Jump to content

MarcusCunningham

Member
  • Content Count

    176
  • Joined

  • Last visited

  • Medals

Everything posted by MarcusCunningham

  1. MarcusCunningham

    US Army Faction

    Sorry if I was misunderstood on the RH forum' date=' but I cannot create a replacement pack for the NATO faction in the game already because that would require editing of game files, which is not my 'cup of tea' so I am sorry but I will only be creating a US faction. Yeah I understands what he means. I am also really looking forward to RHS AFRF and USF. I think those both will complete the game in my opinion.
  2. MarcusCunningham

    US Army Faction

    I am creating this mod for my community, which will eliminate our loadout script, and I thought I would make it public. The other reason why we don't use Av indus, is because we wanted something with more options and that also uses the RH gear because in my opinion, some of the best mods in the Arma community. Craigs US Pack is really in-depth, it has over 45 camos, with over 8 items for each camo which makes over 400 various items, not including his awesome SP pack. Therefore I don't know what your talking about when you say Craig does generic stuff, but I think his pack is rather in-depth. Plus my community wanted something alittle more personal when it came to loadouts, so even if we did use the AV indus items, we would probably customize it anyway. Therefore this addon fits perfect into our repository.
  3. Really looking forward to this, I would love to see this release around CSE (End of this week) that would make my day :)
  4. MarcusCunningham

    RH M4/M16 pack

    Sorry Robert, I didn't mean to steer away from the main thread.
  5. MarcusCunningham

    RH M4/M16 pack

    My Community actually had problems running STI Machineguns on our server, therefore we have it removed, but if I were to make this addon public, then I would probably do something like that, or I could use BTC Weapons because then I would be able to use the AT-4 for the Rifleman AT. Stay tuned, once I have this in a stage that I am happy with, then I will look at getting permission from all of the people, and once I do then I'll make a forum post.
  6. MarcusCunningham

    RH M4/M16 pack

    Hey guys, I have just finished my US Army mod for Arma 3, and I saw you talking about making a replacement pack, and that's exactly what my mod is. It consists of the US Pack by Craig, RH_M4, and RH_Pistols, and TFAR, all of which add functionality to the mod. My mod is only available in my community at the moment, because I have not gotten permissions from Robert Hammer, Craig or the TFAR team to use and publish their mods. But if you guys are interested enough in this mod, I will ask them if that is possible. Let me know, thanks and hope all is going well with the RH_M4 pack, also really looking forward to a RH_Machinegun pack. That would be truly amazing. Screenshots: Desert Rifleman: http://cloud-4.steampowered.com/ugc/81379041881055875/E2C50B577FC966104E31FEB1C576312E53489CAE/ Digital Rifleman: http://cloud-3.steampowered.com/ugc/81379041881060166/7444C1C5DDECBE4A1EBD3A0788DB6A20AE3B35D3/ Multicam Rifleman: http://cloud-2.steampowered.com/ugc/81379041881064115/E40BF4CDBE3BD69208D5E3E08C4262CAAB1CAE5F/ Woodland Rifleman: http://cloud-4.steampowered.com/ugc/81379041881069397/B438432854E9A329819E7A580307E0EFAA636D94/
  7. MarcusCunningham

    Combat Space Enhancement Modification

    Looks awesome Glowbal, one suggestion for the weapon resting is some sort of indication that your weapon has been deployed, that could be done via a weapon sway like VTS weapon resting, or an on screen display, but then that is going to take away from the realism aspect if you want to keep the minimal HUD. All of the other modules including the name tags look awesome, and I love the TFAR support. Really looking forward to the CMS modules and the public alpha, which looks to be released very soon. Keep up the awesome work guys. --Edit-- Saw the other video of the weapon resting so disregard the weapon resting comment.
  8. MarcusCunningham

    Setting Up Custom Faction Addon

    Figured it out, you have to have something placed in the Muzzle slot in order to have something in the Pointer slot, so now my question is I wander if you can write "none" or something like that because I dont want anything in the muzzle slot.
  9. MarcusCunningham

