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ampersand38

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Everything posted by ampersand38

  1. ampersand38

    Sling Load Rigging

    Added Rope End Loops model and support for VTOLs: Blackfish, Xi'an, CUP MV-22, DEGA V-22, FVL V-85 Fixed SOG:PF Huey Added 3 hook support for Mi-6 Hook.
  2. Improve your HALO and HAHO experience! Stand up from your seat, walk to the ramp, and step into the air! Steam Workshop GitHub How?! No, this is not walking on moving objects. This method seeks to improve on Immersive HALO Jump, which also uses a static prop on which to walk, but moves players from and back to a flying aircraft: Fly in a plane with player or AI pilot Create a static prop 2 km behind the flying plane at the same altitude When players "Stand up", they are moved to the same relative position on the static prop Ramp animations and Jump lights are synced from the flying plane to the static prop When players step off the ramp they are moved back to flying plane, and given the plane's velocity Players' AI teammates also on the plane will eject at 0.5-second intervals, and will open their chutes at the same altitude as the player does This means that for the jumpers, their position on the map or GPS will seem to "lag" behind the aircraft. It's best to have a marker tracking the aircraft so the jumpers can watch that instead. Ideally they are focused on the ramp and the jumplight, while a player jumpmaster is watching the map. Features Multiplayer and dedicated server compatible Compatible with following, no dependency or compats required: V-44 X Blackfish from Apex CUP C-130, MH-47, MV-22, Mi-6 RHS USAF C-130, CH-47 USAF mod C-130, C-17 FFAA C-130, CH47 3CB Merlin unarmed variants FC CC-130J AMF CASA CN-235 MF Vehicules A400M SAB C-130 Easily plan a Free Fall insertion with an AI plane by setting the Initial Point, Release Point, and Altitude, with auto ramp jump lights. Script version demo missions and "server-only" script version Other Notes The Xi'an does not let you walk on it. Please let me know which other aircraft that let you walk on the ramp and cargo bay should be added. Plan AI Flight can be used when in a cargo seat with an AI Pilot. AI helicopters don't seem to want to fly at altitude, so those are player-pilot only. Ramp and light control actions are restricted to group leaders and players in the pilot's group.
  3. ampersand38

    Free Fall Off The Ramp

    Ramp and light control actions are restricted to group leaders and players in the pilot's group. Added compatible aircraft.
  4. ampersand38

    Turret IR Laser

    Added TGP ir pointers and Zeus control.
  5. ampersand38

    Turret IR Laser

    Adds IR laser pointers to all turrets. Toggle via modded keybind, default L. Targeting pods aka pilot cameras can enable an IR laser pointer while locked to a position or object. Zeus can turn on IR laser pointer for selected units and vehicles. Script access: [_vehicle, _turretPath] call til_main_fnc_IRLaserToggle; Steam Workshop GitHub
  6. I'd like to give some turrets an IR Laser pointer. It looks like addWeaponTurret will not work since there is no weapon for IR Laser Pointer. Is there any way of achieving this effect? Thanks for any tips.
  7. ampersand38

    Brush Clearing

    ACE version updated with animation and Re-doing action at the same spot will cut grass in a larger area.
  8. ampersand38

    Brush Clearing

    Clear Brush action for getting rid of bushes and grass with ACE Entrenching Tool. Doing so will allow many positions hindered by foliage to be better utilized. Requires ACE3. ACE Self Interaction will appear when looking at a `Bush` type terrain object or the ground within 2 meters of the player. Action will destroy the bush or spawn a small grass cutter. Steam Workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1889104923 GitHub https://github.com/ampersand38/Brush-Clearing Non-ACE version https://steamcommunity.com/sharedfiles/filedetails/?id=2205121058 https://github.com/ampersand38/Brush-Clearing-No-ACE/releases
  9. ampersand38

    TGP Simple Cockpit Slew

    WIP Targeting pod tracking the CCIP, and loft bombing
  10. ampersand38

    Ropes and parachutes

    Yeah I've been working around it by having a separate object be the rope-top, and then attaching that object to the chute.
  11. ampersand38

