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brians200

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Everything posted by brians200

  1. brians200

    =BTC= co 50 War Storm

    The mission hasn't been modified. I can try redownloading it if you think it has been corrupted
  2. brians200

    =BTC= co 50 War Storm

    Hello, as promised, here are a couple of rpt files. We started running a couple of mods, but this problem has occurred several times without mods as well. This server was up for 4 days before the problem happened, we had about 5 towns left to capture. https://drive.google.com/file/d/0ByTeMG8Iijz8WnZ3dW1qUFh0Szg/edit?usp=sharing I restarted the server after that, and after taking a 3 or 4 towns, it happened again https://drive.google.com/file/d/0ByTeMG8Iijz8NnM3d1R0M21ZZ1k/edit?usp=sharing Here is a client rpt file from the second incident, if it helps... https://drive.google.com/file/d/0ByTeMG8Iijz8am9Zamc1eVlnc0k/edit?usp=sharing
  3. brians200

    How do you require certain mods?

    Thanks for the quick replies!
  4. brians200

    How do you require certain mods?

    Under the root directory, there is a folder called "Keys". It contains: a3.bikey asrai3.bikey cba_a3_beta4.bikey TMR.bikey shacktac.bikey //this is to allow people to use the shacktac hud if they want, but isn't required. // GLOBAL SETTINGS hostname = "EPD Gaming Tactical Realism 1"; password = ""; passwordAdmin = **********; reportingIP = "arma3pc.master.gamespy.com"; logFile = "server_console.log"; motd[] = { "Welcome to the Elektrozavodsk Police Dept. gaming server!", "Your admins are RyBo and SavageRulez and Maximus and Brian", "Join us on our Mumble server: 69.4.229.184 Port: 4560 ", "Vist our website www.elektropd.com and learn how to become a member of the EPD", }; motdInterval = 4; // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE class Missions { class WarStorm { template="co50_btc-war-storm.altis"; difficulty="Regular"; }; };
  5. brians200

    How do you require certain mods?

    I already have that on 2. People can still join and play without cba installed...
  6. brians200

    =BTC= co 50 War Storm

    The server is started with -port=2702 -name=arma3config_5079 -config=arma3config_5079\config.cfg -cfg=arma3config_5079\basic.cfg -profiles=arma3config_5079 -cpucount=2 -exthreads=2 We aren't using any mods. It is a dedicated server, hosted by hfb load session = no number of enemies = medium enemy army = AAF random patrol = yes patrol numbers = medium enemy recapping city = yes enemy artillery = no set ai skill = no ai accuracy = .2 headless client = no tracking system = yes revive system = standard revive time = 10min rally point = yes ai recruitment = all tls debug mode = no The .rpt file has been cleared out, as the server has been started several times since then. If it happens again, I will be sure to snag it for you.
  7. brians200

    =BTC= co 50 War Storm

    We are running =BTC= co 50 War Storm v 0.1.1
  8. brians200

    =BTC= co 50 War Storm

    Hello, Our squad loves this map. Unfortunately, we keep running into the problem of AI not spawning. We check multiple towns when we suspect it is happening, and cannot find a single person. Is there any information I can give you to help you fix this problem? Looking at the .rpt file on the server, it is spammed with messages like 4:19:46 Ref to nonnetwork object 39fbe040# NOID b_soldier_01.p3d //There are a ton of these every second 4:32:47 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] 6:46:14 Road not found Also, do you have plans to update to the latest version of the virtual box? Thank you very much for this awesome map!
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