magnetar
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Everything posted by magnetar
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DAC V3.1 (Dynamic-AI-Creator) released
magnetar replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm, I ran it alongside CBA and it did work as expected, both with vanilla and RHS units. However try to change set_combat= ["blue"] to either "white", "green" or "yellow" or any combination of the three. -
X-Cam 1.0 for Arma 3 released
magnetar replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As long as you do not use X-Cam speficic objects everything should be fine. -
DAC V3.1 (Dynamic-AI-Creator) released
magnetar replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you running it alongside any other AI mods? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
magnetar replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reply!! Unfortunately I have not yet been able to understand ace_common_fnc_setParameter since it is not used in the code, only ace_common_fnc_setSetting and ace_common_fnc_setSettingFromConfig seem to be used. I will experiment for the moment with ace_common_fnc_setSetting to achieve my goals. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
magnetar replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Correct me if I am wrong but could not a module be set as well using ace_common_fnc_setSetting at PostInit level? For example, the advanced medical module could be forced by using: ["ace_medical_level", 2, true, true] call ace_common_fnc_setSetting; However, it is not really clear to me the difference between ace_common_fnc_setSetting and ace_common_fnc_setParameter. I would be very grateful if this could be clarified. -
DAC V3.1 (Dynamic-AI-Creator) released
magnetar replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks a lot for your quick reply!!!! I will then create different cases in order to have different "_Unit_Pool_S" so that the unit compositions may make more "sense". In that way I should have what I want. -
DAC V3.1 (Dynamic-AI-Creator) released
magnetar replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was designing my first mission using DAC. Would it be possible to make the groups that DAC automatically generates to make "sense"? For example a "typical" fireteam composition in which one of the members is a team leader and avoid the presence of multiple "leader units" (squad leaders/team leaders/officers) in a group for example? -
I have seem to come across a *bug*. Both "acre_api_fnc_getPresetChannelData" and "acre_api_fnc_setPresetChannelData* seem to start the channel count at 0, meaning that variable "channel_number" wil give you channel number 1 by introducing "channel_number = 0". On the other hand "acre_api_fnc_setPresetChannelField" will give you channel number 1 by introducing "channel_number = 1". Besides that, I have been able to successfully apply both transmitting and receiving frequencies as well as the channel name by using the combination "acre_api_fnc_getPresetChannelData" and "acre_api_fnc_getPresetChannelData" so thank you very much for your suggestion :)
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Thanks for the reply. I will try it asap!
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I would like to alter the frequencies of specific channels. I would very much appreciate any help on that matter.
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Hi all! Congrats on release! I have been looking in the documentation on how to configure the RX and TX frequencies per each of the radio automatically (via an sqf file) but I have not found anything. Is there a way to actually do it? Many thanks in advance!
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Thanks for the answer!
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Would we then be able to integrate the full Advanced Ballistics into ACE3 or are those omitted features not included due to compatibility issues?
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Make Arma Not War - Winners
magnetar replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
What about a bit of Sisu? -
Combat Space Enhancement 0.2
magnetar replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have been looking through the functionality of the Command and Control module, specially the tablet application. Is there a way to orient the "arrows" (northeast, east,...) that are inserted through the Route Planning? Thanks in advance. -
FatTrack - GPS positioning system
magnetar replied to fett_li's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I encountered the same problem and I installed this with PlayWithSix, which causes the file to be missing. Manually downloading the addon and placing the required file in the folder solves the issue. -
FatTrack - GPS positioning system
magnetar replied to fett_li's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have not been able to test this addon so far. When assigning the laptop item manually in the inventory via (this addItem "b_itemLAPTOP_FT"), a message saying that this is a "Premium Item" appears under "WEST Fattrack tablet". This does not happen with the GPS device but only self-desctruct option is enabled. Consider me at hand for any tests. -
Combat Space Enhancement 0.2
magnetar replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have been looking through the functionality of the Command and Control module, specially the tablet application. Is there a way to orient the "arrows" (northeast, east,...) that are inserted through the Route Planning? Thanks in advance. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
magnetar replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Isn't this what is happening when you use speakers instead of headsets? -
What would you like to see worked on next in ArmA 3?
magnetar replied to Westonsammy's topic in ARMA 3 - GENERAL
I have upvoted Damage Simulation since there was no option regarding stability and bug fixing. In my opinion there are still some bugs that have been present for a long time and they should be fixed first before adding new features (battleye client not responding, getting stuck in houses/walls, interaction menu...). I understand that Arma III it's ambitious and big and that integrating so many heterogeneous systems may lead to bugs but I am of the opinion that a polishing pass would provide much more benefits, in the long term, than the addition of new features. Just my 2 cents.