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meyar

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About meyar

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  1. Hey, hoping someone can help me. I'm playing Liberation and trying to get this to work. The good news is, I've got it partially working. Bad news, the AI are spawned mid-game by players. Here's the section of code that spawns the AI: if(buildtype == 1) then { _pos = [(getpos player select 0) + 1,(getpos player select 1) + 1, 0]; _grp = group player; if ( manned ) then { _grp = createGroup GRLIB_side_friendly; }; _classname createUnit [_pos, _grp,"this addMPEventHandler [""MPKilled"", {_this spawn kill_manager}]", 0.5, "private"]; build_confirmed = 0; I tried adding _this call AIS_System_fnc_loadAIS But it doesn't seem to be making the AI revivable. Anyone able to help me out?
  2. Hello! :O I'm trying to add Acre radios to an arma 2 CO warfare mission. So, uh... Someone know how to add the radios to the gear buying menu, and vehicles spawning with radios in their radio racks?
  3. meyar

    ACE for OA 1.13

    Got it fixed. Thanks guys.
  4. meyar

    ACE for OA 1.13

    Thanks for the help thus far. I'm running (or trying to~) it with Tophe's Arma Dedicated Server Tool. Also: Unticking ACE_A2 pops anerror "Addon 'map_eu' requires addon CAsigns2' and No entry 'bin\config.bin/cfgSurfaceCharacters.crgrassWClutter.' However, it does actually RUN now, and loses that clippi related error. But now to figure out what's popping these two.
  5. meyar

    ACE for OA 1.13

    Someone please, for my sanity, help me. Heeeelp me. ;.; Right, begging done, I'm tryinh*** to launch a dedicated warfare server for myself and some friends with ACE and ACRE. Sounds simple, right? ACE and ACRE were installed with play Withsix. They work fine on the client but for reasons unknown, I can't get them working on the server. Infact, I can't even launch the server. " File x\ace\addons\settings\identities\CfgIdentites. hpp, line 1:/CfgIdentities.ACE_Original_Identity: Undefined base class 'Identity' " Tried using: Arma dedicated server tool. This. This is the message that now haunts my dreams and makes me want to cry tears of bloody rage. I've googled this line over two dozen times in the last 24h and I've yet to have a solution work. Someone, for the love of all things holy, save me from this hell and explain what stupidity I'm committing so I can get past this and sleep again. Please. -port=7777 "-config=C:\Program Files (x86)\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\TADST\test6\TADST_config.cfg" "-cfg=C:\Program Files (x86)\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\TADST\test6\TADST_basic.cfg" "-profiles=C:\Program Files (x86)\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\TADST\test6" -name=test6 "-mod=BAF;PMC;@cba_co;@cba;@ace;@ace_a2;@acex;@acex_pla;@acex_ru;@acex_usnavy;@jayarma2lib;@acre" My current and last attempted launch params for the server.
  6. I'm talking unedited missions and default AI.
  7. Eh... are this mid-currently-running mission waypoints or still-in-the-editor waypoints? BecauseI 'mtalking mid-mission
  8. So I'm playing CTI and trying to get a pilot I had 'built' to land a hummingbird chopper near me. Only way to do that near as I can tell is to tell it to disembark. Is there a way to get a helicopter to land with an AI pilot without telling it to disembark? (This is not a map-editor/mission-making question. This is purely mid-mission.) Thanks.
  9. meyar

    [SP/MP] BeCTI

    Thanks, i'll try that. Any way to edit the mission so I can start commanders with more than the max 60k in parameters?
  10. meyar

    [SP/MP] BeCTI

    Love the mission, just got a few questions. This is a hosted MP mission only, right? I can't run it out of scenario and save my progress and return later? The AI under my command seem to hate vehicles. They never spawn any. Ever. Even after I change their team type from infantry to something else. Am I doing something wrong? Is there a way to command the other AI squads in High Command mode? Is there a way to edit the mission somewhere to give commanders higher starting monies? (Higher than 60k in parameters) Version running is .97
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