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graemeshute

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Posts posted by graemeshute


  1. Hi there

     

    I need help setting this up. I have looked online but cant find a working solution.

     

    I want a basic CSAT Rifle squad to sit on the ground as if they are off duty. Fully kitted out. Just relaxed shooting the breeze. But on trigger-(They-A quick reaction force). They get up in a aware combat state and mount a vehicle to ride off. They will drive the truck themselves. The player gets penalized if they get detected too early with the QRF coming to the area to "Seek and Destroy".

     

    I did manage to get one unit to sit and get up on trigger using unit1 setBehaviour "SAFE"; unit1 action ["sitDown", unit1]; BUT! if I place in every units initialization and changing unit 1 for each new unit. All AI units start off sitting but a second later they all stand up except for the Squad leader waiting for the Hold waypoint to switch to move. Would I need to use individual ungrouped units coupled to a join way point with finally a get in waypoint?

     

    I also want to try avoiding disabling their self preservation mechanics by disabling Auto combat mode because the player may want to shoot at them and I don't want sitting ducks. I don't mind them not moving ie running off but I also don't want one to be shot and they still sit there relaxed...IE Careless. Is there a trade off?


  2. Yes, you can attach the GL to anything but in the real combat you won't see the ScarH with the UGL , same with Hk417 - main reason is the weight , .308 rifles are always quite heavy and the GL makes them even more front heavy

     

    I am always for more variants because when you already got the parts you can do them quite easily , 5-10min work /at least with SPAR16s/

     

    That change with the stocks was worth it imho , because it doesn't look like a pistol brace and works like a actual stock now

    The Issue is I could have a 7.62 with a UGL for CSAT. I would opt for that. If I could throw on a Drum Mag and a IR Mid Range precision scope the better. In fact if I can have that in a Lapua 338 variant the better. Yes crazy BFG Doom guns. But dealing with 5.56 or the MX rifles against vanilla CSAT and bushes. Maybe its all about marksmanship. But sometimes you just want to blow things away.


  3. LOL - you kidding right? Grenade Launcher on 20" DMR rifle  :lol:

    Captain Obvious here SCAR H with UGL. What I meant was its a 7.62. HK 417 with a UGL all exist in real life. I am not aware of roadmap with weapon tweaks as they still haven't adjusted that SPAR weapons butt stocks to touch the shoulder. Model editing still to happen. LIM had Foldable Bipod one day next it had a Grippod. That is what i meant perhaps its planned or not? If we talking realism you don't even get an under barrel .50 attachment. Being now all technical and all.

     

    I just read now they fixed weapon Butt lengths and people asking for 417/ SPAR 7 variations.


  4. Biggest issue with Arma 3. Lack of real back stories. A half assed AAF story. An all NATO story...somewhat-which turns in more guerilla story instead of combined arms really. Then we have this illusive CSAT faction...who again has no story. Apex may be the finalization of all gameplay issues inherent in Arma 3. But the story is iffy.

    The whole Communist China expansionists ideals of the collective could have been brought in.

     

    Regards AAF. Simple betrayal by CSAT against them (The AAF) on Altis and Straits. Civil unrest which we have with FIA and civilians winning the Coupe de tat. A new Democratic elected government opting to commit troops to the new Flashpoint on Tanoa against CSAT. CSAT pushed back by militia and organized government forces on Altis and Stratis.

     

    Tanoa lacks a military. An under funded poorly equipped Military would have served as a better independent faction against a Proxy funded CSAT guerrilla faction hell bend on over throwing the current Tanoan Government-which makes for easier picking and invasion. Look at supposed little green men and paid mercenaries in the Ukraine. Tanoa is based of Fiji and Fiji's military is basic. Against the technological behemoth of CSAT they would not stand a chance.

