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torminator

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About torminator

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  1. torminator

    [SP/CO8] A 3 - Antistasi Altis.

    Yeah, same everything. The only difference is if my friend is also playing or not. I did not have the server on its own profile. I'm still a bit new at all this. I've given it its own profile now, but I won't know for sure if that's fixed the problem until I can test it with him. I'll also make sure nothing is wonky in the config. EDIT- I've run into more weirdness that all seems to stem from the dedicated server. I may just local host for now since I don't think I've got the dedicated server set up properly.
  2. torminator

    [SP/CO8] A 3 - Antistasi Altis.

    Okay, I'm at wits' end here and I'm hoping someone can help me out. I've been running a game of Antistasi for a friend and I for a few days now. The problem is that the persistent save does not seem to be working. I'm running a dedicated server as well as three headless clients as well as the main game all on the same computer, since I have a 6-core CPU and I'm trying to even the load a bit. If I start fresh, do some things, then save, then leave the mission, close the server window, start the server again, join from my client, and load the save, everything works fine. But every time my friend has joined and we've played, it does not seem to save any progress. In fact, it always loads the same save, even though I've cleared out what I thought was the directory for the persistent save system. This is obviously very frustrating when we play for a few hours (because I just tested the persistent save system and it worked fine, I promise) make some good progress, and then come back later to find that we're still at an earlier point from a completely different version of the mission with none of the things we unlocked or money we made. We've had to start over about three times now. Here's what I can think might be causing this: 1. Running from a dedicated server on the same machine I'm playing on is causing some sort of file access problem 2. I do have some mods running on my client (CBA, one terrain and the CUP terrains core pack, the Nimitz, F-14D and its dependency, and Lesh's towing mod) but the server itself is running no mods that I'm aware of. (I haven't added them to the shortcut arguments) 3. My friend is running some mod (I can't think what) that is causing the problem. 4. This particular save the mission keeps loading is somehow corrupted and not letting the mission save over it? At any rate, knowing where the persistent save information is kept would be very helpful. The primary issue I'm having is it seems to save fine when I test on my own- the problem only seems to come up when my friend plays as well. This makes it very hard to test things as he doesn't have a lot of free time. I've seen people reference a log file of some sort to help in troubleshooting but I confess I have no idea where to find this. I've searched on Google, as well as through this thread, so if it's been asked already it must have used a wording that hasn't occurred to me.
  3. torminator

    BAFSystems - RAF Tornado GR4

    Just chiming in to say; stellar work on the polyflow/topology. The wireframe looks very professional. Your final shot does seem to show some smoothing issues, though. Looks a little over-smoothed. Fantastic work overall, though. :D
  4. torminator

    Arma 3 compared to Arma 2

    Wow, I'm amazed at the amount of hate that three gets. Compared to two, in my eyes Weapon sounds are much better Ground vehicles have ACTUAL physics now. Arma2's vehicles were awful. An inventory system that does not induce rage. Modular weapon attachments. Movement is so, so much smoother. I don't feel like the unit I'm playing is a poorly-oiled robot anymore. Guns no longer look silly from first person, with the left hand wrapped around the barrel. To address someone else... there's no "magic heal yourself" button. You can apply a first aid kit to take yourself up to stable, but still injured, condition. You still need a medic to bring you back to full health. To the claims that Arma 2 looked better... really? I do not get this at all. The lighting effects are stellar. I've seen the setting sun filtering through the blades and windows of the Kajman, casting god rays on the ground. I also don't quite get the fascination with blood and wounds. People don't explode in a red mist when you poke a hole in them.* Realism in gameplay is one thing, and I get that, but I guess I don't get the more role-playing aspects. *I have never shot a person, so what do I know?
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