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keeway

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Everything posted by keeway

  1. Project 85 2.1 Released 21/12/14 It’s finally ready ! We dedicate this relase to our biggest supporter and contributor named Vilas ! P85 version 2.1 is mod mainly based on vilas assets with rewritten config to be ACE compatible. As we started to work with this mod, we were not determined to ever relase it for many reasons. One of them was a lot of rumors about vilas and his prejudices to ACE team and even to other polish community. The turning point was when vilas wrote to me about some others things and then we started to talk about his mods. Everything went smoothly enough that today we are able to relase without any stress. As our clan is focused on realistic gameplay we tried to do our best and do as much research as possible. For sure a lot of people may be surprised when they will see many different languages in their game, but this is just one of our few features. Remember that few weapons are still being in use as a placeholders. Hope this mod will find a place on your hard drives and hopefully not in a <refuse bin> 8) FEATURES: - Countless ACE compatible vehicles: lots of tanks, cars, IFVs and APCs for every factions (many national retextures included) - Countless retextures of soldiers for every faction compatible with ACE magic boxes - Lot of extra weapons (East Weapon Pack and West/Latin America Weapons packs are included) - Realism enhancements: in most cases the equipment (for soldiers and vehicles) is referenced on our findings for example some IFVs may have Anti-tank in its inventory. Also we have no idea how community will react to 2d textures for tank’s crews (feedback on that case would be cool) - ACRE compatible (Now a lot of vehicles have radio’s attached to them, and you are able to use it when you are in vehicle) - 3 sides: NATO (US Army, British Army, Bundeswehr, Danish Army + Turkish and Greek placeholders) Warsaw Pact (Soviet Army, Polish People's Army, Czechoslovak People Army, Bulgarian Army), Partisans (IRA and placeholders for fictional partisans) - for full list with screenshots and class names check our wiki ROADMAP: - Our core will be getting MLODS from vilas to polish existing models and add more options to vehicles for example national decals or animations of raising the barrel when reloading in Russian tanks - Edit and create new models for example creating IT-1 from T-64 - Make more 2D interior textures and add more realistic sights - Add scripts for vehicle and cannons towing - Rewrite whole mod to prepare it for porting to Arma 3 INSTALATION: Extract @p85ace into Arma 2 OA directory then add the mods to the start up by adding -Mod=@p85ace; to the launch options. Remember: if you want to play P85 you need mods that are in requirements. NOTE: This isn't an extension release, all mods included should be removed or just not run when playing P85 version 2.1 NOTE2: Mod was tested only on 1.63 and we won’t downgrade it. CREDITS: Vilas - original author of this mod, he gave us rights to rewrite his mod and offers assistance with development Old P85 development team and all contributors for this mod Mukcep - for giving his MLODS to public (WOP, LOCW and much more) NightIntruder for sharing with us MLODS of re-edited mukcep's planes an12, an26 and Tornado (original authors: Ivory / Dezkit) as well as conversion of mig21 and ch21 (sounds: Sgt. Savage) into Arma (original authors: Ivan Jurcaga (Mig-21MF), Mick Posch (CH-21)) Swedish Forces Mod Team - for giving us rights to rewrite their configs to make it full compatible with ACE (already not in use) Franze - for giving us his Su-17/22M4 MLODS Marseille77 - for giving us rights to use his DDR vehicle retextures colonel stagler - for giving us rights to use his Irish Republican Army insurgents Goose - for being our historical advisor RKSL Studios - for giving us rights to their Tornado HUD MFD PJO - for testing and constant feedback OUR TEAM: Project Lead: Damian 2D - Artists: Ruski, Warhog Configs: Damian, Keeway, NightIntruder, Ruski Arma 3 Porting: Keeway Wiki: Ansupio Trailer: Warhog (Montage); Damian, Kacper (Actors); Charles (Translation) Download Links: MEGA #1 Hotfix #1 Mods Requied: GLT Missilebox ACE All ACEX Packs Other medias: Promotion Arts Gallery Licence Agreement: By downloading and using the Project 85 you hereby agree to the following license agreement. http://creativecommons.org/licenses/by-nc-nd/3.0 Changelog:
