Our homeland is inseparable". Obviously it doesn't have the same effect in English, but it's a common thing in Turkey, since every single piece of land, specially those islands weren't easy to keep when you're fighting against WW1 allies.
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Only one thing I can say right now...
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Looked fine to me. What are your lightning and shadow settings? I can try with the same.
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Dear sir, as the only active Turkish member (sadly AFAIK) in the community, I want to thank you for the rest of my people :P. I always wanted to make a Turkish island of my own, since we can use all the A3 Aegean terrain stuff, and with the time and place settings it only makes sense to put the Turks in. I already downloaded it, and hopefully I can keep my interest in making a mission for it. By the way, if you (or anyone) needs ANY island "field expeditioning" feel free to ask me anytime, giving me more reasons to go around the islands (both Greek and TR) next summer! EDIT: Also the ironic thing here is that the islands name is actually spelled "İmralı", opposite of how any European/ American can spell it. We have both capital and small versions of the letter "i" in our language. Goes like: I ı İ i.
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
654wak654 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Midnight Download Time! Will be checking that Mk200! Wish you die best of luck with all that testing, must be hard getting them perfectly even. -
Mission Fail if numbers of dead reached
654wak654 replied to Ice_Rhino's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could just strap my code a bit and then put it in a trigger too... -
Mission Fail if numbers of dead reached
654wak654 replied to Ice_Rhino's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do you even waitUntil bro. It IS a loop. -
Mission Fail if numbers of dead reached
654wak654 replied to Ice_Rhino's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Haven't tried if it works but this is what you're looking for, someone better can probably fix the counting if it doesn't work. [color="#FF8040"][color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#006400"][i]//Run only on server/ host side[/i][/color] [color="#1874CD"]_players[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]alive[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]count[/b][/color] [color="#191970"][b]playableUnits[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//Get the amount of alive playable units[/i][/color] [color="#191970"][b]waitUntil[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#1874CD"]_players[/color] [color="#8B3E2F"][b]<[/b][/color] [color="#FF0000"]3[/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//When the amount goes below 3, execute below code[/i][/color] [color="#006400"][i]//Also can do: waitUntil {_players == 2};[/i][/color] [color="#191970"][b]endMission[/b][/color] [color="#7A7A7A"]"END1"[/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//End the mission with "END1"[/i][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color][/color] -
download files to mission folder
654wak654 replied to coolfact's topic in ARMA 3 - MISSION EDITING & SCRIPTING
With the way of putting the script in a AddOn PBO you'll have to update the mod and restart the server, so it's not really ideal for something like changing loadouts. I keep my loadout scripts in my missions since that is actually the fastest way of editing them. Do you mean thing like (Again) King of the Hill and Altis Life saving by persistence? As far as I know KotH saves stuff locally and Life servers have databases. The way Life servers and KotH do that stuff is going to be an overkill for just simple loadouts. -
download files to mission folder
654wak654 replied to coolfact's topic in ARMA 3 - MISSION EDITING & SCRIPTING
He probably wants it to be only playable with his permission. Correct me if I'm wrong Coolfact, but if that is what you want to do, you can run some server side scripts in a AddOn PBO only enabled in the server to check for stuff. That's how King of the Hill and Altis Life does it. For example I just run some textures from our little mod pack to reduce the mission sizes. -
NidhoggAC the issue is fixed with 1.2.4, thanks for noticing and telling me about it. It should work with no errors again.
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There is a detailed Altis Map PDF in the digital deluxe edition, but it's less of a terrain map and more of a white road map just like the one in game; with couple more highlights of some military and touristic locations. I never saw a map with screen shots and stuff though. Some kind of easy to use interactive map like that whould be a great project, but whould take a lot of work.
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A Changing Environment Based on Real Time
654wak654 replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
I am planing to go to Limni before A4 comes out, and take pictures and be the coolest kid in the ArmAverseee! It should be somewhat recognizable to the real one, I mean my plan is still achievable right? -
Thanks that's what I tried to do :P. Answer: It sets it for both players and AI. For normal users all player and AI have the patches but With 1.2.2 missions makers can disable that by putting a short line in they're init.sqf.
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I don't think I can do that, it whould require a retexture of the chest area, for each rank and uniform. Maybe if we get more selection areas than shoulders that whould be possible, but don't think it's happening.
