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Everything posted by cigar0
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Is it possible to delete the smoke effect ?
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Okay, this looks very cool but one thing: What does the AI do if u throw smoke?????
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Geat! Should this be on the helmet?
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Tunø, Denmark (Island WIP)
cigar0 replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks so cool! Can't wait ;-) -
Useful ArmA 2 scripts that needs to be converted for ArmA 3
cigar0 replied to b00tsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Support Radio. This Script would be very cool in ArmA 3. Features: Transport: Move - Make unit move to location and wait for further orders Land - Make unit land at given location, if LZ is not safe enough, unit will find a near but safe LZ Land (Eng Off) - Same as Land Task but unit will shutdown the engine Circle - Make unit go to location and circle the area giving overwatch Pickup - Make unit go to LZ, the unit will wait for visual on friendly smoke and will ask if it is correct smoke, player needs to use interface to confirm the smoke or that is wrong smoke When inside a Transport unit you can talk with the pilot, where youll be able to control that vehicle only Close Air Support: SAD - Seek and destroy enemy targets and unit will also engage all laser marked targets Support for both planes and choppers Artillery: There are two types of Artillery batteries, static and non-static If the battery is non-static it will be able to move around the map to get in range of target, it will wait for player interaction before doing so When near a artillery unit you can talk with the crew, where youll be able to control that artillery group only -
ArmA2 Modding Toolbox for 3ds max V1.1
cigar0 replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Ok it has nothing to do with it "but" the extraction is a work of the plugin and if there is not texture at all in the p3d data, there should be something wrong. Is it possible to give the data to someone who is usesing the toolbox and could maybe try to extract it? -
ArmA2 Modding Toolbox for 3ds max V1.1
cigar0 replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Ok i also have a problem. I extract the model p3d file. But this file includes no textures at all. But why? :-) And also we got this bug on another system with the same datas. http://i.imagebanana.com/img/mmqm15ac/Screenshot2013121416.15.02.png (227 kB) -
Realistic Wounding System [RWS]
cigar0 replied to NemesisoD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My goal is to implement gas masks, radiation suits and also a geiger counter. I'am working on the model for the counter right now and hope to release it soon. Greets TSS Cigar0 -
large [SP/MP][COOP] Patrol Operations - Official Thread
cigar0 replied to roy86's topic in ARMA 3 - USER MISSIONS
Ok this was great, very great. Question: Could you give us your custom Intro for a download? This Text in the middle is cool. -
Simple Sitting Script [Download Included]
cigar0 replied to MacRae's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok this script works good. I tryed a lot now to put the distance to the addaction at least of < 3 meters. It didn't work yet. Someone with a solution? -
[Script] titeltext, sidechat working mp [?]
cigar0 replied to cigar0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you guys ;-) -
[Script] titeltext, sidechat working mp [?]
cigar0 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys and girls, it would be glad wheather you can help me with my mp script. Question: I try to set a sidechat via trigger "and" sqf file. I think that a trigger is working global, so the sidechat and titeltext will show to everyone. Now i will try to activate a sidechat and titeltext via sqf. file. But what should i write now. its just work on the client and so not in multiplayer. Also it would be greate to put a sidechat just for one unit (playable). Hope you can help me. PS: I searched in the internet and here at the forum but never find the solution. Cig -
[Script] titeltext, sidechat working mp [?]
cigar0 replied to cigar0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, i maybe use this, but BIS_fnc_MP cause desynch. If someone have to much time :-) maybe someone can write the scripttext for me because i'am a scriptbeginner ;-) But i will also learn this BIS_fnc_MP after work today. -
i need arma 3 towing script
cigar0 replied to zdowggg's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can use the BTC Logistic Script including Towing Script ;-) -
ArmA III - Hellenic Armed Forces MOD - (HAFM)
cigar0 replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very great -
It would good to put this mod for A3 only and not for AiA
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Simulating gas attack/permanently-cordoned-off hazard for an area of Altis?
cigar0 replied to Bimmer Bomber's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok we keep waiting ;-) -
Ok its not working with BTC. The good thing is that you will not lose your inventory stuff after reviving. But your radios will change from blufor to independend. Thats a little bit crazy ;-)
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We will test this radio from now on 7 Days. There will be a Event with 50 Players in this time, so...I will write down my experience with it. Also a question. With this line in the init.sqf : tf_no_auto_long_range_radio = true There should be no Radio on the back right? It doesn't work 4 me. please help. ------solved------- You have to put this line in one of the first lines in your init.sqf. It should load at one of the first scripts in the mission. But there is another question: Is it possible to put stuff in the backpack?
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Enhanced movement and more
cigar0 replied to bad benson's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey thats great. I remember the script also from A2. But i think its more realistic if you do a leg-up to reach something very high because of your weight. -
Simulating gas attack/permanently-cordoned-off hazard for an area of Altis?
cigar0 replied to Bimmer Bomber's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds good. I'am a member of a team with the possibility of good scripting. Hope that we can do some good stuff ;-) If we build something great, i will let you know. Also a modder, he is trying to build a good looking gasmask. -
Dynamic Civilian Life (DCL) scripts
cigar0 replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok this looks good. Question about the performence in MP. Is it possible to use this script without any problems? -
Looking at VBS2 for scripting commands for Arma 3
cigar0 replied to progamer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
We will find more Scriptcommands of VBS2 i think ;-) let us punish bohemia with every ticket ^^ -
This Terrain looks so great, i can't wait !
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Simulating gas attack/permanently-cordoned-off hazard for an area of Altis?
cigar0 replied to Bimmer Bomber's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good. Could you post the final script if it works great with a small tutorial and also maybe a few pictures of the gas and reaction of the player to it? This would be very nice. ;-)