  2. Project OPFOR brings you new factions and armies, which were/are involved in recent military events in past few yearrs. For now to use this mod you only need three mods made by Red Hammer Studio - Armed Forces of Russian Federation, United States Armed Forces and GREF . Never heard about our mod? Mind reading this summary. It adds over 30 new factions to the Arma 3 from all around the world. A vast range of forces such as Middle Eastern Militia, Novorussian Armed Forces, Ukrainian Armed Forces, Islamic State, Irish Republican Army and many more will totally revamp your Arma 3 experience. You dont need to bother about quality of weapons used by our units - in this case we are totally dependent on RHS. In summ our mod adds nearly 500 new uniforms, headgears and vests to keep our factions as realistic as possible. DOWNLOAD: Mega - https://mega.nz/#!GwImlYRQ!I4zAYgarZjtPtB_mHOegURVHQxlGymp6ydX28zkNx80 Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=735566597 http://imgur.com/a/9nVey Changelog: (for complete check SW or README.txt) 0.3.0 - Added Hellenic Armed Forces - Added North Korea Army - Added Syrian Arab Army - Added Turkish Armed Forces - Added M93 uniform for several factions (about 50 variants) - Added some PMC uniforms textures (including DADPAT mod) - Added PASGT helmet in various camouflages - Added SSh-68 helmet in various camouflages - Added M1 Helmet in various colors - Added new content to randomization scripts - Added Offroad (SPG-9) for several factions - Added 2S1 for Iraqi Armed Forces, Iranian Armed Forces, Novorussian Armed Forces and Ukrainian Armed Forces - Added GREF weapons to several factions - Added IzH18 for Middle Eastern Militia - Added Kar98 for Middle Eastern Militia - Added L1A1 for Iranian Armed Forces - Added MG 42 for African Militia, Boko Haram, Iraqi Armed Forces, Iranian Armed Forces, Islamic State, Novorussian Armed Forces - Added Mosin Nagant for Afghan Militia, African Militia, Islamic State - Added Sa vz.58 for Afghan National Police, African Militia, Islamic State, UVF, IRA, Peshmerga, Iraqi Armed Forces - Added Sa vz.61 for Middle Eastern Militia, African Militia - Added Project OPFOR icon to uniforms in Virtual Arsenal - Changed renamed Ukrainian 6B27M to Kaska M-2 - Changed Lee Enfield hidden from arsenal and units - Improved totally revamped Private Military Company faction - Improved Datsun Physx (thanks to reyhard) - Improved many older textures - Fixed Land Rover dust effect - Fixed backpacks classes to better fit some units - Fixed many things we cant recall at this moment - Removed A3 BDU in favour of M93 uniforms - Removed 6B27M in various camouflages - Removed ISTS and Boko Haram tags from uniforms Known Bugs: - Generating ST on the fly is very slow .rpt error - Missing some takistani clothes (help needed) - Missing some dedicated textures for vehicles - Black spots on Chedaki 03 uniform back - Some 3den preview images are missing (IRA and UVF) Credits: - Red Hammer Studio for their awesome mods - Reyhard for a lot of help, T-72 CDF textures and permission to include his T-34 and T-55 - zGuba for introducing me to the arma configs and answering many of my questions - Stagler for his chechen units textures from Arma 2 - LFT? for textures for turkish faction - trenchgun for his "DADPAT" Private Military Company retextures - Nadezhda_grapes for his "Plaid" and "Floral Plaid" patterns - rawpixel.com for his "Floral" and "Palm" patterns - >D4S< Shepherd of Fire for extending some editor groups - Ma77h3hac83r for new logo and banner - Mikero for his awesome tools - Basher for helping with stringables - brainslush for helping me fixing a lot of stuff - (SWE) Jonathan for making ChDKZ and SLA screenshots - Aplion for letting me use his physX configuration for landrover (not in use btw) - Krukov and his IEU for bughunting and feedback in the past - Grim Panda and his Force Protection Combat Team for testing in the past - Sharpmaster1379 for being our military advisor in the past - Whole community for help, feedback and ideas - Bohemia for best game in the universe
  3. Witamy spowrotem @vilas, ciekawy czyj rosomak wyjdzie pierwszy 😂 A tak poza tym na Grocie masz szyne picatinny i możesz montować na niej co tylko chcesz. //eng Welcome back vilas
  4. keeway

