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whiztler

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Posts posted by whiztler


  1. Updated to 0.95. See OP for download information.

     

    CHANGELOG

     

    • Added: 7 new maps:

               - Bala Murghab Summer
               - Bala Murghab Winter
               - Sa'hatra
               - Kunduz River
               - North Takistan
               - Kardazak
               - Farabad

    • Added: Independent Pashtun Warlord faction. Enemy to Blufor and Opfor. Well trained, armed to the teeth and highly motivated mountain guerilla's;
    • Added: Both Takistan Armed forced and insurgent forces can call in various support options when under attack;
    • Added: Implemented the BIS task framework to keep track of current objectives and overall achievements;
    • Added: Option to choose the Blufor support timeout (mission parameters). The Airlift support timeout is half of the selected timeout;
    • Added: Group management via BIS Dynamic Groups;
    • Fixed: Respawn loadout. Players now respawn with their 'KIA loadout';
    • Fixed: Removed unnecessary JBAD addon requirement for some maps (although a few maps still require JBAD);
    • Fixed: Various issues with the side missions;
    • Fixed: View Setting function;
    • Fixed: Several translation stringtable issues;
    • Fixed: Tomcat Airlift emergency procedures. Passengers are notified in case of an emergency.
    • Fixed: Additional RPT spamming issues;
    • Updated: Project Opfor is no longer actively updated since the Project Opfor mod hasn't been updated since 2019. However, it is still supported. The recommended mod packs for COIN Operations are RHS + 3CBF or CUP + CFP;
    • Updated: Applied ADF 2.29;
    • Note: The loading time for the Bala Murghab maps is longer due to a map/road clean-up script that runs at mission start, taking approximately 15-25 seconds to complete.

  2. Thanks for the feedback @Ironman13. Helpful!

    You can use the ACT VBED function as you see fit. It's not a complicated script. The params will tell you what you need to pass to the function and the few functions (ADF_fnc_delete, ADF_fnc_delWaypoint, ADF_fnc_addToCurator, etc) that are part of the code you can either replace by script or include the part of the function that is needed.


  3. It was requested on the FT in 2017:
     

    Quote

    Requesting a mission event whenever an entity is created via script: createVehicle(Local), createAgent, createSimpleObject, createUnit, createTrigger

    or is created by the engine (for example units created via createVehicleCrew).

    Will help with mission analytics and performance diagnostics.

    Also a mission event for entities deleted via script and via the engine


    If @Dedmen stayed within the requested params then the EntityCreated MEH should not be an issue for Larrow's script. But the proof is in the eating....


  4. Ignore what I said before and copy below in your InitPlayerLocal.sqf:

     

    Spoiler
    
    ADF_fnc_disable3P = {
    	/*********************************************************************************
    	 _____ ____  _____ 
    	|  _  |    \|   __|
    	|     |  |  |   __|
    	|__|__|____/|__|   
    	ARMA Mission Development Framework
    	ADF version: 2.26 / Jul 2020
    
    	Function: ADF_fnc_disable3P
    	Author: Whiztler
    	Script version: 1.01
    
    	File: fn_disable3P.sqf
    	**********************************************************************************
    	ABOUT
    	Disables third person. In the mission params you can define if 3rd person view is
    	disabled. There is an extra option to disable 3rd person when inside a vehicle
    
    	INSTRUCTIONS:
    	Execute (spawn) on player clients
    
    	REQUIRED PARAMETERS:
    	0. Object:		Player.
    
    	OPTIONAL PARAMETERS:
    	N/a
    
    	EXAMPLES USAGE IN SCRIPT (initPlayerLocal.sqf):
    	if (ADF_disable3PC || ADF_disable3PV) then {player spawn ADF_fnc_disable3P};
    
    	EXAMPLES USAGE IN EDEN:
    	N/A must be executed after mission init
    
    	DEFAULT/MINIMUM OPTIONS
    	player spawn ADF_fnc_disable3P;
    
    	RETURNS:
    	N/a
    	*********************************************************************************/
    
    	// Reporting
    	//if (ADF_extRpt || {ADF_debug}) then {diag_log "ADF rpt: fnc - executing: ADF_fnc_disable3P"};
    
    	if !hasInterface exitWith {};
    
    	//Wait until the client has initialized
    	if (player != player || didJIP) then {
    		waitUntil {!isNull player};
    		waitUntil {time > 0};
    	};
    
    	// Start with 1st person view
    	player switchCamera "Internal";
    
    	// Stacked EH to check if player switches from 1st person view
    	["3P", "onEachFrame", {
    			if (cameraView == "External") then {
    				if !(isNull objectParent player) then {
    					if (ADF_disable3PV) then {
    						player switchCamera "Internal";
    					}
    				} else {
    					player switchCamera "Internal";
    				}
    			}
    		}
    	] call BIS_fnc_addStackedEventHandler;
    };
    
    ADF_disable3PV = true; // True: also disable 3rd person when inside a vehicle. Set to false if you want to enable 3rd person on when inside a vehicle.
    
    player spawn ADF_fnc_disable3P;

     

     

    • Like 1
    • Thanks 1

  5. 4 hours ago, kerozen said:

     

    Thanks! Is there documentation on how to use the framework or how to implement the disable3P function into other missions?

