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Posts posted by blaaz
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Hello guys,
I'm editing a training mission for my team, but I encounter an issue.
My initPlayerLocal.sqf seems to work fine when starting the mission in editor, both single & multiplayer.
But when I start the mission on dedicated server it's a no go, part of my code is not working.if(!hasInterface) exitWith {}; hint "test"; player moveInCargo C130; 0 fadeRadio 0; //Lower radio volume to 0 player addRating 100000; //Makes sure ai doesnt turn hostile when teamkilling player setVariable ["BIS_noCoreConversations", true]; //Disable scroll wheel conversations distanceFromDZ = -1; nul = player execVM "getDistanceFromDZ.sqf";
hint "test" works, but after that nothing works.
If I try an execVM on this file, same problem.
If I type manually "player moveInCargo C130;" , it worksI feel like I'm doing a noob mistake but can't find it.
Thanks for your help -
Very great job flyingpenguin. I did some test, it's incredible, My internet connection thanks you for this. I had lot of issues without it when a lot of AI died at the same time, now the server is doing the job for me and it's great.
I got a question, I don't think it's a bug, but more a technical limitation/issue.
When I try (or other zeus) to change stance/speed/behavior or formation of an AI or a group of AI it's not working at. If I do it with MCC, it's working fine.My question : Can we send these changes to the server to update the AI status ?
Thanks for your work mate
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I'll try, thanks for your work btw.
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Hello, is that ace3 compatible ? Driver is not disembarking at all (vanilla or modded tank).
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Yep same problem for JIP players.
here also... processbar is at 100% but over 15min and longer nothing happends... but i hear sea gulls...
Do you use MCC ?
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Hey guys, same problem here since Eden update. MCC disable seem to solve the issue.
respawnOnStart = 0;
I tried this but no change. I'm working with Olsen's Framework so maybe it's related.
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Hello Diesel, I did a presentation video of your mod for my arma team, I'll not monitze it. But before put it on Youtube, I need to ask your permission. Of course credits will be in the description with armaholic link and BI forum too.
Thanks for your amazing work !
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Hello Massi and everyone,
Got an issue with every units packs from your amazing work since 1.52.
A lot of uniforms are missing, I've only underwears. Sometimes I can have an invisible man (no skin texture or uniform texture).
I think some texture are not loading properly.
Here some lines of my rpt :
13:04:53 In class "U_mas_usr_B_IndUniform2_d" is abstract config class "B_mas_usr_Soldier_ind2_f_d" and can't be used with uniform. 13:04:53 In class "U_mas_usr_B_IndUniform1_d" is abstract config class "B_mas_usr_Soldier_ind1_f_d" and can't be used with uniform. 13:04:53 In class "U_mas_sfod_B_CombatUniform_des_tshirt" is abstract config class "B_mas_sfod_Soldier_02d_f" and can't be used with uniform. 13:04:53 In class "U_mas_sfod_B_CombatUniform_des_vest" is abstract config class "B_mas_sfod_Soldier_03d_f" and can't be used with uniform. 13:05:20 Backpack with given name: [] not found 13:05:20 Backpack with given name: [] not found
Hope it will be fix soon (by BIS or by you).
Thanks for reading.
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Blaazouille
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just rightclick anywhere where the graphics element from ASM is (e.g. middle of the colum bar)Thank you, it works fine !
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I've a problem, may be i'm stupid but I've swhitch the transparency ON and I can't switch it off. How can I fix it ?
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Here is the server spec :
Proc : Intel® 1x Xeon® E3 1220 V2 @3.5Ghz cache L3 8Mo, x64, VT
RAM : 8 Go DDR3 ECC
Hard Drives : 2x 1 To SATA2
Internet Connection : 150 Mbit/s
OS : Windows Server 2008 R2
This is not a really good server, but we didn't know that we can have our server full 16 hours per day.
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Can someone give me an answer about the most important thing on a server to have great performance on this mod ? I have a dedicated server, but I can't have more than 40 slots without lags. Any line to put on the .cfg ?
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No.I didn't write that but I believe you need to have the 'stun pistol' out and when you are looking at a vehicle going faster then 33KPH press L or K and a hit should pop up. Not entirely sure as I said I didn't write it, it was something that was carried over from the Stratis Life system and a member of STS wrote it.
As for the 'car shop' at the air HQ, it's not suppose to be there. In the next release that should be fixed with a lot of other issues. Here is a tracker of issues that I have been fixing over the past couple of days.
Ok , it works fine thank you.
A last thing, is your mod able on the last update ?
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Hello Tonic,
Thank you for your work, it's an amazing job !
Just want to know something about the radar, how can we use it, I look the function, but no way to make it works in game.
I've just made a change on the cop car shop of the air HQ, cops car spawned to kavala, no spawn was activate for this car shop.
Sorry for my english, I'm french.
initPlayerLocal.sqf problem
in ARMA 3 - TROUBLESHOOTING
Posted
C130 is variable name of my vehicle in the editor, typing manually player MoveInCargo C130 works (in debug console) but not in the initPlayerLocal.sqf when mission is on dedicated server.
EDIT :
I edited my init like this :
Every hint "testx" works fine.
I try to put players directly in C130 with Eden but I got an issue, sometime player spawn in the vehicle but not in Cargo, just through it, so they die because they hit the aircraft in the air.
It seems to appear the first time I download the mission, it's weird...