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Everything posted by exevankeko

  1. Hi guys! I'm doing a mission, I need to put textures in the units and vehicles Already have textures, put it in a folder called "textures". and then put it in the init field of a vehicle called "offroad": offroad setObjectTexture [0,"textures\police_offroad.paa"]; but does not work .. what else I need? The units can also add textures?
  2. Hi guys, how are you?? I have a old mission with the 2d editor, how import to 3d editor eden ?? What I did is to open the editor , then import the mission , but it does not work , the mission save empty, any fix ?? =(
  3. with the old misions, dont work , always the new mission imported is empty..
  4. Hello how are you? I need help , want to do a mission and to use the download intel module , which can be found in the new multiplayer mode ( CTF 16 END GAME KABALA.pbo ) . Where do I find this module and how do I use someone could help me?
  5. Where do I find the mission of CTF 16 END GAME KABALA.pbo ? I want to create a dedicated server with this mission. Anyone know where to find it ? or I can do to choose this mission and create dedicated server?
  6. module or scripting ! There must be some way !
  7. I have this mod - Community Base Addons A3 - Community Upgrade Project - Weapon Pack - ASDG Joint Rails Try to disable them but still with the same problem ! anyone know how to fix it ?
  8. The game dont work.. have a bug in the menu arma 3 http://postimg.org/image/dp10ig6xt/ See the picture Not let me enter the multiplayer .. there is an incompatibility .. not pass you the same? You have AIA SA with Hight resolution ?
  9. This mod AIA TP works?? I have All in arma SA and dont work with the last update
  10. I have to uninstall the mod???????? That no longer works .. and then will not see any patch to fix this little problem with the incompatibility with last update 1.38 RC? = ( It is an excellent mod! a shame! = (
  12. With the last Update Arma 3 1.38 RC this mod dont work!!! =(
  13. Hello everyone how are you? I need a little help I'm using the "AISpawnScriptPack_v0.90" script: http://www.armaholic.com/page.php?id=19833 to make a night mission, and I want to use the flashlights units only. There a script or something to achieve this? and tried to put this: { if (side _x == east) then { unassignItem _x "NVGoggles"; removeItem _x "NVGoggles"; removeItemFromPrimaryWeapon _x "acc_pointer_IR"; addPrimaryWeaponItem _x "acc_flashlight"; enableGunLights _x "forceon"; }; Foreach} allunits; in the condition of a trigger, but it did not work me. The "AISpawnScriptPack_v0.90" script is used with a game logic. and tried to put that code also in the "game logic" and did not work.
  14. Yes thanx man! I put this in On act : nul = [logic1,1,30,[true,false],[false,false,false],false,[8,0],[3,0],1,nil,nil,nil] execVM "LV\militarize.sqf";
  15. Hey guys how are you? I'm using the SPAWN AI SCRIPT http://forums.bistudio.com/showthread.php?165089-AI-Spawn-Script-Pack And I need to optimize my multiplayer mission .. The Simple cache function that brings this script does not work me .. Do I need to know how to activate a GameLogic calling a trigger. try in various ways but does not work me. My mission goes very slow, need to optimize my gamelogic: nul = [this,1,30,[true,false],[false,false,false],false,[8,0],[3,0],1,nil,nil,nil] execVM "LV\militarize.sqf"; ---------- Post added at 23:39 ---------- Previous post was at 21:41 ---------- Somebody help me please.. my mission work in 20 fps.. very slow
  16. Hello how are you? I have a problem, I need to put magazine "11Rnd_45ACP_Mag" on the floor? how can I do this?
  17. any help? do not know how to use that code ..
  18. exevankeko

    setcaptive false for all units

    had written something wrong! Yes works thanks! now I must test if it works in multiplayer. Thank you all!
  19. Hello how are you? In my file "Init.sqf" I have the following code and it worked for all units of the group. {_x setcaptive true} foreach units opford ... now need to do the same but with the following code I have this code that works with the name of a unit. a) that person fires his first shot -> setcaptive false soldier1 AddEventHandler ["fired", {(_this select 0) setCaptive false}] But the problem is I want to make this code work with all units in the group how can I do?
  20. exevankeko

    setcaptive false for all units

    {_x setcaptive true} foreach units opford AddEventHandler ["fired", {(_this select 0) setCaptive false}] so right?
  21. Hey guys how are you? I need help, I want to make a gate that opens ... as in the video. ----> How can I? know any script or can be done by a trigger?
  22. Yes I use this command and dont work, dont see the textures in multiplayer