     

    Check the file header. To use it without the framework then add

    ADF_disable3PV = true;

    to your init.sqf or initPlayerLocal.sqf

     

    And remove the reporting lines:

    // Reporting
    if (ADF_extRpt || {ADF_debug}) then {diag_log "ADF rpt: fnc - executing: ADF_fnc_disable3P"};

     


  6. Updated to 0.92. See OP for download information.

     

    CHANGELOG

    • Added: CUP Units/Weapons/Vehicles compatibility. Requires Community Factions Project;
    • Added: New maps: Chongo, Al-Rayak, Dingor, Farkhar;
    • Added: Localization (CN, CZ, FR, DE, IT, JP, KO, PO, PT, RU, ES, TR);
    • Added: Intel function. Intel provides clues, opfor location information etc;
    • Added: Side missions (can be enabled/disabled in mission params);
    • Added: IED's and VBED's (can be enabled/disabled in mission params);
    • Fixed: Airlift support when the airframe was KIA.;
    • Fixed: RPT spamming;
    • Fixed: Invunerable turret gunners (fixed for real this time);
    • Updated: Ambient civilians can be enabled/disabled in mission params;
    • Updated: Ambient air traffic can be enabled/disabled in mission params;
    • Updated: Clear map AO's and/or Side Missions, enable/disable in mission params;
    • Updated: Advanced flight models set to 'player option';
    • Updated: Applied ADF 2.26.
    • Thanks 1

  7. 1 hour ago, kgp227 said:

    Awesome, should that go in the init of the mission file? 

     

    If you have a file "initServer.sqf" in your mission root folder then you can copy it in there. But the init.sqf will do as well. Player clients will ignore it. This would only work when all the blufor units have been created. If you create more units later in the game you would need set the variable for these units as well. In  the init of the group leader:

     

    (group this) setVariable ["zbe_cacheDisabled", true];

     


  8. Updated to 0.91. See OP for download information.

     

    CHANGELOG

    • Added: new maps: Lythium, Al-Salman, Zargabad, South Sahrani;
    • Added: hand weapon ammunition to the supply container and BCo vehicles;
    • Added: Support for EricJ Taliban Units (Optional)
    • Fixed: few AO-trigger conditions;
    • Fixed: error where AO's would not always spawn as intended;
    • Fixed: bug where a second AO could not be cleared;
    • Fixed: bullet-proof turret gunners;
    • Fixed: command support options after respawn
    • Fixed: tomcat airframe would RTB with players still onboard;
    • Fixed: knight M1A1 support would get stuck when engaging enemies enroute to the AO;
    • Updated: vehicle inventories;
    • Updated: Ambient air based on map size
    • Updated: implemented a workaround to ensure the tomcat airframe moves as ordered;
    • Updated: knight M1A1 support RTB when the current AO is cleared.
    • Updated: Applied ADF 2.24.
    • Thanks 1

  9. jtUUzJs.png

     

     

     

    C O I N | Counter Insurgency Operations

    • Current version: 0.95 (beta)
    • Filename: CO45_COIN_095.MapName 

     

    ABOUT

    COIN is a CO-45 multiplayer mission featuring USMC recon marines tasked with seizing and securing various AOs occupied by Opfor insurgents and Takistan Armed Forces.

     

    FEATURES

    • COOP: 44 player slots + 1 optional headless client

    • Mod Support: Compatible with RHS and CUP mods

    • Multiple AOs: Challenging opponents and immersive gameplay in a lively Middle Eastern setting

    • Side Missions: Variety of additional missions

    • Replayability: Extensive randomized operations

    • Support Options: Various support options for the CO

    • Join in Progress (JIP): Supported

    • Respawn and Teleport: Respawn at the FOB and teleport to the team leader using the flagpole

    • Server Optimization: Optimized for dedicated server play with headless client support

     

    GAME PLAY

    COIN's COOP missions are designed for at least 10 players, with a headless client recommended. Small AOs typically consist of 35-55 Opfor, while larger AOs can have up to 255 Opfor. Some AOs include a base populated by Takistan Armed Forces.

     

    ALL-IN-ONE PACKAGE

    The AIO package includes all missions, media, and templates for forum postings:

     

    SUPPORTED MAPS

    • Aliabad Region, Takistan (MCN_ALIABAD);
    • Al-Rayak, Takis tan (G.O.S Al-Rayak/PJA310);
    • Al-Salman, Iraq (swu_public_salman_map);
    • Anizay district, Takistan (Tem Anizay);
    • Bala Murghab Summer, Afghanistan (bala_murghab_summer);
    • Bala Murghab Winter, Afghanistan (bala_murghab_winter);
    • Chongo, Republic of Angola (Chongo) ;
    • Dariyah Region, Sudan (G.O.S Dariyah/PJA307);
    • Dingor, Republic of Lingor (dingor);
    • Diyala district, Diyala Iraq (DYA);
    • Farabad district, Iran, (Global Ops, Farabad);
    • Farkhar Valley, Afghanistan (ARC Farkhar Valley);
    • Federally Administered Tribal Areas (FATA);
    • Feruz Abad district, Takistan (Takistan);
    • Kardazak district, Takistan (swu_public_afghan_map);
    • Kujari Region, Sudan, (Tem Kujari);
    • Kunar Province, Afghanistan (CLAfghan);
    • Kunduz River, Afghanistan (kunduz_valley);
    • Lythium, Afghanistan (Lythium);
    • North Takistan, Takistan (NorthTakistan);
    • Reshmaan Province, Afghanistan (Reshmaan);
    • Sa'hatra, Iraq (juju_sahatra);
    • South-Sahrani, Sahrani (Saralite);
    • Tora Bora Region, Afghanistan (Tora Bora);
    • Zargabad, Takistan (Zargabad).

