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ampersand38

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Everything posted by ampersand38

  1. ampersand38

    Ride Where You Look

    Show all seats. Refactored PFH.
  2. ampersand38

    Ride Where You Look

    No longer move mouse to center No longer activate on map
  3. ampersand38

    Ride Where You Look

    Added Show Seats (Toggle) keybind Fixed icons offset at high speed
  4. ampersand38

    Ride Where You Look

    Added ability to switch to crew seats (driver, gunner, commander, pilot, turret) with icons Added icon for occupied seats Added ability to hop between vehicles Fixed non-functional cargo proxies on Prowler AT Added ability to switch to crew seats (driver, gunner, commander, pilot, turret) with icons Added icon for occupied seats Added ability to hop between vehicles Fixed non-functional cargo proxies on Prowler AT
  5. ampersand38

    Ride Where You Look

    Changed: separated Show Seats and Select Seat into two keys to deconflict with AutoHover Fixed: removed ACE include
  6. ampersand38

    Sling Load Rigging

    Updated to 1.0.2 Fixed Cargo Slings being added per client. Tweaked initial rope length to sizeOf cargo to work better with larger cargo objects.
  7. ampersand38

    Sling Load Rigging

    Added Simplified Chinese Translation Fixed immediately dropping Apex Fitting when NOT using ACE Interact Menu Action on Release
  8. ampersand38

    Dismount Where You Look

    Mod has been updated with CBA keybind. Function has been rewritten with CBA_fnc_waitUntilAndExecute instead of spawn and waitUntil.
  9. ampersand38

    Arma Zeus Cache

    Had a couple instances of all Modules tab empty, could only fix by restarting game. Haven't had time to try to reproduce properly.
  10. ampersand38

    Arma Zeus Cache

    Is there a way to force a cache rebuild?
  11. ampersand38

    [WIP] Embraer A-29 Super Tucano

    Some old school green top blue bottom, perhaps?
  12. ampersand38

    Brush Clearing

    Simplest way: drop fn_clearBrush.sqf into your mission folder then run this in init.sqf player addAction ["Clear Brush", "fn_clearBrush.sqf", nil, 0, false, false, "", "", -1, true] Then everyone will have a scroll wheel option to clear brush.
  13. ampersand38

    Dismount Where You Look

    I can't seem to reproduce the error you're getting. If you'd like we can do further testing in a test server or over screen sharing perhaps?
  14. ampersand38

    Dismount Where You Look

    Thanks for continuing to investigate. I'll take a look tonight.
  15. ampersand38

    Dismount Where You Look

    It looks like the direction it's calculating is reversed somehow? Can you try making sure you've got the latest code? Maybe try saving `fn_dismount.sqf` to your testing mission folder and just running it with `execVM "fn_dismount.sqf"`. https://github.com/TFT8/addons/blob/master/tft_dismount/functions/fn_dismount.sqf
  16. Check controls under Addons > CBA Weapons
  17. ampersand38

    [MELB] Mission Enhanced Little Bird

    Take a look at how to configure ACE Fastroping https://ace3mod.com/wiki/framework/fastroping-framework.html
  18. ampersand38

    Dismount Where You Look

    Fixed compatibility with vehicles where codrivers are turrets, such as RHS open humvees.
  19. ampersand38

    Dismount Where You Look

    Fixed compatibility for vehicles with array `memoryPointsGetInCargo[]` and `memoryPointsGetInGunner[]` instead of string, such as civ Hummingbird. Right now I have it setting player direction to the line from vehicle center to the exit point. With TrackIR, anything except the original in-vehicle direction feels a little disorienting. I'll look at making it a CBA setting. Vehicle forward Vehicle door outward Camera dir
  20. ampersand38

    Dismount Where You Look

    Feel free to pull fn_disount.sqf and run it in addAction. Mod is client side.
  21. ampersand38

    Dismount Where You Look

    Google Drive link added!
  22. Has anyone experienced UAVs behaving unpredictably with Vcom? Such as ignoring waypoint altitude and behaviour.
  23. Should I be able to see changes in an AI's subskills as his surroundings change? Is this a good way to verify that the mod is working correctly?
  24. ampersand38

    Task Force Tempor 8

    Task Force Tempor 8 TFT8 strives to create MilSim experiences according to our shared vision: compelling gameplay, authentic combat, interesting premise, as real as it is fun. We adapt real-world military concepts and practices that meaningfully contribute to the Arma 3 experience, and reject those that do not. Regular Ops Sundays 1400 EST (UTC-5) Mods: ACE, TFAR, CUP, SMA, MELB,etc Discord Website TeamSpeak Highlight video
  25. ampersand38

    Breaching Charge & Door Wedge

    What other mods are you using?
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