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magnetar

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Everything posted by magnetar

  1. Hmm, I ran it alongside CBA and it did work as expected, both with vanilla and RHS units. However try to change set_combat= ["blue"] to either "white", "green" or "yellow" or any combination of the three.
  2. As long as you do not use X-Cam speficic objects everything should be fine.
  3. Are you running it alongside any other AI mods?
  4. Thanks for the reply!! Unfortunately I have not yet been able to understand ace_common_fnc_setParameter since it is not used in the code, only ace_common_fnc_setSetting and ace_common_fnc_setSettingFromConfig seem to be used. I will experiment for the moment with ace_common_fnc_setSetting to achieve my goals.
  5. Correct me if I am wrong but could not a module be set as well using ace_common_fnc_setSetting at PostInit level? For example, the advanced medical module could be forced by using: ["ace_medical_level", 2, true, true] call ace_common_fnc_setSetting; However, it is not really clear to me the difference between ace_common_fnc_setSetting and ace_common_fnc_setParameter. I would be very grateful if this could be clarified.
  6. Thanks a lot for your quick reply!!!! I will then create different cases in order to have different "_Unit_Pool_S" so that the unit compositions may make more "sense". In that way I should have what I want.
  7. I was designing my first mission using DAC. Would it be possible to make the groups that DAC automatically generates to make "sense"? For example a "typical" fireteam composition in which one of the members is a team leader and avoid the presence of multiple "leader units" (squad leaders/team leaders/officers) in a group for example?
  8. magnetar

    ACRE2 Stable Release

    I have seem to come across a *bug*. Both "acre_api_fnc_getPresetChannelData" and "acre_api_fnc_setPresetChannelData* seem to start the channel count at 0, meaning that variable "channel_number" wil give you channel number 1 by introducing "channel_number = 0". On the other hand "acre_api_fnc_setPresetChannelField" will give you channel number 1 by introducing "channel_number = 1". Besides that, I have been able to successfully apply both transmitting and receiving frequencies as well as the channel name by using the combination "acre_api_fnc_getPresetChannelData" and "acre_api_fnc_getPresetChannelData" so thank you very much for your suggestion :)
  9. magnetar

    ACRE2 Stable Release

    Thanks for the reply. I will try it asap!
  10. magnetar

    ACRE2 Stable Release

    I would like to alter the frequencies of specific channels. I would very much appreciate any help on that matter.
  11. magnetar

    ACRE2 Stable Release

    Hi all! Congrats on release! I have been looking in the documentation on how to configure the RX and TX frequencies per each of the radio automatically (via an sqf file) but I have not found anything. Is there a way to actually do it? Many thanks in advance!
  12. magnetar

    Advanced Ballistics (WIP)

    Thanks for the answer!
  13. magnetar

    Advanced Ballistics (WIP)

    Would we then be able to integrate the full Advanced Ballistics into ACE3 or are those omitted features not included due to compatibility issues?
  14. What about a bit of Sisu?
  15. magnetar

    Combat Space Enhancement 0.2

    I have been looking through the functionality of the Command and Control module, specially the tablet application. Is there a way to orient the "arrows" (northeast, east,...) that are inserted through the Route Planning? Thanks in advance.
  16. I encountered the same problem and I installed this with PlayWithSix, which causes the file to be missing. Manually downloading the addon and placing the required file in the folder solves the issue.
  17. I have not been able to test this addon so far. When assigning the laptop item manually in the inventory via (this addItem "b_itemLAPTOP_FT"), a message saying that this is a "Premium Item" appears under "WEST Fattrack tablet". This does not happen with the GPS device but only self-desctruct option is enabled. Consider me at hand for any tests.
  18. magnetar

    Combat Space Enhancement 0.2

    I have been looking through the functionality of the Command and Control module, specially the tablet application. Is there a way to orient the "arrows" (northeast, east,...) that are inserted through the Route Planning? Thanks in advance.
  19. Isn't this what is happening when you use speakers instead of headsets?
  20. I have upvoted Damage Simulation since there was no option regarding stability and bug fixing. In my opinion there are still some bugs that have been present for a long time and they should be fixed first before adding new features (battleye client not responding, getting stuck in houses/walls, interaction menu...). I understand that Arma III it's ambitious and big and that integrating so many heterogeneous systems may lead to bugs but I am of the opinion that a polishing pass would provide much more benefits, in the long term, than the addition of new features. Just my 2 cents.
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