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gogus12

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Posts posted by gogus12


  1. Thanks but I already know this one and I didn't understand it. I've installed MySQL but I don't understand how it works

    Check that MYSQL Server is running and import SQL dump using MySQL Workbench

    get MSO[date].sql from mission folder \core\modules\persistentDB\ or use download-link below (attachments)

    What do I have to do? I've never used MySQDL


  2. Hello,

    I have a little problem, I created some units and when I play with them, I can't open ACE menu or see my weight.

    Here is an exemple of my config:

    class cfgVehicles
    {
    
    class US_Soldier_Base_EP1;
    class GOG_Soldier_Olive_Base : US_Soldier_Base_EP1
    
    {
    	expansion = 1;
    	identityTypes[] = {"Language_EN_EP1","Head_USMC"};
    	faceType = "Man";
    	genericNames = "EnglishMen";
    	model = "\soldier_olive\soldier.p3d";
    	portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
    	picture = "\Ca\characters\data\Ico\i_null_CA.paa";
    	icon = "\Ca\characters2\data\icon\i_soldier_CA.paa";
    	scope = 0;
    	faction = "GOG";
    	vehicleClass = "GOG_FR_olive";
    	cost = 80000;
    	camouflage = 1.8;
    	accuracy = 2.0;
    
    	class Wounds
    	{
    		tex[] = {};
    		mat[] = {"ca\characters2\Rus\DATA\soldier_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\Commander.rvmat","ca\characters2\Rus\DATA\W1_Commander.rvmat","ca\characters2\Rus\DATA\W2_Commander.rvmat"};
    
    	};
    	class TalkTopics
    	{
    		core_en = "Core_Full_E";
    	};
    	languages[] = {"EN"};
    	class EventHandlers;
    };
    //lizard		
    class GOG_Soldier_Olive_marksman : GOG_Soldier_Olive_Base
    {
    	scope = 2;
    	accuracy = 3.9;
    	displayName = "Marksman";
    	canCarryBackPack = 1;
    	model = "\soldier_olive\soldier2.p3d";
    	weapons[] = {"gog_mas49_sniper","Throw","Put","ItemMap","ItemCompass","ItemWatch"};
    	magazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"};
    	respawnWeapons[] = {"gog_mas49_sniper","Throw","Put","ItemMap","ItemCompass","ItemWatch"};
    	respawnMagazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"};
    };	
    class GOG_Soldier_Olive_rifle : GOG_Soldier_Olive_Base
    {
    	scope = 2;
    	accuracy = 3.9;
    	displayName = "Rifleman";
    	canCarryBackPack = 1;
    	model = "\soldier_olive\soldier.p3d";
    	weapons[] = {"gog_mas49","Throw","Put","ItemMap","ItemCompass","ItemWatch"};
    	magazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"};
    	respawnWeapons[] = {"gog_mas49","Throw","Put","ItemMap","ItemCompass","ItemWatch"};
    	respawnMagazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"};
    	backpack = "TK_ALICE_Pack_EP1";
    };	

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