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flyinpenguin

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Everything posted by flyinpenguin

  1. flyinpenguin

    Battery Mod by Flyinpenguin WIP

    still thinking about it. I know I am going to make it dim slightly as it gets weaker. Still not sure if a hud icon for battery life is a good idea. Anyone with experience with NVG's know if some or any of them have a battery indicator? Unfortunately, you cannot in Arma 3... :( I would totally do it otherwise.
  2. flyinpenguin

    Battery Mod by Flyinpenguin WIP

    Trust me, not possible to annoy me.. wait.. i shouldn't invite trolls ;) Anyways, I think I get what you are saying a bit more. And yes, the battery will not drain while you are not using the NVG's. It will only drain while they are active. I have also been messing around with starting values. Aka, batteries will all start with a charge within a certain range that count as full battery. So one battery may last longer than another. Also, NVG's will drain battery charge at slightly different levels. Of course nothing will be so extreme that it will last for 5 hours or only last 5 min. It will likely result in outliers of 50min to 70min of time available when its all said and done. Yeah, I think I thought you were talking about something completely different and went off on a huge tangent... XD, I do that sometimes. Onto another idea I have been tossing around. You know that sound that is quite common in video games when you turn on an NVG? Im thinking of adding this.
  3. flyinpenguin

    Task Force Arrowhead Radio

    Im curious, is it possible to have a function that I can call to check if certain teamspeak user is speaking? I tried creating one myself but I got stumped by teamspeak plugin creation :P I bow to your guy's expertise
  4. flyinpenguin

    EMP Pack -WIP-

    So yeah, this mod is not dead. Sorry for having to abandon it for a while. It has been for quite a while, more or less, finished state. We have just had no ability to complete the testing. It should work, but we are loathe to release it when we haven't fully tested it. Unfortunately, due to how it works, certain parts need to be executed on each computer locally, so being able to test it on our server has been a very scarce appearance. We will release an alpha build hopefully shortly.
  5. flyinpenguin

    Battery Mod by Flyinpenguin WIP

    First, I want to say THANK YOU! This is the kind of back and forth feedback stuff that I love and need. It helps both me, define, add, or change aspects about the mod I would have otherwise not thought of; and hopefully, all of you to get an idea of what this mod is going to be, and to get a say in it as well. So again Thank you! Now onto my response. I hear what you are saying. My issue is this. A platoon is under seige by infantry contacts. The mission goes on for a while and players have left on their battery for NVG's. The mission progresses and the time jumps to act like they have been doing that all night. Suddenly everyone's NVG's goes dark at the same time Thats the situation I want to avoid. If everyone turns their NVG's on at the same time, their NVG's will not run out of battery at the same time because every battery is different and every NVG uses a very slight more or very slight less amount of power. Onto another situation People are sitting around at base. Mission time was set to 2100. Everyone has already grabbed NVG's and batteries and are using them. Mission time advances to 0400. Now everyone needs to go grab another set of batteries. That would be annoying. So hopefully that makes sense why I am not doing that. It will run down on a custom made ticker that will be available for mission makers to mess with if they desire. I dont believe I could accurately predict what mission makers would want to happen when they advance time. Im not trying to shut down your suggestion, im hopefully conveying my current thought process on it.
  6. flyinpenguin

    Battery Mod by Flyinpenguin WIP

    I don't think im going to use the time acceleration command. :( I think there would be too many ways to beat that system and make the battery depletion output become all weird (people would all have their NVG's turn off at the exact same time). I will however support mission makers being able to force time depletion on all equipped battery's. I will try to include some documentation on how to do this.
  7. flyinpenguin

    Battery Mod by Flyinpenguin WIP

    No. To my understanding, batteries last forever in dayz. Also, Arma 3 does not have a right-click ability in the inventory system. So it will most likely be done through the scroll menu at first. The battery will be removed from your inventory when equipped and the empty battery will be discarded. If the battery still had a bit of a charge, it will be put into your inventory and retain its correct power remaining.
  8. flyinpenguin

    Battery Mod by Flyinpenguin WIP

    Well there you go. Add a module that lets mission makers define starting battery life and have the option for random equipment failure. I shall add it into my plan. I did forget to mention that I will probably have every piece of equipment start with a battery already attached. So you will not have to remember to grab and attach a battery, only remember an extra battery if you use that one too much. I know all to well how that can become an annoyance rather than an added realism. Edit: actually, I will add that into the userconfig/module to either start with a battery or need to equip one.
  9. flyinpenguin

    Battery Mod by Flyinpenguin WIP

    I know... and I hate that I have to break realism for the mod, but if I put it at the realistic time frame, you would never have to replace the battery as no mission ever lasts that long.
  10. flyinpenguin

    Improved Fatigue System

    Update on the progress of the mod Early testing on parts of the final version of the mod are underway as of tonight. If anyone wants a test version of this, PM me, otherwise I will not be handing it out as it has potential for severe failure of the mod if you change the userconfig values. The part under testing is further customization of how much fatigue it will take until the mod will activate its first feature. This will be even more customizable beyond the previous 'three preset' method. You will be able to add fatigue required to activate in 0.02 increments to make the possible fatigue required be anywhere from 1.2 to potentially 20 or more. Of course this will be able to be forced to a certain value with the mission module on final release.
  11. flyinpenguin

    Unable to play multiplayer at all

    A more precise explanation would be helpful. Does it immediately crash? Does it connect and let you into the server lobby? What does it say when it crashes? What actions do you take right before the crash or what action do you take after the crash? The more info the better, walk us through exactly.
  12. flyinpenguin

    Freezes at loading ; during game

    Yes, they are a legitimate use of Arma 3
  13. flyinpenguin

    Freezes at loading ; during game

    Ok, basic time. Im going to assume you launch Arma 3 with steam. If you use something else, it may be different. Now, when in your steam library, right click Arma 3 and select properties. Then, select the button 'set launch options' in the dialog box that pops open, type -malloc=system Then click Ok Now when you launch Arma3 via steam, the launch option will be applied and hopefully it will alleviate your issue.
  14. flyinpenguin

    Lagging because of memory paging errors

    Whereas you are correct in normal circumstances, Arma is an exception. As I understand it, Arma limits the amount of RAM you can use to roughly 2Gb and then starts using the paging file even when there is still RAM available.
  15. flyinpenguin

    WEIRD fps drop.

