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Siege-A

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Everything posted by Siege-A

  1. Siege-A

    USP Gear & Uniforms

    That model asset still has work being done with it and definitely won't be available with our next updates. Still planning to release it once complete, whenever that may be. Its currently a low priority item, so any work done with it is done on the side when we have the time to do so.
  2. Siege-A

    USP Gear & Uniforms

    Nope. It's all just big dreams right now that we'd like to make a reality at some point, given we have the time and motivation. More will be revealed once things are further along with that project. And for some recent WIP: A new beret model (purchased) has been added, with modified textures in several variants New Oakley SI Ballistic M Frame Alpha model (purchased) And a new model from our original 3D artist for USP, as well as being with us the longest; OMA. This model shows how much his skills continue to improve with every asset he has delivered; Safran Optics 1 ECOTI
  3. Siege-A

    USP Gear & Uniforms

    USP Gear & Uniforms AIO v0.7.8.5 update has been released on Steam Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1795825073
  4. Siege-A

    USP Gear & Uniforms

    USP Gear - Uniforms v0.8.6 update has been released on Steam Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2365500050
  5. Siege-A

    USP Gear & Uniforms

    With the upcoming headgear update, those items have been made available for the Opscore Fast XP. There has been some progress, but still needs some more time before we are ready to start showing things off from it. Though I guess I could throw one little teaser out there:
  6. Siege-A

    USP Gear & Uniforms

    Quick round of WIP updates: New textures for our new boonie hat model: A large assortment of new tshirt designs (images show only some) which are being added to their own optional extension pack. Some final renders for the recently added Lowa Zephyr boots. And finally, newly added MC skins for the diving fins, as well as an entirely new way of stowing them.
  7. Siege-A

    USP Gear & Uniforms

    USP Animations & Poses v0.1.0 has been released on Steam Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2448044740
  8. Siege-A

    USP Gear & Uniforms

    https://steamcommunity.com/sharedfiles/filedetails/?id=2443159649
  9. Siege-A

    USP Gear & Uniforms

    They are all hidden because thats what many people wanted, a reduced list. You will have to find ways of making them unhidden. Either add the uniforms by classname to your unit or create a compat config that shows the variants you want listed. Sorry, we're just getting tired of running in circles here.
  10. Siege-A

    USP Gear & Uniforms

    USP Gear & Uniforms AIO pack has been updated on Steam Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=1795825073 Changelog:
  11. Siege-A

    USP Gear & Uniforms

    USP Gear - Uniforms v0.8.4 update has been released on Steam Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2365500050 Changelog:
  12. Siege-A

    USP Gear & Uniforms

    Is that using the standalone (updated) version of USP Gear - Uniforms? Or the AIO pack; USP Gear & Uniforms?
  13. Siege-A

    USP Gear & Uniforms

    Oops, sorry about that. Was trying to link it from one of our unshared albums. Should be fixed now.
  14. Siege-A

    USP Gear & Uniforms

    The insignia and clan patch areas are a known issue we are working to fix, across all uniforms which use them, just didn't see a need in holding back a release over that. Will have it fixed and updated soon enough. As for the oversized pockets, not really sure, would have to run it by the model author. AIO will be updated soon. We just wanted to squash some of the post-release issues that were found and then update the standalone again along with uploading it to the AIO.
  15. Siege-A

    USP Gear & Uniforms

    We're already looking into a hotfix which will reduce the variants substantially. Some players had experienced increased lag in the arsenal when selecting the uniforms tab, and others having the game nearly lock up on them when trying to whitelist items in the arsenal. So while we've never been concerned about complaints towards 'cluttered arsenals', it is another thing when that clutter begins to affect other game features. More or less it will be left up to the players to configure their own variants until our ACE interaction system is released, where it can then be done live. Not yet. Those are the last 2 packs to be updated to v0.8.0, and once they are ready for release, they will be offered in their own standalone packs as well as being updated in the AIO.
  16. Siege-A

    USP Gear & Uniforms

    USP Gear - Uniforms v0.8.0 Standalone pack has been released on Steam Workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2365500050
  17. Siege-A

    USP Gear & Uniforms

    No, it will be released with the headgear update. WIP Update: Weighting improvements were done for the diving fins. Rolled sleeve variants were added for the G3 by Ardy. All new Mechanix Original gloves model by Ardy have been replaced over our current ones. New battlebelt models which were never shown previously. New PVS31 textures, Matbock skins, and tarsiers by Warden have been added.
  18. Siege-A

    USP Gear & Uniforms

    Another round of WIP to help bring you guys up to speed with what has been posted on Twitter/Discord: Some new headgear models have been added for the Beanie, Boonie, Bandana, and Watchcap. These will replace over older models that we had in the pack. New battery pack model by Ardy. The new G3 model from Ardy has been updated. We are in the process of putting the final touches on it with wound textures, LODs, and additional rolled/cut sleeve variants. And lastly, a new model from OMA for the IST Rubber Rocket Fins. This one is still highly WIP as we finalize the model and textures. Initially we plan to do a combat uniform diving set in a similar fashion as the vanilla survival uniform.
  19. Siege-A

    USP Gear & Uniforms

    No worries, you aren't doing anything wrong, was just a config error on our side. As far as I know it doesn't affect anything, just an annoying pop-up at the start. Took me awhile to track down what was causing that but we have it fixed now for the update. Btw, the LV-119 is in the plans, but just like anything, there's no telling if/when it will get done. Still have lots of other models that we're playing catch-up on.
  20. Siege-A

    USP Gear & Uniforms

    Correct, the accessory items do not function currently, nor have interactions for them. Once the appropriate ACE compat files are released, then all of that will be available.
  21. Siege-A

    USP Gear & Uniforms

    HEL-STAR 6 model has been completed. Did some early testing with the marker functions for it, which will be further worked on along with making the strobe functional after the headgear update is released.
  22. Siege-A

    USP Gear & Uniforms

    OP has been updated with links to our public Discord, YouTube channel, Twitter feed, and the USP homepage. And a quick recap on some fairly recent changes/additions:
  23. Siege-A

    USP Gear & Uniforms

    Quick WIP update. New NVG setups being done for all helmets and NVG sets (New model for GPNVG18 battery pack also on the way) + New L4G24 model by Zen which has been fit to all sets, replacing the current one + New helmet patterns by Fingolfin: Another glimpse at the new G3 + New CPC Loadout (One of several) + Brief glimpse of one of our new battle belt models New VLite Marker model has been fully implemented and made functional through the ACE interaction system. And some screens from the finished short dot which Steve has been working on:
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