    Military Tandem Tethered Bundle

    1.0.1 Fixed jumping with ACE cargo.
  12. Interesting. does this help? https://github.com/Project-Hatchet/H-60
  13. ACE interact on the heli > Load Cargo, then select the stretcher
  14. ampersand38

    Blind Fire

    Point and shoot around corners and over walls! Keybinds in Options > Controls > Blind Fire Default: Blind FIre (Toggle): Alt + B Aim Left: Alt + Q Aim Right: Alt + E Works with rifle, launcher, and pistol. Ammo count, nght vision, IR lasers, and flashlights preserved. Action menu will make you stop Blind Firing. Steam Workshop
  15. ampersand38

    Blind Fire

    It's a cut down character model holding a the same weapon, and the player is given a fake weapon, with a fired EH that makes the dummy fire 😃
  16. Release 0.4.0.1 Hotfix Added: + Adjust pylon position action https://github.com/Project-Hatchet/H-60/pull/251 Fixed: ^ SFM handling too sensitive ^ Pilots cannot go into full screen camera ^ Rotor collision too low ^ AFM pedals animation reversed xD ^ Cabin doors PhysX, can now shoot/throw through open cabin doors ^ Left gun no muzzle flash ^ ViV was not working Tweaked: * Main gear now droop further * Decreased interaction radius for Master Caution * Prevent LOD switch on ADS when FFV * Cabin doors are flush with hull when opened * Turrets are no longer customizable in Garage
  17. Merry Christmas! Release 0.4.0! Added: + FLIR for Copilot and PiP MFDs https://github.com/Project-Hatchet/H-60/pull/230 - Improved slewing - Stabilize Camera to position or object, default Ctrl + T - Scripted camera vision mode, default N - PIP effect mode (since N is player nvg) on Transport Night Vision, default Right Ctrl + N - Toggle laser from copilot seat (with ai or player in pilot seat) on Command Fire, default Ctrl + Left Mouse - CBA keybinds for pip slewing and entering scripted camera - sling load camera in MFD + Garage customization of textures and parts https://github.com/Project-Hatchet/H-60/pull/236 + Turn In and Out for doorgunners https://www.youtube.com/watch?v=4OXTd-KxXqk + TAC map functions https://github.com/Project-Hatchet/H-60/pull/198 + JVMF features + MEDEVAC version with Turn-out-FFV, ViV space, and seats https://youtu.be/4H-7rK-_Uqg + Eden attribute to set door numbers https://github.com/Project-Hatchet/H-60/pull/190 + Interaction to move between cockpit and cabin https://github.com/Project-Hatchet/H-60/pull/204 + CBA setting to suppress debug messages Fixed: ^ Hoist hook teleporting to [0,0,0] (again) ^ GAU-21 now blocks cabin doors from closing https://github.com/Project-Hatchet/H-60/pull/231 ^ FFV seats on MH-60S Knighthawk with GAU-21L now exit to right side https://github.com/Project-Hatchet/H-60/pull/231 ^ Doorgun sights ADS is now centered https://github.com/Project-Hatchet/H-60/pull/216#issuecomment-995445683 ^ UH-60M cabin seat get in/out mempoints are now split between both sides https://github.com/Project-Hatchet/H-60/pull/224 ^ Flight Director keybinds only activate in AFM https://github.com/Project-Hatchet/H-60/pull/202 Tweaked: * On HMD, moved VSI and rescaled radar alt for better low-level https://github.com/Project-Hatchet/H-60/pull/219 * Removed empty vehicle ui box https://github.com/Project-Hatchet/H-60/pull/235 * Kimi HMD actions are now hidden https://github.com/Project-Hatchet/H-60/pull/228
  18. ampersand38

    Ride Where You Look

    1.4.0 Improved MP same-vehicle seat-switching at high-speed by using basegame moveToSeat actions when possible, instead of moving player out and back in. Fixed distance check when getting into a vehicle.
  19. It's all SFM with keyboard and mouse. I'm pretty sure the flight model hasn't been tweaked from the vanilla ghosthawk. If you're knowledgeable about that and want to help, please let us know!
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