exevankeko
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Everything posted by exevankeko
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How to put custom Textures in a mission !
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I forgot to say, that should work well in multiplayer someone who help me -
Make a gate that opens
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That nothing else works? I'm not using the mod .. I only saw this video, and want to make a gate as well. ---------- Post added at 20:18 ---------- Previous post was at 20:07 ---------- I put a wired fence with name "policegate" and trigger with present blufor repeatedly and put in the field "ON ACT": policegateopen = true; I did not work ... I think you need to do some script or something to make it work -
How to make AI sit in a chair and the animation stops when it detects the enemy
exevankeko posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm using this command: [man4, "SIT_SAD1-2", "FULL", {triggerActivated Tri5}] BIS_fnc_ambientAnimCombat call; Animation does not work, as I do to sit in the chair? anyone know how this command works well? Before using this command in my missions 0 = this spawn {_this switchMove "InBaseMoves_SittingRifle2";} this disableAI "anim"; this disableCollisionWith CH1; removeBackpack official; The only bad thing is that this command did not react to the enemy. But no longer works more with the last upgrade ARMA 3 =( -
How to make AI sit in a chair and the animation stops when it detects the enemy
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I need help, anyone knows how to do, the animation stops when it detects an enemy and work well? -
How to make AI sit in a chair and the animation stops when it detects the enemy
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works only one second, and then sits in the chair. = ( -
How to make AI sit in a chair and the animation stops when it detects the enemy
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I put this code in a trigger in the part that says "ON ACT" right? would have to do just that? and also what I put in the init soldier? THE TRIGGER is set in present Blufor once -
How to make AI sit in a chair and the animation stops when it detects the enemy
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much for your help, I could make AI sit in a chair =) using the following: [this, "SIT1"] call BIS_fnc_ambientAnim; Still can not get the AI ​​to do stop animation when it detects an enemy! Try these codes but it did not work = ( ----> man4 switchmove "";man4 enableAI "anim";man4 enableCollisionWith CH1; -
How to make AI sit in a chair and the animation stops when it detects the enemy
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It does not work, the AI ​​does not sit on the chair. There's something wrong, or maybe missing ---------- Post added at 21:38 ---------- Previous post was at 21:30 ---------- This method worked very well before, with the last upgrade of the game no longer works more. (However the AI ​​did not react to the enemy) If anyone knows of some method that works now and the AI ​​will sit in the chair and make the animation stop when it detects an enemy, would be wonderful. 0 = this spawn {_this switchMove [b]"InBaseMoves_SittingRifle2";}[/b] this disableAI "anim"; this disableCollisionWith CH1; -
Have AI stop an animation when they detect an enemy:
exevankeko replied to thefluffyraisin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try this put a waypoint, in the field where it says: "On Act" put this: [this,"REPAIR_VEH_STAND", "FULL", {triggerActivated tri5}] call BIS_fnc_ambientAnimCombat; Put a trigger with any name, example ("tri5") , set present blufor or opford or any faction that is the enemy in your mission. sory for my english! -
How open Door in Building (DOME BIG) (trigger or script)
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for your help! I'll try to see if it works for me -
How open Door in Building (DOME BIG) (trigger or script)
exevankeko posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys! How are you? I need a little help How I can open doors in a building in arma 3? I need the doors of this building called dome (big) the doors are open and work in multiplayer (Look at the picture: http://www.armaholic.com/datas/users/arma3_dlc_zeus_screenshot_03_4.jpg) They have to appear open, as I do? can be done by a trigger or script? Help me please =) -
Hello!!!!!! need help please! My custom Loadout! with the new virtual arsenal, dont work in multiplayer, the script dont save my custom Loadout! when died.. how can I fix this? only works if I am the host of the game, but if someone joins my game, and that person dies his Loadout is not saved and appears naked!
