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Posts posted by Mr-Pink
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Some say I have the patients of a saint, but on this occasion I cannot contain my enthusiasm for this project.
How about some pictures for us to drool over? ^^
Need to find something to distract me before I implode!
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Confirmed, problem resolved.
Many thanks $able and the team.
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I concur,
Test signing is disabled via @HollowPlays method, still no joy.
Failed to initialize BattlEye Service: Windows Test-Signing Mode not supported.
Windows 10 Pro tech preview x64 9926
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I am also running windows 10 x64.
Patiently waiting for a fix.
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Does anyone have hard evidence that A3L breached EULA?
Surly some of you have screenshots / video recording / teamspeak recordings of what goes on over there (especially the former members who bailed because of what they saw)
The evidence is probably scattered across a few hundred hard drives, but it wont last forever. Act now or forever hold your peace.
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The Elite-Warriors have started an A3 Altis Life server that uses the Task Force Radio mod as an optional component for players.
There has been talk over the past few weeks of more mods being added to the server, any suggestions / input you could offer on the subject would be greatly appreciated.
The server is 24/7 and free for all.
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I recall terrain cutting tools being developed for VBS2, could these tools be implemented in TkOM for this purpose?
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+1 > If no headway is gained on this by the new year, we may need to form a new project to solve the problem.
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I have been doing some experiments with the Taru, and found that the atrq rotor can become randomly damaged during sling loading operations without reason. (Without Advanced Flight Model)
Has anyone else seen this phenomenon?
Steps to reproduce:
- Step 1: Disable Advanced Flight Model if you have not already done so
- Step 2: Load editor, Add 1 soldier for the player, 1 Empty Taru (standard) and 1 Taru transport pod.
- Step 3: Preview mission, and hover the Taru over the pod then deploy the hook.
- Step 4: After the load has hooked on fly around pulling some turns, run up to full speed and try to stop as fast as possible while staying low.
After doing this for only a few minutes I find my anti-torque rotor becomes damaged without any perceivable reason.
This happens on multilayer games, and in the editor suggesting it is a bug with the Taru itself.
- Step 1: Disable Advanced Flight Model if you have not already done so
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We were doing some experimenting last night, we changed one of the MHQs to a taru transport pod, and it worked quite well as an object that can be lifted by the ghost hawks. It worked as an MHQ, but unfortunately sacrifices the ability to load an ammobox on the pad.
We set the other MHQ to a repair offroad, and it works like a charm.
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Is there plans to create a destruction model for the AN12, small transport plane?
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Scripting command to release the handbrake on parked cars.
A trailer for the HEMTT tractor (and the scripting commands to allow other hitching of objects)
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is there an issue tracker set up for the mod?
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Very nice; gives a much finer degree of control, would love to include this in my mission.
Permission request sent.
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Firing it up on our dedicated server now ;)
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Nice update, will be using this on my mission for sure. Thanks for the release Tonic!
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The anticipation is melting my cerebellum. Please do not hesitate to ask for help if you need something to accelerate this project!
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yourobjname = "test_EmptyObjectForFireBIG" createvehicle (getpos player); hint "Object Spawned"; sleep 5; deletevehicle yourobjname; hint "Object removed";
Logic would suggest your solution should work, but in practice however things are very different. Unfortunately the only viable solution found to date is deleting by using the nearObjects command seen above.
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Moving it out of the way is one possible solution, but we have managed to remove them altogether.
The following snippet of code will successfully remove all smoke/fire/bubble objects within 20m of the player that runs it.
Note that this can cause lag if you put the detection range too high, so be careful how you use it on a live server.
{ //open foreach loop if (typeof _x == "#particlesource") then { //if current item is particle object then do deletevehicle _x; //delete particle object }; } foreach (player nearObjects 20); //repeat for all objects within 20m of player
Best of luck with your continued efforts.
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The model is looking great.
I can assist with the towing script package, send me your contact details via PM and I will be in touch when I get some time off work.
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Minchin?Tim is god.
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Peral, I will give you my piano, one of my legs and my wife for an early release drivable forklift... ^^
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Disregard my last post, after a reboot PWSix decided it was going to update.
Managed to load into the editor with only a texture error:
Cannot load texture sfp_c303\data\window_nohq.paa
The ship looks like a very promising prototype release. Subscribed.
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On game loading to main menu:
no entry 'bin\config.bin/CfgAmmo/Sh_120mm_AMOS.model'.
The game crashes if previewing an editor created mission with the player as driver of the Freedom ship.
Upon loading the game using an empty Freedom ship, the following error is displayed:
Cannot open object txt_lcs1\|cs1.p3d
Following the above listed critical error the mission loads, but the ship does not.
Mod was downloaded through playwithsix, so it should be fully up to date.
Squad.xml Editor - Open source webtool
in ARMA 2 & OA : Community Made Utilities
Posted
Download links are dead, anyone got a mirror?