I don't mean the skybox....
I mean the flickering, things "bugging" through walls, flickering and so on.
Sometimes you see things that are actualy behind an other object before the object. There is a problem with the resolution of the z-buffer or more in the sorting of the objects. Especially when it comes to transparent objects.
Maybe, just maybe if they update to DX12 in on this the update the engine to 64Bit, it might help... as long as they realy change it and not just rename it. I know, it is a lott of work. But I think it would be worth every single second they spend on this.