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How open Door in Building (DOME BIG) (trigger or script)
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, but dont work in multiplayer Only works for the host of the game for other players that join the game does not work -
Tt1: Circuit training "challenges" convert to multiplayer?
exevankeko posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can convert this mission: TT1: CIRCUIT TRAINING to multiplayer? where can I find it to edit it and make it multiplayer? I would like to make a multiplayer racing mission, with the characteristics of the mission: challenges: TT1: CIRCUIT TRAINING could someone help me? -
How to have players respawn inside a vehicle?
exevankeko replied to perineum's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I did not work, I want to do is when a player die, respawn inside the vehicle as driver How can I do this? Besides that if the vehicles are destroyed also appear again with the player inside, is possible? players only. -
How to make Zeus control units only Opfor
exevankeko posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to make Zeus a mission mode. The mission will see two Zeus one for each side. I want Each zeus I control only units on your side As I do this? Because so far every Zeus can control all units either Nato or Bluefor. How can I limit this? -
How to make Zeus control units only Opfor
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes! use it, but it did not work =( i put a game logic (OPFOR ZEUS) and other game logic ( Zeus Bluefor) -
Mision hostage, as I do for the hostage stop doing the animation?
exevankeko posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys how are you? I need help, I have a mission of hostages. What I want the hostages have this animation: I put a waypoint in ON ACT this code: Hostage1 playMove "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; the animation works well The problem is that when I go to rescue the hostages still doing the animation and do not move. They would have to stop doing the animation and join my team. this is the script I use for hostages: rescuePows.sqf _per = _this select 0; // Person who had the addAction _ldr = _this select 1; // Person who used the addAction _act = _this select 2; // ID of the addAction // Group given in the arguments section (ie: [POWS] _grp = _this select 3 select 0; // Remove the rescue option _per removeAction _act; // Join preselected units (POWS) to callers group, silently. {[_x] joinSilent _ldr} forEach _grp; in init player: POWS = [hostage1,hostage2,hostage3]; In Previous versions ARMA3 worked fine but now I change something and no longer works. They know how to fix this problem? or know some advanced script where the hostages have animation? -
Mision hostage, as I do for the hostage stop doing the animation?
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It s for Mp Mission ---------- Post added at 23:55 ---------- Previous post was at 23:40 ---------- I put this in init field hostage1: this switchMove "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; and then put this in init field solder hostage1 switchMove "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; and dont work =( -
Mision hostage, as I do for the hostage stop doing the animation?
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I Try with "SwitchMove" but does not work -
Guys I have a problem, I want the IA shall sit in a chair. But I have this problem, look at the picture: http://imageshack.com/a/img853/9334/986z.jpg I put this in a waypoint in the On current field: solder setBehaviour "SAFE"; solder switchMove "InBaseMoves_SittingRifle2"; solder disableAI "anim"; solder attachTo [C, [0,0.3, -0.4]]; How do I rotate the IA? to correct the direction in which it looks. And the last problem I have is that if I shoot will never die. always is sitting in the chair. As I fix these two problems?
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Where I can find this kind of bunker in the editor?
exevankeko posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys how are you? I'm doing a mission, and I find this type of bunker in the editor: http://imageshack.com/a/img69/8493/hf58.png It is available in the editor? where can I find it? looked everywhere and can not find it -
How do I put an animation where unit is sitting on the floor?
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try this code and I think it works: [this,"SIT_LOW", "FULL", {triggerActivated tri5}] call BIS_fnc_ambientAnimCombat; another question, as I do for the AI ​​turn on the lights in the helicopter while flying low? -
How do I put an animation where unit is sitting on the floor?
exevankeko posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys how are you? I need a little help How do I put an animation where unit is sitting on the floor? Name a unit and put a waypoint in the On current field: sit1 playMove "AmovPsitMstpSrasWrflDnon_Smoking"; but does not work, some units sit on the floor and others simply nothing works. I need something to stay seated on the ground. There are some other way to do this that works better? -
How do I put an animation where unit is sitting on the floor?
exevankeko replied to exevankeko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I need the units are sitting on the ground, but if they see enemies want to stand and fight.