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djotacon

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Everything posted by djotacon

  1. Yes, of course, RYZEN uses a very reasonable TDP.
  2. The "entire earth" right now, the ryzen fly from the stores and in a month the framerate in yaab test have more than 20 fps - from 35 to 55 - with no RYZEN special code inside
  3. I think you must take a seat and a sandwich because rigth now a 10/20 threads only runs at low CPU speed 3.00 GHz (turbo 3.50) and with more CPU cpu speed you need a 1000W powersource and water cooler to avoid reach 70-80 celsius degrees. For the next AMD generation I think we see better cpu clocks in AMD and 6/12 solutions of INTEL to an "affordable" prize.
  4. djotacon

    [Tutorial] The Randomize Function

    if you are using a vector matrix more than one time in your scripts and you want achive maximum speed you can create a sqf file with all your vector matrix and pre - process the file using public variables to store it, thats is one of the best use of the pre-processor. Example of an units container: after of create the file you can use: call compile preprocessfile "contenedor_unidades.SQF"; in the mission init.sqf and using this you have your vector matrix public and pre-processed using the Arma3 main engine at full speed. Excerpt from code optimization of Arma 3 wiki: Preprocessfilelinenumbers The preprocessFileLineNumbers command remembers what it has done, so loading a file once will load it into memory, therefore if wanted to refrain from using global variables for example, but wanted a function precompiled, but not saved, you could simply use: call compile preprocessfilelinenumbers "file" Remembering the only loss of performance will be the compile time of the string returned and then the call of the code itself. https://community.bistudio.com/wiki/Code_Optimisation
  5. djotacon

    [Tutorial] The Randomize Function

    No. _mibelovedprivatevariable = selectRandom ["kss_bread","kss_corn"];
  6. djotacon

    [Tutorial] The Randomize Function

    Using selectRandom in array of string to me is the better solution. To understand the "harcoded" solutions vs scripted solutions you must think that the harcoded solution can be done using C++ or embebed assembler - the texture filler of quake engine is done using this -...
  7. djotacon

    [Tutorial] The Randomize Function

    Yes and I make a test about the using the "floor" command with floating point values using selectRandom and BIS_fnc_selectRandom to see how to make the rounding (up or down) to get integer values using both solutions.
  8. djotacon

    [Tutorial] The Randomize Function

    Not only that in selectRandom in hardcoded in the main game engine and isnt a coded function using sqf, probably is 100 times more faster than BIS_fnc_selectRandom
  9. Sadly you are only here to cause problems to the community and starting the obvious tactic to get answers showing old bench and speaking with yourself, now you are blocked and you can speak with the walls. Go with the wind - in spanish: "que corra el aire"...-
  10. djotacon

    DCS:Normandy map

    I dont like "pinch" your ballon but no...
  11. I'm not gonna repeat myself entering in a new idiotic "flamebait" about a programmer can do or not can do or arguing about benmarks from 2014, we are now in the year 2017 and there's no bigger fps improvents over AMD platform right now.
  12. I think about the xml but finally I'm not gonna use an xml, even with the advantages the main reason to do this is keep all as simple as posible to help people to make mission and even themshelves can make his own customization. An xml is a great advantage but is far away of this goals.
  13. New release 0.76 see main topic for change log.
  14. I think you're being a little unfair blaming that on the game. That's not blaming is a "nude" reality to me, right now I fly in a 1km ballon and I shoot completely blind, to me thats not flying.
  15. RYZEN 1800X - the flagship of the AMD - cannot right make a good OC because is a 8c/16h cpu and at 4ghz is a fucking toaster. Sad very sad see the actual Arma 3 devs making excuses but for JETS DLC I need to render at minimum distance of 3km to see the entire surrounds and targets, I'm not gonna pay for jets if I cant see the targets while flying.
  16. I need to make two more mission/task to achive the next ver/update and we wll have a english version... meanwhile enjoy with the "Cervantes" language...
  17. Great results @Mahatma Gandhi I make my own test with my KOTH settings D.View 1000 PHYSX low Textures high No AA HBAO low AMD FX8320 OC 4GHZ - 1666mhz ram Windows 7 http://i.imgur.com/e5s9xOq.jpg 29 fps. vs ryzen 55 fps...
  18. The sample mission is only to test the "intense mission creator power" of the script and works a place holder, you can spawn mission in every moment using (triggers, scripts, etc) whenever you want. The xml is a good idea but only works with default mission lore that script provides like a sample, I must think if that is really usefull to people that dont have any idea of scripting of course.
  19. New release 0.75 uploaded Now with a STEP by STEP manual.
  20. Mmmm good question... I think you need a better docs. and examples, I make examples and docs ASAP...
  21. Updated E.M.C to ver 0.70
  22. djotacon

    FPS drops when i look to my building

    Nice building... a great job! I'm happy that you fixed the problem. Spanish... Un trabajo "im-presionante" me alegro de que se haya arreglado el problema
  23. There's a new energy profile for windows 10 dedicated to increase performance: https://community.amd.com/community/gaming/blog/2017/04/06/amd-ryzen-community-update-3
  24. You cannot use mods in a test because is a test for rendering speed with a mission, with a mod you lost more fps your test rigth now with mods is invalid. And you have more fps enabling the high power comsumption profile in the o.s. energy options to avoid coreparking. To make a proper measure change the distance view to a urban warfare - 500m- more than that you have severe overdraw because buildings, - that why there's 300/500m in KOTH mission-
  25. I this is offtopic but relevant for the future of improvements related with the RYZEN platorm:
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