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Medals
Everything posted by MarcusCunningham
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Uniforms and factions question
MarcusCunningham posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I want to create Insurgent looking units, and so I have alot of Blufor FIA gear that I have put together to look like insurgents. Problem is I want to set them as Opfor. Is there anyway I can use the Blufor gear with an Opfor player in the Config.cpp file? I dont want to use any scripts in game because I want this to be a standalone mod. All help is appreciated, thanks. -
KetsuCorp: General Equipment Addon Release (GEAR)
MarcusCunningham replied to ketsucorp's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think the Multicam looks awesome, really looking forward to the ACU. Congrats on release, and keep up the good work. -
RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just curious if you guys are still planning on making a RHS KOTH?- 16550 replies
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Tactical Battlefield - A PvP Modification
MarcusCunningham replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry if this has been asked, but I was wondering if its possible to just use the medical system from this mod? Thank you.- 477 replies
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Combat Space Enhancement 0.2
MarcusCunningham replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With my suggestion, I was thinking something more along the lines of, no matter how much damage a unit takes, they will always pop into an unconscious state if you have the basic revive module on, therefore units will never die unless the timer of the revive module runs out. Or if you did something like a defibrillator, so that if a unit is dead, then you can revive them a certain time limit after they have died. I know it may not be the most realistic, but for clans who want a more relaxed system, that might be a simple addition. -
Combat Space Enhancement 0.2
MarcusCunningham replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a suggestion and feedback from my unit. We love CSE and where using it, but have since moved to XMed just because it has a higher chance of survivability, making for longer last senarious and less frustrated players, would you guys be interested in adding a defibrillator kit or something of that nature to bring units back from the dead. I know it may be less realistic from a medical standpoint, but from a game play perspective, will add a whole lot more survivability and the ability for medics to revive downed players to keep the mission moving forward. Let me know what you think of this idea. Love where you guys are going, keep up the good work. -
Combat Space Enhancement 0.2
MarcusCunningham replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a community that uses CSE Medical system without any problems because currently my community is unable to use the medical system. We are having problems with dragging, carrying, and reviving. Most of it is not working and when it does, we get body duplications. We get on average around 20-30 players in a mission so if you are able to get it working with your community, could you please contact me. Thanks -
RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah of course. Just thought for game play purposes for communities that use CSE, so medics actually play a large role. If I'm not correct, someone has already made a AGM optional config, or I saw something about AGM, so I was just wandering if CSE was in the works.- 16550 replies
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Task Force Arrowhead Radio
MarcusCunningham replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I'm trying to get them to use the big backpack by default, not the smaller one. Thanks will have a look at it. -
Yeah I would really like a save button in Zeus so you can create an awesome mission in the editor then save and export to multiplayer. Hoping someone can come up with a mod to do this without having to use MCC.
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RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone plan or is working on a CSE replacement config for the medics?- 16550 replies
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Task Force Arrowhead Radio
MarcusCunningham replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if I'm blind, but I can't find the new class names for the new RHS radios that where added awhile ago? Any idea where I can get those. Thanks Edit: Found the class names but just by trial and error, anyone know where I can find them, the wiki didn't have the updated version. Thanks Also on another un-related note, I am using the module TFAR - Side Radio to change the LR (Backpack) Radio to the "tf_rt1523g_big_rhs" but I am getting the error in game saying tf_rt1523g_big_rhs is not a valid long range radio. which is weird because I can swear it is. I can give the radio to the player by putting this addBackpack "tf_rt1523g_big_rhs"; in the init of the player, but I wanted to do it to everyone who had a LR radio. Any clues as to why this is happening or are the modules broken? Thanks -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
MarcusCunningham replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Not sure if anyone else is having this problem, but every time I try to install TFAR using Sync, I get a problem with the TS3 plugins. Does anyone else get this error and if so do you guys have plans on fixing it? -
RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright well that is really strange. For me, if you want to recreate my problem, just run with the two RHS mods, then place a character down with Zeus, then place down a Bradley or something, and a BMP and the BMP wont return fire, but the Bradley will start firing. But then if you place both down in the normal editor then they both fire at each other which is very strange. Let me know if you can recreate this because I'm thinking it might just be me for some reason.- 16550 replies
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RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I actually had that same issue, and it was with some of the BMP's aswell. I was just running with the two RHS mods, but the only time they weren't engaging was if I placed them down with Zeus. If I placed them down in the normal 2D editor, they worked fine. Not sure if that's and RHS problem or something with Zeus. Let me know if you need more information, will try to recreate.- 16550 replies
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RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I would like one of those aswell, if anyone gets the chance. Also would we be able to get a config for CAF so they can use RHS weapons? I heard the dev's had one, would you guys mind releasing it?- 16550 replies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
MarcusCunningham replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No I haven't downloaded it before, which is weird. Maybe its a problem with Six, but I was just wandering if they had done a config that checked if you had A3MP installed before. Not sure, I will try and download it and see how long it takes. -
RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How soon do you guys plan on re-doing the sounds, because I was thinking of making a config file to redo the sounds of all the weapons for both sides, would I be abe to get your permission on this? Thanks and once again, amazing job.- 16550 replies
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
MarcusCunningham replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The All in Arma TP in PlayWith Six is only 550mb for me, last time I checked it was around 7gb, is this because I have A3MP installed and its taken those files, wandering why its so small, anyone else have the same thing? -
RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know this is extreme nit-picking, but when wearing the US vests, your shoulders look quite large and out of proportion, not sure if that's just me or is anyone else seeing that. Besides that and custom sounds which you guys said you where working on, I have no other comments besides amazing work and hope there is even more awesomeness to come in the future. Congrats and best of luck on MANW.- 16550 replies
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RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, sorry didnt realize you had to click to go to another page. You guys are amazing, best of luck with MANW.- 16550 replies
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RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When will mirrors be up, my ISP doesnt allow me to download torrents, but congrats on release guys.- 16550 replies
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome, that's perfect. If you haven't already, might have a look at ACE or JSRS from A2, they both had really nice sounds, and I'm sure both authors would be willing to work something out with you guys. -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah they have the MX sound, really hoping that is a place holder because that will kill the immersion. -
X-Cam prototype map
MarcusCunningham replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
After seeing these screenshots, my concern is performance. How is the performance because with all of those objects and foliage placed down permanently on the map, wouldn't that decrease performance significantly? Besides that, the map is looking amazing, really looking forward to getting my hands on X-Cam. Also did you enter this in the MANW contest because I didn't see it, and if you did I would love to vote for you.