    New maps will be added in future releases.

     

    MOD REQUIREMENTS
    The missions are designed to use either the RHS or CUP mod packs. It is recommended to use one set, not both simultaneously:

    RHS Mods:

    CUP Mods:


    MOD Steam Collections:

     

    CHANGELOG

    Version 0.95

    • Added 7 new maps:

               - Bala Murghab Summer
               - Bala Murghab Winter
               - Sa'hatra
               - Kunduz River
               - North Takistan
               - Kardazak
               - Farabad

    • Added: Independent Pashtun Warlord faction. Enemy to Blufor and Opfor. Well trained, armed to the teeth and highly motivated mountain guerilla's;
    • Added: Both Takistan Armed forced and insurgent forces can call in various support options when under attack;
    • Added: Implemented the BIS task framework to keep track of current objectives and overall achievements;
    • Added: Option to choose the Blufor support timeout (mission parameters). The Airlift support timeout is half of the selected timeout;
    • Added: Group management via BIS Dynamic Groups;
    • Fixed: Respawn loadout. Players now respawn with their 'KIA loadout';
    • Fixed: Removed unnecessary JBAD addon requirement for some maps (although a few maps still require JBAD);
    • Fixed: Various issues with the side missions;
    • Fixed: View Setting function;
    • Fixed: Several translation stringtable issues;
    • Fixed: Tomcat Airlift emergency procedures. Passengers are notified in case of an emergency.
    • Fixed: Additional RPT spamming issues;
    • Updated: Project Opfor is no longer actively updated since the Project Opfor mod hasn't been updated since 2019. However, it is still supported. The recommended mod packs for COIN Operations are RHS + 3CBF or CUP + CFP;
    • Updated: Applied ADF 2.29;
    • Note: The loading time for the Bala Murghab maps is longer due to a map/road clean-up script that runs at mission start, taking approximately 15-25 seconds to complete.

     

    Spoiler

    version 0.92

    • Added: CUP Units/Weapons/Vehicles compatibility. Requires Community Factions Project;
    • Added: New maps: Chongo, Al-Rayak, Dingor, Farkhar;
    • Added: Localization (CN, CZ, FR, DE, IT, JP, KO, PO, PT, RU, ES, TR);
    • Added: Intel function. Intel provides clues, opfor location information etc;
    • Added: Side missions (can be enabled/disabled in mission params);
    • Added: IED's and VBED's (can be enabled/disabled in mission params);
    • Fixed: Airlift support when the airframe was KIA.;
    • Fixed: RPT spamming;
    • Fixed: Invulnerable turret gunners (fixed for real this time);
    • Updated: Ambient civilians can be enabled/disabled in mission params;
    • Updated: Ambient air traffic can be enabled/disabled in mission params;
    • Updated: Clear map AO's and/or Side Missions, enable/disable in mission params;
    • Updated: Advanced flight models set to 'player option';
    • Updated: Applied ADF 2.26.

     

    version 0.91

    • Added: new maps: Lythium, Al-Salman, Zargabad, South Sahrani;
    • Added: hand weapon ammunition to the supply container and BCo vehicles;
    • Added: Support for EricJ Taliban Units (Optional)
    • Fixed: few AO-trigger conditions;
    • Fixed: error where AO's would not always spawn as intended;
    • Fixed: bug where a second AO could not be cleared;
    • Fixed: bullet-proof turret gunners;
    • Fixed: command support options after respawn
    • Fixed: tomcat airframe would RTB with players still onboard;
    • Fixed: knight M1A1 support would get stuck when engaging enemies enroute to the AO;
    • Updated: vehicle inventories;
    • Updated: Ambient air based on map size
    • Updated: implemented a workaround to ensure the tomcat airframe moves as ordered;
    • Updated: knight M1A1 support RTB when the current AO is cleared.
    • Updated: Applied ADF 2.24.

     

     

    KNOWN ISSUES

    None

     

    UPCOMING / FUTURE RELEASE(S)

    • Additional maps (suggestions welcome);
    • Session Saving.

     

    SUPPORT / BUGS / SUGGESTIONS / ETC

    Please leave comments/feedback/bug reports in this thread.


    SCREENSHOTS

    The All-In-One archive includes a folder with media for forum posts. Latest screenshots can be found on the Steam collection page. Screenshots from the different maps: https://imgur.com/a/Xu10Gef.


     

    • Like 3
    • Thanks 1
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