ampersand38
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Everything posted by ampersand38
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Show all seats. Refactored PFH.
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No longer move mouse to center No longer activate on map
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Added Show Seats (Toggle) keybind Fixed icons offset at high speed
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Added ability to switch to crew seats (driver, gunner, commander, pilot, turret) with icons Added icon for occupied seats Added ability to hop between vehicles Fixed non-functional cargo proxies on Prowler AT Added ability to switch to crew seats (driver, gunner, commander, pilot, turret) with icons Added icon for occupied seats Added ability to hop between vehicles Fixed non-functional cargo proxies on Prowler AT
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Changed: separated Show Seats and Select Seat into two keys to deconflict with AutoHover Fixed: removed ACE include
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Updated to 1.0.2 Fixed Cargo Slings being added per client. Tweaked initial rope length to sizeOf cargo to work better with larger cargo objects.
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Added Simplified Chinese Translation Fixed immediately dropping Apex Fitting when NOT using ACE Interact Menu Action on Release
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mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mod has been updated with CBA keybind. Function has been rewritten with CBA_fnc_waitUntilAndExecute instead of spawn and waitUntil. -
Had a couple instances of all Modules tab empty, could only fix by restarting game. Haven't had time to try to reproduce properly.
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Is there a way to force a cache rebuild?
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[WIP] Embraer A-29 Super Tucano
ampersand38 replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Some old school green top blue bottom, perhaps? -
Simplest way: drop fn_clearBrush.sqf into your mission folder then run this in init.sqf player addAction ["Clear Brush", "fn_clearBrush.sqf", nil, 0, false, false, "", "", -1, true] Then everyone will have a scroll wheel option to clear brush.
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mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't seem to reproduce the error you're getting. If you'd like we can do further testing in a test server or over screen sharing perhaps? -
mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for continuing to investigate. I'll take a look tonight. -
mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It looks like the direction it's calculating is reversed somehow? Can you try making sure you've got the latest code? Maybe try saving `fn_dismount.sqf` to your testing mission folder and just running it with `execVM "fn_dismount.sqf"`. https://github.com/TFT8/addons/blob/master/tft_dismount/functions/fn_dismount.sqf -
Community Upgrade Project - CUP
ampersand38 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check controls under Addons > CBA Weapons -
[MELB] Mission Enhanced Little Bird
ampersand38 replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Take a look at how to configure ACE Fastroping https://ace3mod.com/wiki/framework/fastroping-framework.html -
mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fixed compatibility with vehicles where codrivers are turrets, such as RHS open humvees. -
mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fixed compatibility for vehicles with array `memoryPointsGetInCargo[]` and `memoryPointsGetInGunner[]` instead of string, such as civ Hummingbird. Right now I have it setting player direction to the line from vehicle center to the exit point. With TrackIR, anything except the original in-vehicle direction feels a little disorienting. I'll look at making it a CBA setting. Vehicle forward Vehicle door outward Camera dir -
mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Feel free to pull fn_disount.sqf and run it in addAction. Mod is client side. -
mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Google Drive link added! -
ai mod [Release] Vcom AI 3 - Dangerous AI
ampersand38 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Has anyone experienced UAVs behaving unpredictably with Vcom? Such as ignoring waypoint altitude and behaviour. -
CF_BAI - Dynamic AI skill adjustment for better balancing
ampersand38 replied to brightcandle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Should I be able to see changes in an AI's subskills as his surroundings change? Is this a good way to verify that the mod is working correctly? -
Task Force Tempor 8 TFT8 strives to create MilSim experiences according to our shared vision: compelling gameplay, authentic combat, interesting premise, as real as it is fun. We adapt real-world military concepts and practices that meaningfully contribute to the Arma 3 experience, and reject those that do not. Regular Ops Sundays 1400 EST (UTC-5) Mods: ACE, TFAR, CUP, SMA, MELB,etc Discord Website TeamSpeak Highlight video
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Breaching Charge & Door Wedge
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What other mods are you using?