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Daantjeeuh

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Everything posted by Daantjeeuh

  1. Daantjeeuh

    NLMARSOF V2.185

    But our chinook has a f*cking tail gunner! Way more awesome!
  2. Daantjeeuh

    NLMARSOF V2.185

    WIP render of the C7A2: http://cubegod.deviantart.com/art/WIP-Colt-Canada-C7A2-450961403
  3. Daantjeeuh

    LEA - Loadout Editor for ArmA 3

    Any idea yet why this isn't working (running on dedicated server)? : enable_lea_addon=false;
  4. Daantjeeuh

    NLMARSOF V2.185

    I'm currently working on models for the C7,C7NLD,C8,C8NLD,C7 LOAW, HK416, Minimi and FN MAG...
  5. This is the mod we all wanted, just didn't know we wanted it yet
  6. Daantjeeuh

    NLMARSOF V2.185

    EricJ has a lot, but it doesn't really look that nice… the weapons are very very low quality (models) and you can literally count the edges on a 'circle'. Please don't trash this good HQ mod with low quality weapons… It'd be better to have a look at the R3F mod (features HK416,417) and CAF (C7,C8,MAG). Also the bipods from EricJ are just an integration from the ASDG Attachments, you can use those already on each weapon with ASDG_rails
  7. Don't know how but got it working now by just creating an entirely new mission and copying all the scripts and inits :)
  8. Daantjeeuh

    LEA - Loadout Editor for ArmA 3

    That's the thing, I'm running it on a dedicated server
  9. Daantjeeuh

    LEA - Loadout Editor for ArmA 3

    enable_lea_addon = false; this doesn't work when I put it into my mission init, any idea what I can do to fix this? Need it for a mission with pre-set roles and gear
  10. Daantjeeuh

    Task Force Arrowhead Radio

    I like the new update! Although being not really familiar with how to use it and put all the settings together I'd like some kind of tutorial...? It was kind of a bummer to see people online tonight and not being able to explain why the radios didn't work... hehe.. Nice job though!
  11. Debug says: civs:0 houses:scalar And yes, I'm using CAF Agressors, but I had no problem with that in previous versions
  12. Nope, not running the addon, and yes I get the startup hint or debug hints. It just stays at 0
  13. Copied exact same code, scripts are in the same folder and just to be sure I removed every other script from my mission. No luck
  14. I've done this already. No civs or parked cars. I call the script exactly the way as described in the script itself.
  15. Hello, Since a few updates ago, I am unable to spawn any civs and parked cars. I understand some of the code has been moved to tpw_core, but even after calling this I don't get any parked cars or civs. Map I'm using is Afghan Village. Also I can't get tpw_hud to work, any clue? Thanks in advance
  16. Daantjeeuh

    NLMARSOF V2.185

    Perhaps having the bipod deploy on prone isn't the best solution, that would limit deploying it in other stances or behind cover.. I'd go for a solution like RH has done with the MK12 and SAM-R, troggel the bipod with the fire rate button (F by default)
  17. Daantjeeuh

    NLMARSOF V2.185

    Nice update, especially loving the LLR and new ghillies! Great job! Though the M107 needs a fix...
  18. Daantjeeuh

    NLMARSOF V2.185

    Very awesome indeed! Is that the M4? I'm currently using the CAF C7s but if these come in the mod... sweet! Quick heads-up: I saw a marksman rifle but the Netherlands do not have anything like that (http://www.defensie.nl/organisatie/landmacht/inhoud/materieel)
  19. Daantjeeuh

    NLMARSOF V2.185

    I would love to have some Dutch Diemaco's in the mod as stated above! Perhaps you can contact the guy that creates the DAF mod for A2 and see if you can carry over some stuff and give them a nice repaint perhaps? Just a thought...
  20. Daantjeeuh

    Randomly generated roadside IEDs

    Is there a way you can increase the time it takes to disarm (while still playing the 'disarm animation')? I really love the IEDs but I find that it's so easy for BLUFOR to move on if the disarming only takes 6 seconds, I would rather have it take a minute or so.
  21. Daantjeeuh

    LIFTER for ArmA 3

    Hey Rav, The MARSOF mod I asked you to incorporate also features a Chinook now, could you incorporate it please? Many thanks! :)
  22. Daantjeeuh

    NLMARSOF V2.185

    Personally the A-TACS are not my favourites, but I know a lot of guys that use them (and wouldn't if they weren't Dutch units btw). I'm also wondering if you're still bringing in the skin for the Orca that you posted a while back? Still am looking forward to that one. Also: the textures on the Chinook are mirrored on one side.. But nevertheless I love flying that thing! Amazing sound! Too bad fast roping doesn't work (zlt_fastrope script).
  23. Daantjeeuh

    NLMARSOF V2.185

    Nice, looking forward to it! You're on a roll with bringing new stuff in!
  24. Daantjeeuh

    NLMARSOF V2.185

    Thanks for the update! I was fianlly able to use the Chinook (awesome job!) by now and the new uniform is really great as well! Nice job! Question though, the patch notes list a NFP vest, is it actually there? I'm not able to find the classname of it.. Thanks!
  25. Daantjeeuh

    NLMARSOF V2.185

    It doesn't appear to be a PWS problem though, it also happens on other systems on totally different networks as well as the server I'm using
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