ampersand38
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Everything posted by ampersand38
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1.3.1 Add CBA settings for icon colours Fixed too-high icons for most vehicles!
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Free Fall Off The Ramp
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.0.1 Added: Can now sit back down Can clean up static dummy from flying aircraft Support for FFAA C-130 Support for RHS and FFAA CH-47 without AI flight. AI don't seem to want to fly helis at altitude. Fade transition and message on Begin AI Flight Improved: Jump light position offset on Flying aircraft Minimum distance to 6 km At 4 km, AI Pilot "Stand Up" message, auto ramp open and red light Fixed: Plan AI Flight does not show on mission-script-only version. AI Flight speed now respects aircraft stall and max speeds RHS C-130 model jumplight not going green 1.0.2 Added support for CUP aircraft: C-130, MH-47, MV-22, Mi-6. CH-47 with ramp gun won't let you walk past it. Fixed AI Pilot vehicle chat spam. -
Time for Door Kickers in Arma 3!
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Prettier ropes being worked on with lost and ovi wan kenovi https://imgur.com/a/7tWuVUS
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1.0.8 Fix teleporting cargo with latest ACE
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The Dismount mod allows the player to exit the vehicle at the point closest to where they are looking. Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1841553455 https://github.com/ampersand38/dismount-where-you-look/releases/latest
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mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
2.0.3 Code Optimizations thanks to CoryF88 Prevent exit while in Zeus -
Driver Dismount Sensor adds a sensor panel to show nearby dismounts to AFV drivers, improving situational awareness and reducing the risk of running over personnel, especially when limited to 1st person view. Steam Workshop
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1.0.7 Fixed rigging over water, thanks pterolatypus
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mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
2.0.2 Fixed script error with GM and SOG vehicles (thanks to Fusselwurm) -
H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
ampersand38 replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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1.3.0 - Choose seat for ACE dragging/carrying/escorting unit (ACE not required) - Use nearEntities over lineIntersectSurfaces more frequently - Respect locked seats
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ACE3 - A collaborative merger between AGM, CSE, and ACE
ampersand38 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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The slingload dummy is only 1m x 1m, enough to be stable on the ground. For ViV you'd want a dummy with an appropriately sized viv cargo space so spacing works out well, maybe via a system of various sized "pallets". For that kind of recovery you might be better off just restoring the vehicle in-place to a not-wreck or a container so it can viv, and also disabling/locking it so the only option is to transport it to the depot. Of course there's always attachTo, and ideally the engine would allow viv of wrecks =p
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1.0.6 Enable rigging vehicle wrecks.
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I can't seem to reproduce it. Can you record a video or talk me through the exactly inputs?
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1.0.5 Fix Manual RIg of elevated cargo objects
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Update with tweaks for Hatchet H-60
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H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
ampersand38 replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The front wheel dampers may finally be fixed soon =D -
mechanics Dismount Where You Look
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Re-written for 2.0.0 with exit position ICONS! 2.0.1 Fix script error on keypress when not in a vehicle. -
@beeper That's quite the ambitious lift! I'll look into offset hook placement for elevated cargo 😃 If you can confirm reproduction of this behaviour as well, that would be awesome.
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Tire Deflation Device
ampersand38 replied to ampersand38's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.0.1 ACE explosive placing compatible Use stringtable Tweaks: - Decrease hit - Decreased indirectHitRange - Disable ace fragmentation - Disable ace explodeOnDefuseChance - Add force slow to reduce skid distance -
Tire-deflation vehicle immobilization devices based on vanilla mines for vehicle detection. Talon Spike Net A large net covering the roadway with spikes to hold the tires, wrapping around the axle to immobilize the vehicle without other damage or injuring the occupants. Single-use. Work-In-Progress Features Remote deploy dispenser Stinger Spike Strip: Light rigid spike strip that punctures tires to impede vehicles. Multi-use. Links Steam Workshop GitHub
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1.2.3 Use selectionNames "FireGeometry" Updated compatibility for 3cb vehicles Added compatibility for cup vehicles 1.2.4 Small performance improvement, findIf instead of select Check cargoProxyIndexes for seat order in large transports Cargo proxy adjustments: Base game MD500 Marshall HEMTT Typhoon 3cb Merlins RHS USAF CH47