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Mr-Pink

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Posts posted by Mr-Pink


  1. Does anyone have hard evidence that A3L breached EULA?

    Surly some of you have screenshots / video recording / teamspeak recordings of what goes on over there (especially the former members who bailed because of what they saw)

    The evidence is probably scattered across a few hundred hard drives, but it wont last forever. Act now or forever hold your peace.


  2. The Elite-Warriors have started an A3 Altis Life server that uses the Task Force Radio mod as an optional component for players.

    There has been talk over the past few weeks of more mods being added to the server, any suggestions / input you could offer on the subject would be greatly appreciated.

    The server is 24/7 and free for all.


  3. I have been doing some experiments with the Taru, and found that the atrq rotor can become randomly damaged during sling loading operations without reason. (Without Advanced Flight Model)

    Has anyone else seen this phenomenon?

    Steps to reproduce:

    • Step 1: Disable Advanced Flight Model if you have not already done so
    • Step 2: Load editor, Add 1 soldier for the player, 1 Empty Taru (standard) and 1 Taru transport pod.
    • Step 3: Preview mission, and hover the Taru over the pod then deploy the hook.
    • Step 4: After the load has hooked on fly around pulling some turns, run up to full speed and try to stop as fast as possible while staying low.

    After doing this for only a few minutes I find my anti-torque rotor becomes damaged without any perceivable reason.

    This happens on multilayer games, and in the editor suggesting it is a bug with the Taru itself.


  4. Moving it out of the way is one possible solution, but we have managed to remove them altogether.

    The following snippet of code will successfully remove all smoke/fire/bubble objects within 20m of the player that runs it.

    Note that this can cause lag if you put the detection range too high, so be careful how you use it on a live server.

    { //open foreach loop
      if (typeof _x == "#particlesource") then { //if current item is particle object then do
         deletevehicle _x;              //delete particle object
      };
    } foreach (player nearObjects 20); //repeat for all objects within 20m of player

    Best of luck with your continued efforts.


  5. On game loading to main menu:

    no entry 'bin\config.bin/CfgAmmo/Sh_120mm_AMOS.model'.

    The game crashes if previewing an editor created mission with the player as driver of the Freedom ship.

    Upon loading the game using an empty Freedom ship, the following error is displayed:

    Cannot open object txt_lcs1\|cs1.p3d

    Following the above listed critical error the mission loads, but the ship does not.

    Mod was downloaded through playwithsix, so it should be fully up to date.

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