     

    I can only assume why a decent story of three factions was not made. Time and Money or the lack there of. The only issue why they-troops fighting-on Apex that maybe hard to explain. But you could finally brought in the Super weapon threatening world democracies and by chance it was on Tanoa. Plane shot down. Test bed for the Quake machine.

    • Like 1

  5. That's it in a nutshell. That's why 1985 was such a good setting; all you had was a rifle with iron sights. It's much more of a challenge. Personally, I don't even feel right about using any of the Marksman DLC weapons. Feels like cheating to me.

    This may be a bit old-to reply. But when the US Army finally roles out XM-25's with the new 3X site. Are you going to say its cheating. In war you use anything to have an edge. The only reason they stopped with Phosphorous and Napalm was because the bleeding heart liberals complained it was a cruel way to kill someone in combat. You meant to kill off the enemy fast. If anything there should have been "smarter Weapons" in Arma 3. based on the 2035 setting.


  6. Hi

     

    I would like to create a mission for Single Player. With two sections.

     

    One a two man Spec ops team is sent in to kill of some AI Crew members who are standing outside their AA vehicles. Its 4:30AM and they relaxed. Sitting around maybe one on a small patrol. Just having time off.

     

    Once these objectives are done. Killing off 3 3 man vehicle crews silently. And the Human Controlled Spec ops team leaves mission area. You then become the Squad leader of a 8 Person team. I do not want a option of team switching or Join Teams.

     

    I cannot leave the Spec ops team to the AI or other players or other human players. Not exactly SEALS. And I am trying to create the impression they independent units from two different military branches. Reconing the area to clear all AA threats before the small ground force lands on a Ghosthawk.

     

    Is this even possible?


  7. Why would they use auto pistols when they can get a actual smgs - like any uzi , vz61 , mac-10/11 , mp5 , tec9 , mp40 etc

    The issue as you know the PDW's are main weapons. We also cant carry a main weapon and a side chick. Thus we stuck with kinda vanilla under powered pistols that lack attachments and damage.

    • Like 2

  8. Outstanding!  :D

     

    Be pro, make sure we have Drag & Carry. And really, it doesn't work with AI?  :rolleyes:

     

    Every option should be a configurable one.

    I really hope it will be implemented for AI units-at least to revive them. Not all of us want to play Co op always or have suitable human players. An official system would be the cherry on the top.

    • Like 3

  9. Khaki:

     

     

     

     

    Not Khaki (The rifle):

     

     

     

     

    Not a fan of this lightish green colour. It looks more like baby vomit than camouflage. Also, the HK416 needs a foregrip or at least needs the hand moving off the magwell. It looks so lopsided there.

    OD green


  10. I haven't used JSRS in a while but if it still uses it's own bullet supersonic snaps script, that might be doing it. Specifically the MP5 subsonic mags have their own round with the snaps set to silence when running them, and the MP5SD will run any of the MP5 mags at subsonic velocity (as it does IRL supposedly). Inside the default sound system, either kills the snaps, so I'm unofficially pointing the finger at JSRS perhaps in this case.

    Greetings Cpt. Would subsonic ammo be less detected by AI units or doesn't it matter? I cant find a conclusive answer if Sub sonic ammo has a game play impact regards stealth missions.


  11.   

    Haha!!

    Seriously thanks you guys! And I feel you 100%, I am doing to retexture those new apex weapons!!!

    Really impressive...I had a look at all your mods really great stuff. I know this is your thread. But I wonder if things like the Kabita will be re-textured. I smell opportunity. Of course you have just as much right to kick me under my arse and say hell no. But its like very few of the vanilla Arma 3 weapons and the marksmen DLC was updated to work on Tanoa...at least texture wise. I dont get it.


  12. I was looking through the Longkat faction...seems like as someone said Doom names masquerading as another FIA guerrilla faction. Whats up with the dudes with no shoes? Are these at sea Somali pirates.

     

    Pity because now I have to use mods to make a poorly equipped under funded dated Tanoan military that would have served as a better faction.

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