    Setting Up Custom Faction Addon

    Awesome thanks man, I had everything done already, I was just trying to figure out where to place the weapon config, so all is good. Thank you for the help. --Edit-- Actually, the pointer slot "RH_peq2" is not working. I am getting no errors though?
  10. MarcusCunningham

    Setting Up Custom Faction Addon

    Awesome, thank you very much, appreciate the help.
  11. MarcusCunningham

    Setting Up Custom Faction Addon

    Yeah I will just make a new weapon with those attachments, and yeah I am doing this on a regular basis (for my community) so I dont want to have to add anything to the players init. Thanks for the help again.
  12. MarcusCunningham

    Combat Space Enhancement Modification

    Looking awesome guys, hopefully we can see a release within the next couple of weeks. Looking forward to it.
  13. MarcusCunningham

    Setting Up Custom Faction Addon

    I didnt want to have to add anything to the players init, but I wanted the player to spawn with attachments, is the only way to do this through creating a new weapon with those attachments?
  14. MarcusCunningham

    Setting Up Custom Faction Addon

    Thanks Teeha, I am now having problems, but I am getting no errors, would I be able to give you what I have and could you have a look through it and tell me if you see anything wrong. Any help would be much appreciated. --Edit-- Fixed it, was missing a semicolon at the end of a line :| Thanks for the weapon help tho. --2nd Edit-- I wasnt looking to create another weapon, but just add attachments to a weapon. So for instance I have an M4A1, in the RH pack, and I want to have the player spawn with just the normal M4A1, but with lets say a laster pointer. So I dont want to create a new weapon, just want the player to spawn with attachments on the weapon.
  15. MarcusCunningham

    Setting Up Custom Faction Addon

    I am doing the same thing and everything is going ok, except I need to add attachments to my weapon, but I am using the RH M4 pack so the weapons dont come with attachments on them, therefore I cannot use the method stated on the page before. Anyone know how to place attachment on the weapons. Thank you
  16. The PiP in the second video looks amazing, I would love to see that as a mod. I've wanted sights like that forever and I thought Bohemia would have implemented them but they never did. It just adds so much more realism in the game when the scopes have that feel. Hopefully you can do a release of them soon, would love to test them out.
  17. Completely understand, hope all is going well and looking forward to a release soon.
  18. I know this has been asked, but we never got a full answer. Just wandering if there is a list of everything that will be released with this mod. Really looking forward to the release, hopefully soon. Thanks again guys.
  19. MarcusCunningham

    Combat Space Enhancement Modification

    I see you guys have set a release area to be June/July, hows development coming along? Really looking forward to this awesome mod, should fill the gap left by Ace nicely.
  20. Just curious, what sounds where you guys thinking of using, or do you have custom sounds you have?
  21. I was wandering the same thing. Any news on what exactly is going to be released?
  22. I'm looking at making a Red vs Blue mission with A146 Wipeouts, similar to the one in this .I was wandering how to use setobjecttextureGlobal on a server. I ran this line below from the init of the A146 named a146 and it worked, the color was set to red. When I put the mission on the server, no one was able to see the color, but me. [[{a146 setobjecttexture [0,'#(argb,8,8,3)color(1,0,0,1)'];}],"BIS_fnc_Spawn",true,true] call BIS_fnc_MP; I am also able to use this code in the editor to change the color, but again does not work in a server a146 setobjecttexture [1,'#(argb,8,8,3)color(1,0,0,1)']; I was also curious how to set the color of the jet every time it respawns Any feedback would be awesome.
  23. Sorry if this has already been asked, but is there a USF WIP thread or is this the only one. Really looking forward to both mods, you guys are doing a great job. Keep up the good work.
  24. MarcusCunningham

    setobjecttextureGlobal Help!!!

    Alright I just placed that in the EXPRESSION for the VEHICLE RESPAWN MODULE, and nothing happened. I also tried this _a164 select 0 setobjecttextureglobal [1,'#(argb,8,8,3)color(1,0,0,1)']; and still nothing. Sorry if I'm not understanding you correctly but its not working.
×