    @-Coulum-, I am actually completely sincere. The only reason I pop on the troubleshooting section is to help people out. I understand roadster is probably angry because the only response he has gotten is saying that there is no fix. I dont hold it against him. I bet everyone has unknowingly allowed their emotions to control their forums posts before.
  16. flyinpenguin

    WEIRD fps drop.

    Well, I apologize for trying to help out. If you have any other issues with the game, be sure to let me know. I strive to help people out where I can. Im sorry that I do not have a work around for you.
  17. flyinpenguin

    Lagging because of memory paging errors

    Dude, that is a brilliant idea! Im going to explore this a bit and come back here with some results. I personally have 12Gb of RAM but in a bad format because I fried a stick of 4Gb :p If I can specify that extra third stick not running in dual channel to be this... that would be epic. Anyways, glad you posted this. Never would have thought of using a RAMdisk to bypass bohemia's silly 2Gb restriction ---------- Post added at 00:57 ---------- Previous post was at 00:34 ---------- Well I tried it out. It smoothed the lag out, but did not increase my frames dramatically like I was hoping. So it does seem like a viable option to use to help improve performance, but definitely will not suddenly make your frames increase a ton. I will probably run this setup for a while and see if I can't break my machine :p
  18. flyinpenguin

    ArmA III Crash - Keeps Crashing ~ 30Minutes

    is the issue 'Arma 3 has stopped working' and gives you the option to wait or close program? Also does it happen immediately after loading into the server as well? If so, then try adding this to the Arma3 launch options '-malloc=system'
  19. flyinpenguin

    WEIRD fps drop.

    You are correct hannsl that Arma3 will change quality settings (or at least appear to) when going into the escape menu. I have not noticed this for the chat window, just the escape menu. Could be a filter rather than actually changing the quality levels. roadster, I will not try and argue my reasoning because I know it will be fruitless. All I will say is that Bohemia is not likely to fix this. This is a very small quirk (hardly a bug) compared to everything else that is still wrong within the game. I am curious why this matters so much to you. It will not affect gameplay, recordings, or anything else to my knowledge.
  20. flyinpenguin

    VON Skipping

    Its the Arma 3 Server code that handles it Nicholas. Basically, it means there are a lot of people using the VON or the server just has some lag. It has been an issue that has popped up a while back and has yet to be addressed by Bohemia.
  21. flyinpenguin

    Connection failed

    First off, YOU DO NOT NEED TO PORT FORWARD IF YOU ARE JUST CONNECTING TO A SERVER. Do not port forward, that is just silly. Now, issues that can make you not connect. You do not have the correct mod set. Some servers require mods. Some require you to have zero mods. Other issues could be that the server you are trying to connect to is simply unresponsive due to high loads. The server could also be locked even if it has no password. Another issue could be because you do not have the correct version of Arma. There are two versions of Arma. Regular, and Dev build. If the server has a red X next to it, you cannot join it.
  22. flyinpenguin

    Multiplayer freeze

    @Sroty, the issue is your RAM. Upgrade. 3Gb might seem like enough, but you are not just running Arma. You are also running the entirety of Windows as well. Go buy some different RAM and consult a friend who is tech savy if you have questions about what type of RAM to buy for your system. Or find a good specialty computer store around you that have competent employees. I recommend at least 8Gb of RAM for any system running Windows and intends to play games. @Captain Crunch, if it says 'Arma has stopped working' and gives you options to wait or close program, just dont click anything. It will return back to game if you give it time. You can minimize this issue by using the '-malloc=system' launch option.
  23. flyinpenguin

    Anyone experiencing freezes with mods?

    What you are encountering has been a ghost bug for a while now. The best way to minimize it is adding the launch option parameter '-malloc=system' in what ever you launch Arma3 with. But you are correct that when you get the 'Arma is not responding', for the love of god, do not click close program. Just wait. The launch option I stated before should minimize this issue.
  24. flyinpenguin

    WEIRD fps drop.

    I would say, you must be new here. But you are new. :p So, anyways, welcome to Arma. This is normal. Arma does not run at high FPS readily. If you get 60FPS initially when in a mission, congrats, but do not expect it to stay that way. Onto your FPS change bug. This is not a bug, this is your software that reads FPS. What happens is your game will run in the background. When you open chat, it pops an overlay that runs on top of the game. So when you think you are getting 60FPS while in the chat mode, you are not. This is just your software seeing that the overlay is running at 60FPS while the main game behind it continues to run at the normal framerate (aka around 40 in your case). If you are concerned that your computer may not be good enough because it is only running at 40FPS, do not worry. There is not a single computer in the world that can run Arma at all times at 60FPS. 40FPS (especially at night) means your computer is very good. I personally get similar frames.
  25. flyinpenguin

    Improved Fatigue System

    It will be on the list for planned features for version 1.0
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