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Posts posted by solzenicyn

  1. Hi there,

    in the recent update of development branch you will find the new version of announced (http://dev.arma3.com/sitrep-00030) fatigue mechanics improvement which we prepared for you. As the design of such an important feature is inevitably burdened by many subjective feelings and opinions we decided to inform and discuss it's implementation with you. Therefore I would like to gladly ask you for a valuable, constructive and civilized feedback upon the issue. Hopefully, it will help me a lot to tune that feature according to your sound objections, good suggestions and overall gameplay feelings.

    So, this update will affects three main issues:

    1) Animation slowdown. The more you are fatigued, the more sluggish and cumbersome all your movement becomes. Simple as that. However, not every animation could be slowed down by the same degree without odd side effects. Thus it's quite tricky to set up the values for every respective animation correctly. If you find out some unexpected motion that goes simply "too slow", please, let me know. Also I would like to hear from you if the current overall slowing isn't too much, or if you generally feel that it could be even more severe. As I said, it's very subjective issue and many different opinions will arise for sure.

    2) Fatigue gain from inventory load. The more you are loaded, the sooner you get exhausted by doing exhaustive actions. I've made the progress of fatigue gain from inventory load much steeper to force you to consider your carried equipment with greater care. Let me know if it's not too punitive, or, if you feel that it could be even more severe.

    3) Weapon sway. Believe it or not, weapon sway behavior is inevitably connected to fatigue. Thus the recent changes will certainly have an impact on it. We wish to improve the sway mechanics even further, so every feedback regarding this issue, regardless if it's just personal opinion or shooting range testing video, will be also much appreciated.

    Thanks in advance for your feedback and stay tuned.