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bagpiperguy

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Everything posted by bagpiperguy

  1. bagpiperguy

    FHQ Firearms and Weapons Pack

    Are you thinking of combining your M4 pack with this to compliment the Sig M4?
  2. bagpiperguy

    German Addon Studio releases

    Very cool, what weapons are in the pack? Edit: I see what weapons you added, very cool but some like the G36A1 and the XM8 do not have any recoil, and I do not believe any weapons have support for the bi pod dlc that was released. It would be cool to have a MG-36 with the bi pods animated to come down. But that's up to you, its your mod :). On a final note some camo variants do not show up in the arsenal.
  3. Now I just wanted to see the RG-31, are you making that for your releases or will it be apart of the "EoD Mod". Either way it looks great!
  4. bagpiperguy

    Lowlandswarrior RNLAF AH-64D Apache

    Canadian Version? :P I wish it where true. Oh well :D
  5. Small problem I noticed, sorry if this has been brought up already. The MG-42 on the Leo for the loader has an axis problem in 3rd person. When in 3rd person the cross-hairs will not move along the Y axis but the gun dose. x axis works fine, and in 1st person works great. I just like to use 3rd person on patrols because it gives you more situation awareness and the gun then can get onto target faster before switching to 1st to get killin. Let me know if you notice this too.
  6. bagpiperguy

    BWMod

    A bit heavy with the caps but I must agree, a CH-53 and a UH-1H with the respected BW markings would be cool to see in the future. There is an NH-90 out already that has a BW Texture for those of you looking for some German Army helicopters. And the eagle looks great, like all of the other stuff in your mod, top quality :)
  7. bagpiperguy

    M1117 Guardian ASV [WIP]

    Now I have like a bunch of other people been playing armored warfare. There are these 2 variants are in the game, do you think you may add them? Or will you stick with ASV variant? 90mm AT Gun 20mm Autocannon
  8. Great work, I am downloading it now and cannot wait to try out the new toys :D Fantastic Update, worth the wait.
  9. To use the F-16 without dependency would mean he would have to add the F-16 mod too the pack, so you will download it either way.
  10. The RG-32/TgB-16 M2 RWS Seams to not work too well, well to put it frank at all. In 3rd person the cross hair will not move with the gun, in full screen PiP it is frozen to the 1st person inside the vehicle looking at the weapon station. The 1st person in the seat view works but arma 3 pip is not that great. Let me know if you have this issue too, I would like to know if its conflicting with other mods or not. And for the cv-90 maybe use the physx from the AAF Mora? It is smaller but behaves not buggy? I don't know, I am know to knowledgeable in modding :P ---------- Post added at 03:25 ---------- Previous post was at 03:07 ---------- And the CV-90 3rd person KSP Machine gun Crosshair dose not move. But I believe the MBT-Kuma for the AAF has the same problem in ArmA 3. First person is good which is all that really matters :). I would like to keep on reporting bugs that have not been brought up please let me know if this is, annoying. And the KSP has 99 rounds instead of 100. But 99 is better the 0 :P
  11. bagpiperguy

    Operation NorthStar (ONS)

    Is there plans for the following? -FHQ/ASDG Joint Rail Support -Marksman DLC Support (Bi-pods do not really work that well on the lmg's and resting a C7/8 is a bit weird) Good work so far. Looking forward to future Canadian Content!
  12. Now the new helicopters and vehicles I see in zeus are all of those WIP? Some say test like one of the CV-90's but others do not. The HKP-4 is great so far but it would be cool to have a ffv seat where the window is (Right side I Think)and maybe at the back ramp?
  13. bagpiperguy

    Army of the Czech Republic A3 - ACR_A3

    After the update the BMP CZ still dose not have a HUD for the gunner. Just thought to bring it up in case it is an easy fix. If not maybe next update?
  14. Nice update, downloading now cannot wait to try it :)
  15. Hey Burnes, Just a small bug I found. I am sorry if this has already been brought up. It seams with the Chally 2 When in the gunner seat you can load HEAT,FIN,WP fine until you switch to another seat (If need be) then if you go back into the gunner seat you can only switch between HEAT and FIN. Now I did fire off like 3 WP rounds so is there a limit? Or have I found a bug? Also you cannot access the commander seat from inside the tank if your commander gets knocked out. But that could be a design choice of yours for realism, so I did not lead off with that. Let me know if this is just an isolated incident because it could be one of my other mods messing with it. Great work, looking forward to the US stuff getting some love, J.C.
  16. bagpiperguy

    3CB BAF Equipment

    Very cool, going to try these out right away! :D
  17. bagpiperguy

    Army of the Czech Republic A3 - ACR_A3

    Sweet Thanks For The Update!
  18. bagpiperguy

    3CB BAF Units

    Looks great cannot wait to try out the new equipment.
  19. In a future update can you put a logo next to all of the HLC weapons in the VA arsenal for people like me who run a bunch of mods together. Eric J and the 3rdCB BAF Weapons pack have the icons and they help when your looking for a certain item from a certain pack. Just a suggestion. I can provide a screenshot if need be.
  20. Has there been an update for the marksman dlc that I have missed? Also in a future update can you put a logo next to the cup weapons in the arsenal for people like me who run a bunch of mods together. Eric J and the 3rd BAF Weapons pack have the icons and they help when your looking for a certain item from a certain pack.
  21. bagpiperguy

    EricJ Release thread

    So its been a bit, just want to bring up a little thing called Barrett M468. Was wondering if any progress was made with the textures?
  22. bagpiperguy

    EricJ Release thread

    Very nice. (Totally not to do with UH-60's) But a UH-1H with M60's for the door gunners would be neat to see as maybe a future project?? :bb:
  23. bagpiperguy

    BWMod

    I hate to ask but.. has there been an update for the marksman dlc. MG4+5 would be sweet with some bipods.
  24. bagpiperguy

    RHS Escalation (AFRF and USAF)

    Now by hidden do you mean removed all together or just not being worked on.
  25. bagpiperguy

    RHS Escalation (AFRF and USAF)

    Well.... at 100m I think you can eye ball it. 300m for me personal I can follow the tracers. But everyone is different. Try to fire some of the M240 rounds at the target, see where they land. Adjust, then switch over to the main cannon
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