Jump to content

keeway

Member
  • Content Count

    346
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by keeway


  1. @bolo861 I cant confirm this issue on my machine

     

    @JD Wang We are trying to do our best with everything but also we can simply miss something, feel free to report anything we can change. Also after the next update there will be much greater chance for Middle Eastern factions to spawn without shemags. 

    Here's new code

        headgearList[]= {
            "LOP_H_Pakol", 0.8,
            "LOP_H_Turban", 0.8,        
            "LOP_H_Turban_mask", 0.6,
            //SHEMAGI
            "LOP_H_Shemag_BLU", 0.4,
            "LOP_H_Shemag_GRE", 0.4,
            "LOP_H_Shemag_OLV", 0.4,
            "LOP_H_Shemag_RED1", 0.4,
            "LOP_H_Shemag_RED2", 0.4,
            "LOP_H_Shemag_TAN", 0.4,
            "", 0.8
        };

     

    @ranger_24 Random uniform script is intentional and we will keep it that way. Also you can workaround it just by placing vanila AI and change its uniform and stuff to match our faction and your setting.

     

    @topden Thanks for that report, we will fix it for next version.

     

    @SnakeDocc Rds compatibility pbo adds vehicles from that mod to project opfor civilian factions.

     

    @Moon_chilD It this problem occurs in every faction? Or only in the few? Haven't seen something like this and need more info.

     

    @LordLoko Nah, we wont add another dependencies in addition to RHS mods.

     

    @Ulmann For now it is not possible.

     

    @Greensnack From what I know and read 6B27 Helmet was put into production in 2006 for the Armed Forces of the Russian Federation,  it is not popular enough to have it in 12 different camouflages even in game like arma.  For us it was only a placeholder, but since we are going to add GREF dependency and we will unlock the possibility of using other models we'll go for PASGT helmet which is more popular, accurate and is really used by most of these factions.  Also you don't have to worry we will keep backward compatibility and old helmets will be automatically replaced with new ones.

     

    @ferpo_the_great We'll see what the GREF update will bring for us, for now I can't comment on the matter. 

     

    And for to update our progress with the Project OPFOR I can tell we still need few textures to be finished and documentation on new factions before we can release it. Also we will surely wait for RHS to update. 

    • Like 8

  2. @topden I also reported this problem almost year ago, but it seems he (icebreakr) sadly do not care about it. My community refused to use this map because of that :P

     

    On 18.12.2016 at 7:10 PM, keeway said:

    Hello, here comes small report in connecting with mbg_african_structures.

     

     

    Hope you can fix this one

     

    On 23.01.2017 at 3:14 PM, icebreakr said:

    Keeway, I'll replace the building with the one from CUP and test it out tonight. Ok?

     


  3. Heads up, we are back with modding. Let me share some news with you guys.

     

    Here comes new car ported from Arma 2. In future we also plan to deliver you legendary Hillux too.

    http://steamcommunity.com/sharedfiles/filedetails/?id=971453906

    7D4F3B53E5E5628BBFB32256B2236512CC896E0B

    b4 release of rc version we are struggling with some errors for example floating wheels.

     

    Also we made some fixes and here comes quick list of it, if you have more problems with our mod please report shortly.

     

    - Added Aks-74/aks-74u for some more factions
    - Fixed Priority on factions
    - Fixed ISIS Uniforms (OPFOR is no longer naked)
    - Fixed Boko Haram sides
    - Fixed static.sqf editor script error (thanks to Spyderblack723)
    - Fixed stringable error
    - Fixed CfgMoves error (one left)
    - Fixed Lee Enfield is back in VA

    • Like 24
×