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Gatsu

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Posts posted by Gatsu


  1. Shouldn't you be able to just use one trigger?

    Thank you, that was a better way to do it :)

    ---------- Post added at 22:28 ---------- Previous post was at 22:27 ----------

    Unless you would like to warn them to turn around, the code should act on one.

    I use a slightly different act code.

    Do you notice empty vehicles blow up with the civ protection tho ?.

    Sorry I dont know, I don't have any vehicles on my map..


  2. So I made two triggers, palced on eachother, one lookine like this:

    Activation: OPFOR

    repeatedly

    present

    act: player allowDamage false;

    and the other like this:

    Activation: OPFOR

    repeatedly

    not present

    act: player allowDamage true;

    It works when I fight the npcs but doesn't this affect all players if one is inside the safe zone?

    Should I somehow edit this to affect only one player, the one that entered the trigger, or is it already only executed locally?


  3. Choose your calss wisely to complement your team of max 10 players and enjoy this small map with alot of action and a classic fun objective of capturing 3 flags.

    To cap the flags you must avoid enemy fire and stand close to the flag for just 6 seconds, and if you die you must wait 15 seconds to respawn.

    See my forum signature for IP or server name for filtering options.

    Hope to see you in game!


  4. Hello, does anyboy know if there is a way to return an array of items thats in a vehicle?

    I use "_gwh = createVehicle" to create and I add weapons to it, but my script wants to know if something was taken from that vehicle, or even just getting the amount of items in it would help. Getting a boolean value if the vehicle contains items or not would also help.

    Any of these options available? Thank you!

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