brians200
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Everything posted by brians200
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The mission hasn't been modified. I can try redownloading it if you think it has been corrupted
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Hello, as promised, here are a couple of rpt files. We started running a couple of mods, but this problem has occurred several times without mods as well. This server was up for 4 days before the problem happened, we had about 5 towns left to capture. https://drive.google.com/file/d/0ByTeMG8Iijz8WnZ3dW1qUFh0Szg/edit?usp=sharing I restarted the server after that, and after taking a 3 or 4 towns, it happened again https://drive.google.com/file/d/0ByTeMG8Iijz8NnM3d1R0M21ZZ1k/edit?usp=sharing Here is a client rpt file from the second incident, if it helps... https://drive.google.com/file/d/0ByTeMG8Iijz8am9Zamc1eVlnc0k/edit?usp=sharing
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How do you require certain mods?
brians200 replied to brians200's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks for the quick replies! -
How do you require certain mods?
brians200 replied to brians200's topic in ARMA 3 - SERVERS & ADMINISTRATION
Under the root directory, there is a folder called "Keys". It contains: a3.bikey asrai3.bikey cba_a3_beta4.bikey TMR.bikey shacktac.bikey //this is to allow people to use the shacktac hud if they want, but isn't required. // GLOBAL SETTINGS hostname = "EPD Gaming Tactical Realism 1"; password = ""; passwordAdmin = **********; reportingIP = "arma3pc.master.gamespy.com"; logFile = "server_console.log"; motd[] = { "Welcome to the Elektrozavodsk Police Dept. gaming server!", "Your admins are RyBo and SavageRulez and Maximus and Brian", "Join us on our Mumble server: 69.4.229.184 Port: 4560 ", "Vist our website www.elektropd.com and learn how to become a member of the EPD", }; motdInterval = 4; // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE class Missions { class WarStorm { template="co50_btc-war-storm.altis"; difficulty="Regular"; }; }; -
How do you require certain mods?
brians200 replied to brians200's topic in ARMA 3 - SERVERS & ADMINISTRATION
I already have that on 2. People can still join and play without cba installed... -
The server is started with -port=2702 -name=arma3config_5079 -config=arma3config_5079\config.cfg -cfg=arma3config_5079\basic.cfg -profiles=arma3config_5079 -cpucount=2 -exthreads=2 We aren't using any mods. It is a dedicated server, hosted by hfb load session = no number of enemies = medium enemy army = AAF random patrol = yes patrol numbers = medium enemy recapping city = yes enemy artillery = no set ai skill = no ai accuracy = .2 headless client = no tracking system = yes revive system = standard revive time = 10min rally point = yes ai recruitment = all tls debug mode = no The .rpt file has been cleared out, as the server has been started several times since then. If it happens again, I will be sure to snag it for you.
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We are running =BTC= co 50 War Storm v 0.1.1
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Hello, Our squad loves this map. Unfortunately, we keep running into the problem of AI not spawning. We check multiple towns when we suspect it is happening, and cannot find a single person. Is there any information I can give you to help you fix this problem? Looking at the .rpt file on the server, it is spammed with messages like 4:19:46 Ref to nonnetwork object 39fbe040# NOID b_soldier_01.p3d //There are a ton of these every second 4:32:47 LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] 6:46:14 Road not found Also, do you have plans to update to the latest version of the virtual box? Thank you very much for this awesome map!