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Posts posted by keeway
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Waiting for "Old man DLC" being taken down by false DMCA report...
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@iV - Ghost here's an answer for your call - https://steamcommunity.com/sharedfiles/filedetails/?id=1586691629
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Mods: RHS - ARFR, USAF, GREF; Project OPFOR; Whiplash Static Animations
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Add Project OPFOR to mods that are dependent on RHS, please.
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We must get a proper port of this lee enfield and it will surely be back.
Btw. Is anyone having problems with keys?
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It just adds vehicles from RDS to project opfor civilian factions.
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@AZCoder when using optional pbo's make sure you have the addon needed for it. In this particular example you need this addon http://www.armaholic.com/page.php?id=26188 if you dont want to use it just make sure you deleted po_rds_comp.pbo from your addons folder.
@Devastator_cmsend me .rpt Im quite sure its not caused by Project OPFOR
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First post updated and somo new promo screenshots added to steamworkshop gallery.
Spoiler- 6
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If you want to help us feel free to add me on steam.
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We've been really busy in last few days, but here's little teaser of what next update will bring. Though it's WIP.
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Thanks for heads up, will fix this asap.
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@bolo861 I cant confirm this issue on my machine
@JD Wang We are trying to do our best with everything but also we can simply miss something, feel free to report anything we can change. Also after the next update there will be much greater chance for Middle Eastern factions to spawn without shemags.
Here's new code
headgearList[]= { "LOP_H_Pakol", 0.8, "LOP_H_Turban", 0.8, "LOP_H_Turban_mask", 0.6, //SHEMAGI "LOP_H_Shemag_BLU", 0.4, "LOP_H_Shemag_GRE", 0.4, "LOP_H_Shemag_OLV", 0.4, "LOP_H_Shemag_RED1", 0.4, "LOP_H_Shemag_RED2", 0.4, "LOP_H_Shemag_TAN", 0.4, "", 0.8 };
@ranger_24 Random uniform script is intentional and we will keep it that way. Also you can workaround it just by placing vanila AI and change its uniform and stuff to match our faction and your setting.
@topden Thanks for that report, we will fix it for next version.
@SnakeDocc Rds compatibility pbo adds vehicles from that mod to project opfor civilian factions.
@Moon_chilD It this problem occurs in every faction? Or only in the few? Haven't seen something like this and need more info.
@LordLoko Nah, we wont add another dependencies in addition to RHS mods.
@Ulmann For now it is not possible.
@Greensnack From what I know and read 6B27 Helmet was put into production in 2006 for the Armed Forces of the Russian Federation, it is not popular enough to have it in 12 different camouflages even in game like arma. For us it was only a placeholder, but since we are going to add GREF dependency and we will unlock the possibility of using other models we'll go for PASGT helmet which is more popular, accurate and is really used by most of these factions. Also you don't have to worry we will keep backward compatibility and old helmets will be automatically replaced with new ones.
@ferpo_the_great We'll see what the GREF update will bring for us, for now I can't comment on the matter.
And for to update our progress with the Project OPFOR I can tell we still need few textures to be finished and documentation on new factions before we can release it. Also we will surely wait for RHS to update.
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Would love to see it included in ACE3 :P
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@Madshepherd Screenshot links are broken.
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Good luck with your project guys. I hope we will share some documentation about common factions in future
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I bet some would even ask for version which do not need arma 3 to work, just ignore them please.
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New Project OPFOR update in a nutshell:
First post updated, feel free to check changelog!
Also here are our base plan for the next release
Any kind of help is welcomed.
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@golas u sure its Project OPFOR fault? My group also uses new RHS and Project OPFOR and we dont have such problems.
As you know we are still thinking about adding Gref as dependency, I would like to know what you guys think about this case. Answer me here - http://www.strawpoll.me/14265001/r (will check the pool on friday)
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Superb job! Looking forward to the release date !
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And here comes SJW, love you guys. I would not blame "real life issues", but rather choosing priorities by icebreakr. The author prefers to add an extra island to the entire map than to fix/change one building, and that is just sad.
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@topden I also reported this problem almost year ago, but it seems he (icebreakr) sadly do not care about it. My community refused to use this map because of that :P
On 18.12.2016 at 7:10 PM, keeway said:Hello, here comes small report in connecting with mbg_african_structures.
Hope you can fix this one
On 23.01.2017 at 3:14 PM, icebreakr said:Keeway, I'll replace the building with the one from CUP and test it out tonight. Ok?
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Heads up, we are back with modding. Let me share some news with you guys.
Here comes new car ported from Arma 2. In future we also plan to deliver you legendary Hillux too.
http://steamcommunity.com/sharedfiles/filedetails/?id=971453906
b4 release of rc version we are struggling with some errors for example floating wheels.
Also we made some fixes and here comes quick list of it, if you have more problems with our mod please report shortly.
- Added Aks-74/aks-74u for some more factions
- Fixed Priority on factions
- Fixed ISIS Uniforms (OPFOR is no longer naked)
- Fixed Boko Haram sides
- Fixed static.sqf editor script error (thanks to Spyderblack723)
- Fixed stringable error
- Fixed CfgMoves error (one left)
- Fixed Lee Enfield is back in VA- 24
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28 minutes ago, Neviothr said:Exactly how? Last time I had to use them they were more broken than advanced.
Learn2play bro, everything is working properly. Also devs please keep your FCS's in the mod, they are epic.
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Would love to join your discord channel, but invite expired long time ago. Anyway looking forward to hear more from you :)
Vilas addons in A3 w.i.p.
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Witamy spowrotem @vilas, ciekawy czyj rosomak wyjdzie pierwszy 😂
A tak poza tym na Grocie masz szyne picatinny i możesz montować na niej co tylko chcesz.
//eng
Welcome back vilas