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Mr-Pink

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Everything posted by Mr-Pink

  1. Outstanding. I eagerly await a prototype to test.
  2. Mr-Pink

    Boeing C-17 ArmA 3 Mod

    HEMT Transport attaches externally to the airframe when using the built in attach action (on top of the wing structure, central fuselage).
  3. Primary observation: From my test I have found that the suppression blur seems to dissipate extremely fast while under heavy fire, possibly due to changing suppression levels. Blur is weak for first round, medium by the third round and heavy from the 5th until the 10th, but then clears up completely to no blur at all for the rest of the rounds passing by. Is this a desired effect, or should the blur effect be stacking to increase blur duration? My test criteria = Player init "this allowdamage false" Enemy = Opfor rifle group Method = start in the airfield and run between cover, noting effects. Secondary observation The ringing effect post grenade explosion has too short a duration, perhaps it could be better tweaked to gradually fade out over two minutes?
  4. Another great release, well tested and kept up to date. Great stuff psyco!
  5. I recall playing on an Arma2 Life server, (TCG I think) which featured a fully functional water landing Cessna. It was about 18 months ago, but at least we know from this that it can be done.
  6. Mr-Pink

    Ivory Aircraft

    Outstanding!
  7. Mr-Pink

    Boeing C-17 ArmA 3 Mod

    Solid construction and consistent improvements are reassuring. Keep up the great work.
  8. Has there been any progress correcting the dedicated water landing/takeoff issues? Is it possible to simply extend the "fake ground" so that the server has time to catchup with the client?
  9. Mr-Pink

    LIFTER for ArmA 3

    This is an amazing piece of work, well thought out and constructed. Kudos to you sir.
  10. This looks amazing. I will be testing this tonight.
  11. Mr-Pink

    Chessmaster's Wounding System

    This looks like a good improvement on the source scripts. Great work Chessmaster.
  12. I look forward to testing this script in a dedicated environment.
  13. Loving the vehicle models, but I am curious as to what operational functions you have planned... Questions: will the forks be movable / animated? will the forklifts have telescopic reach? will the forklifts have weight restrictions depending on their model? do these vehicles have destroyed/damaged models/textures? I am very much looking forward to seeing a working forklift in Arma. It has been long overdue.
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