exevankeko
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Posts posted by exevankeko
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with the old misions, dont work , always the new mission imported is empty..
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Hi guys, how are you??
I have a old mission with the 2d editor, how import to 3d editor eden ??
What I did is to open the editor , then import the mission , but it does not work , the mission save empty, any fix ?? =(
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Where do I find the mission of CTF 16 END GAME KABALA.pbo ?
I want to create a dedicated server with this mission.
Anyone know where to find it ?
or I can do to choose this mission and create dedicated server?
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module or scripting ! There must be some way !
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Hello how are you?
I need help , want to do a mission and to use the download intel module , which can be found in the new multiplayer mode ( CTF 16 END GAME KABALA.pbo ) .
Where do I find this module and how do I use someone could help me?
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Strange... I do not have such a bug you showed on screenshot, do you use other mods ?There are bugs like missing sounds, etc.
I have this mod
- Community Base Addons A3
- Community Upgrade Project - Weapon Pack
- ASDG Joint Rails
Try to disable them but still with the same problem !
anyone know how to fix it ?
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There is no incompatibility. Working perfectly on our dedicated.Sent from my KFTHWI using Tapatalk
The game dont work.. have a bug in the menu arma 3
http://postimg.org/image/dp10ig6xt/
See the picture
Not let me enter the multiplayer .. there is an incompatibility .. not pass you the same?
You have AIA SA with Hight resolution ?
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No porobs on my side. Just played 2h Invade and Annex on Takistan...This mod AIA TP works??
I have All in arma SA and dont work with the last update
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I have to uninstall the mod????????
That no longer works .. and then will not see any patch to fix this little problem with the incompatibility with last update 1.38 RC? = (
It is an excellent mod! a shame! = (
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This MOD ALLINARMA SA DONT WORK WITH THE LAST UPDATE ARMA 3 VERSION 1.38 any fix ? please?
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With the last Update Arma 3 1.38 RC this mod dont work!!! =(
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Can't you just run the code from the trigger?Yes thanx man! I put this in On act :
nul = [logic1,1,30,[true,false],[false,false,false],false,[8,0],[3,0],1,nil,nil,nil] execVM "LV\militarize.sqf";
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Hey guys how are you?
I'm using the SPAWN AI SCRIPT http://forums.bistudio.com/showthread.php?165089-AI-Spawn-Script-Pack
And I need to optimize my multiplayer mission ..
The Simple cache function that brings this script does not work me ..
Do I need to know how to activate a GameLogic calling a trigger.
try in various ways but does not work me.
My mission goes very slow, need to optimize
my gamelogic:
nul = [this,1,30,[true,false],[false,false,false],false,[8,0],[3,0],1,nil,nil,nil] execVM "LV\militarize.sqf";
---------- Post added at 23:39 ---------- Previous post was at 21:41 ----------
Somebody help me please.. my mission work in 20 fps.. very slow
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any help? do not know how to use that code ..
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anyone know how is it?
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Hello how are you? I have a problem, I need to put magazine "11Rnd_45ACP_Mag" on the floor?
how can I do this?
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had written something wrong!
Yes works thanks! now I must test if it works in multiplayer.
Thank you all!
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{ _x setcaptive true; _x addeventhandler ["fired", {(_this select 0) setcaptive false}]; } foreach units opford;
Dont work =(
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You'd use the same syntax as the one you just posted :)Just change soldier1 to _x
{_x setcaptive true} foreach units opford AddEventHandler ["fired", {(_this select 0) setCaptive false}]
so right?
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Hello how are you?
In my file "Init.sqf" I have the following code and it worked for all units of the group.
{_x setcaptive true} foreach units opford ...
now need to do the same but with the following code
I have this code that works with the name of a unit.
a) that person fires his first shot -> setcaptive false
soldier1 AddEventHandler ["fired", {(_this select 0) setCaptive false}]
But the problem is I want to make this code work with all units in the group
how can I do?
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Maybe try this command instead? : https://community.bistudio.com/wiki/setObjectTextureGlobalYes I use this command and dont work, dont see the textures in multiplayer
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I forgot to say, that should work well in multiplayer
someone who help me
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Hi guys!
I'm doing a mission, I need to put textures in the units and vehicles
Already have textures, put it in a folder called "textures".
and then put it in the init field of a vehicle called "offroad":
offroad setObjectTexture [0,"textures\police_offroad.paa"];
but does not work .. what else I need?
The units can also add textures?
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That sliding gate it self is a mod, I just went down to the comments and read a bit, nothing too hard, and there was this:Also you'd probably want to set the other one to false while setting the next one to true. It's ridiculous but apparently that's how it is.
That nothing else works?
I'm not using the mod ..
I only saw this video, and want to make a gate as well.
---------- Post added at 20:18 ---------- Previous post was at 20:07 ----------
I put a wired fence with name "policegate" and trigger with present blufor repeatedly
and put in the field "ON ACT": policegateopen = true;
I did not work ...
I think you need to do some script or something to make it work
How to import Mission in 2d editor to editor Eden 3d Help
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Nop, only scripts example "revive"..