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Posts posted by 1AssaultGroupRM
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I have no idea, will keep working on it and if anyone else has any ideas it would be greatly appreciated.
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I thought they were inert when placed in as well, but it seems when you walk over them they activate, looking into it it's because I am running ACE which automatically enables them. Here's a link to the mission.
https://drive.google.com/file/d/0B0o9syBpJftUVFY0QzB6NW9qanc/edit?usp=sharing
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Hi, I am trying to make an IED showcase but obviously they are not disabled when placed down. I have looked everywhere and cannot find a script that will disable them. It would be brilliant if I could have the showcased ones disabled without other ones placed in the future being active however if the script disables all IED's that works too.
Thanks.
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Issue resolved.
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Hi I have got a serious problem with players being able to click anywhere on the map and teleport for my MSO mission. I have no idea which script is causing this and have tried removing the admin actions module as well as re-adding it and turning it to on in an effort to counteract the teleporting but nothing of what I try seems to work. I have got to put the MSO up this Friday and have been trying to fix this problem for the past few days with no avail and at this stage any help would be greatly appreciated!
Here is a direct link to the mission download:
https://drive.google.com/file/d/0B97VN3ohD54sSmdoUldPbjdNZzA/edit?usp=sharing
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1 Assault Group Royal Marines
1 Assault Group Royal Marines is best described as an ArmA MilSim Unit.
Although we are based off the British Royal Navy’s Royal Marines, we are a
multinational gaming group and have members from all over Europe and the US.
1AGRM was formed on the 21/10/13 by members of Joint Task Force Hydra,
previously Command Staff of the 10th Mountain Division. 1AGRM was formed upon
a sudden inactivity in JTFH and with the intention of remaking the great community
and balance of realism and fun we had in JTFH. 1AGRM currently consists of a
single Platoon, currently with a full Section of active members. We are looking to
push our recruitment and expand to a full Platoon.
Like many other ArmA MilSim groups we enjoy playing ArmA in a serious and
realistic manner and at the end of the day we enjoy playing with the friends
we have made. We do see ourselves as a mature group of gamers and so we
do have a minimum age requirement of 15, however, more importantly we look
for the right attitude from those applying. Our application and Phase 1 Training
will assess your maturity and attitude, if you simply listen and show a positive
and motivated attitude you won’t have a problem!
If you are looking to apply to 1 Assault Group Royal Marines then visit our website!
http://1assaultgroup.wix.com/1agrm
If you are looking to know more about 1 Assault Group Royal Marines then send us an email!

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Place a trigger encompassing the area of effect.Act: civilian, repeating
Cond:
({(getNumber (configFile >> ""CfgVehicles"" >> (typeOf _x) >> ""side"")) == 3} count thisList) > 0";OnAct:
{if (!isNull _x AND (getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> "side")) == 3) then {if (!(_x isKindOf "Man")) then {{_x setPos (getPos _x); deleteVehicle _x} foreach crew _x}; _x setPos (getPos _x); deleteVehicle _x;};} foreach thisList;Be advised that this will also delete all vehicles/statics from side "Empty" that fall within the trigger area. Not sure if there is a workaround for that.
Yeah I can't get the trigger to place, it just comes up with a blank error box, am I doing something wrong? I am setting the trigger to Civilian and Repeated and then copy and pasting in the code to the Cond and On Act but I still can't get it to place.

UPSMON - Urban Patrol Script Mon
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Having problems using UPSMON with ALIVE on ArmA 3, they don't seem to want to work together although they work perfectly individually.