    RHS Escalation (AFRF and USAF)

    Waiting for "Old man DLC" being taken down by false DMCA report...
  5. keeway

    Enhanced Movement

    @iV - Ghost here's an answer for your call - https://steamcommunity.com/sharedfiles/filedetails/?id=1586691629
  6. Mods: RHS - ARFR, USAF, GREF; Project OPFOR; Whiplash Static Animations
  7. keeway

    Addon & Mod Compilation List

    Add Project OPFOR to mods that are dependent on RHS, please.
  8. keeway

    Project OPFOR

    We must get a proper port of this lee enfield and it will surely be back. Btw. Is anyone having problems with keys?
  9. keeway

    Project OPFOR

    It just adds vehicles from RDS to project opfor civilian factions.
  10. keeway

    Project OPFOR

    @AZCoder when using optional pbo's make sure you have the addon needed for it. In this particular example you need this addon http://www.armaholic.com/page.php?id=26188 if you dont want to use it just make sure you deleted po_rds_comp.pbo from your addons folder. @Devastator_cmsend me .rpt Im quite sure its not caused by Project OPFOR
  11. keeway

    Project OPFOR

    First post updated and somo new promo screenshots added to steamworkshop gallery.
  12. keeway

    Project OPFOR

    If you want to help us feel free to add me on steam.
  13. keeway

    Project OPFOR

    We've been really busy in last few days, but here's little teaser of what next update will bring. Though it's WIP.
  14. keeway

    Project OPFOR

    Thanks for heads up, will fix this asap.
  15. keeway

    Project OPFOR

    @bolo861 I cant confirm this issue on my machine @JD Wang We are trying to do our best with everything but also we can simply miss something, feel free to report anything we can change. Also after the next update there will be much greater chance for Middle Eastern factions to spawn without shemags. Here's new code headgearList[]= { "LOP_H_Pakol", 0.8, "LOP_H_Turban", 0.8, "LOP_H_Turban_mask", 0.6, //SHEMAGI "LOP_H_Shemag_BLU", 0.4, "LOP_H_Shemag_GRE", 0.4, "LOP_H_Shemag_OLV", 0.4, "LOP_H_Shemag_RED1", 0.4, "LOP_H_Shemag_RED2", 0.4, "LOP_H_Shemag_TAN", 0.4, "", 0.8 }; @ranger_24 Random uniform script is intentional and we will keep it that way. Also you can workaround it just by placing vanila AI and change its uniform and stuff to match our faction and your setting. @topden Thanks for that report, we will fix it for next version. @SnakeDocc Rds compatibility pbo adds vehicles from that mod to project opfor civilian factions. @Moon_chilD It this problem occurs in every faction? Or only in the few? Haven't seen something like this and need more info. @LordLoko Nah, we wont add another dependencies in addition to RHS mods. @Ulmann For now it is not possible. @Greensnack From what I know and read 6B27 Helmet was put into production in 2006 for the Armed Forces of the Russian Federation, it is not popular enough to have it in 12 different camouflages even in game like arma. For us it was only a placeholder, but since we are going to add GREF dependency and we will unlock the possibility of using other models we'll go for PASGT helmet which is more popular, accurate and is really used by most of these factions. Also you don't have to worry we will keep backward compatibility and old helmets will be automatically replaced with new ones. @ferpo_the_great We'll see what the GREF update will bring for us, for now I can't comment on the matter. And for to update our progress with the Project OPFOR I can tell we still need few textures to be finished and documentation on new factions before we can release it. Also we will surely wait for RHS to update.
  16. keeway

    Paddle Mod - RELEASED!

    Would love to see it included in ACE3 :P
  17. @Madshepherd Screenshot links are broken.
  18. Good luck with your project guys. I hope we will share some documentation about common factions in future
  19. keeway

    GSTAVO's Weapons

    I bet some would even ask for version which do not need arma 3 to work, just ignore them please.
  20. keeway

    Project OPFOR

    New Project OPFOR update in a nutshell: First post updated, feel free to check changelog! Also here are our base plan for the next release Any kind of help is welcomed.
  21. keeway

    Project OPFOR

    @golas u sure its Project OPFOR fault? My group also uses new RHS and Project OPFOR and we dont have such problems. As you know we are still thinking about adding Gref as dependency, I would like to know what you guys think about this case. Answer me here - http://www.strawpoll.me/14265001/r (will check the pool on friday)
  22. Superb job! Looking forward to the release date !
  23. And here comes SJW, love you guys. I would not blame "real life issues", but rather choosing priorities by icebreakr. The author prefers to add an extra island to the entire map than to fix/change one building, and that is just sad.
  24. @topden I also reported this problem almost year ago, but it seems he (icebreakr) sadly do not care about it. My community refused to use this map because of that :P
  25. keeway

    Project OPFOR

    Heads up, we are back with modding. Let me share some news with you guys. Here comes new car ported from Arma 2. In future we also plan to deliver you legendary Hillux too. http://steamcommunity.com/sharedfiles/filedetails/?id=971453906 b4 release of rc version we are struggling with some errors for example floating wheels. Also we made some fixes and here comes quick list of it, if you have more problems with our mod please report shortly. - Added Aks-74/aks-74u for some more factions - Fixed Priority on factions - Fixed ISIS Uniforms (OPFOR is no longer naked) - Fixed Boko Haram sides - Fixed static.sqf editor script error (thanks to Spyderblack723) - Fixed stringable error - Fixed CfgMoves error (one left) - Fixed Lee Enfield is back in VA
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