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dual monitors, one for playing one for something other
654wak654 replied to sgtsev3n's topic in OFFTOPIC - Games & Gaming
I see your battlefield, and I raise you my ArmA 2: http://www.armaholic.com/page.php?id=16868 -
I've seen them more on test grounds than the battlefield, maybe that's why the "right" look doesn't kick in. I'm just like "Can I see it?, can I see it now? What if I do this, what about this guy...", I don't really stop and think if it looks right, big or oriented (it is perfectly oriented, just giving more examples). I mean the script is finally working for all units. I'll work on size a bit when I get rid of the Wikipedia enlisted ranks images with Paint.net effects. "Googled 1st Cav Patch", mine don't look THAT big!
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Update has happened, and because I couldn't figure out how to send an update properly, and private messaging is not the most reliable way, to the Play With Six team: Can you change the author name from "Wak[MCo]" to 654wak654 in the small banner image? Bazyleq hope this update works for you. EDIT: Oh and EricJ, I'm just glad a big ccc posted on my thread, but I lost you after the first comma, maybe you could explain about the brain stuff. I'm keeping them big regardless, I love them big like... Damn I'm on my premature jokes day today.
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dual monitors, one for playing one for something other
654wak654 replied to sgtsev3n's topic in OFFTOPIC - Games & Gaming
Well I don't think I have enough Englishez to explain the difference fully, but in fullscreen window the borders are not just outside the visible screen, they're outside the clickable screen too. I'm saying this based off of Java's windows, and ArmA 3 happens to act the same. To use your first screen, you still gotta alt tab and put the arma window down, because you have no control over the un-resizable un-reachable window. With another sentence: The game acts the same on the monitor it's running, still gotta alt + tab to get to tour desktop or whatever is behind the game window, but at least you can fully use the second monitor while having the game up. I'd also like to hear from someone with a wide 3 monitor setup about this stuff. Interesting thing I noticed btw, the game pauses when it loses focus on the main menu (Still talking about fullscreen windows). This only happens in the main menu, since Single player always pauses anyway, and multiplayer never pauses. The launch parameter "-noPause" gets rid of this (Duh!). -
Pallets dissapearing in MP
654wak654 replied to MFG4Ever's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The brackets around are just to highlight the "false" right? If you're doing it like the original thread it should work, but did you start putting the false in brackets when you switched to Global one? That might be the thing. You don't set it to false in brackets, that is a String type of value, and can be anything like "MFG4Ever" or "654wak654". The command enableSimulationGlobal takes Boolean value, which can be just true, or false. The exact init line whould be: this enableSimulationGlobal false; -
You kinda explained the general yourself, and if you read the stuff in ArmAHolic page you can see I'm limited by ArmA's ranks only because I want this to be all automated. About size, it's because the patches have to be visible from a bit far away from 2 meters, since this is a video game, not real life the vision is nowhere as good as our eyes in real life. I actually did them as big as possible! You can read the "Reality vs Gaming" part in dslyecxi's ArmA 3 Tactical guide, which shaped my opinion about this. About different colors, we go back to the automaticness of the mod. There is no way for me to make it compatible with everything if I try to do different color variants. I tried to do that with different patches for different teams but different camouflages then default and divers it showed it wasn't possible. If I can get my hands on good quality samples of the Steam Badges (With a Col.) or ArmA 3 Black & White ranks.
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A month before when the insignias first came out in 1.24, while I was working in this the insignias automatically refreshed at a point (15 second checks as measured). Thought the BIS function checked it. I guess that's not a thing anymore. Will be adding my own check, which I just realised will also fix dynamically spawned units not having insignias in missions and campaigns sometimes. Thank you for starting a small brain storm sir! EDIT: After some testing here is an interesting thing, even if you lose you insignia after changing uniforms (or even picking up the same one) the game still thinks you have a insignia, so there is no way to check if a unit with a previous insignia already has a visible patch or not. I will release an update with a long way of going around this. This is some feedback tracker stuff, but that's to report after I edit the wiki pages, because they don't have any resources there.
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dual monitors, one for playing one for something other
654wak654 replied to sgtsev3n's topic in OFFTOPIC - Games & Gaming
Yes of course, in fact that's how it is by default. That's the only reason for having 2 monitors :P. Windows handles dual monitors beautifully since Windows 7, and as a dual monitor user for almost 2 years, I can say having the game on one screen and whatever else on the other (Skype, Google, A Stream, Por). You get the point. Thing is, if the game is full screen, it will still act like you alt + tabbed out of it when you click on anything in the second screen. To solve this you just gotta run the games in "fullscreen window", which basically doesn't have any difference, unlike normal windowed mode, full screen window has it's borders outside the screen, so it doesn't act like you alt + tabbed out just as it lost focus.