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Everything posted by Mr-Pink
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Squad.xml Editor - Open source webtool
Mr-Pink replied to TomNedry's topic in ARMA 2 & OA : Community Made Utilities
Download links are dead, anyone got a mirror? -
Some say I have the patients of a saint, but on this occasion I cannot contain my enthusiasm for this project. How about some pictures for us to drool over? ^^ Need to find something to distract me before I implode!
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Can't Launch ArmA 2 OA/BattlEye: Windows Test-Signing Mode Not Supported
Mr-Pink replied to forte2718's topic in ARMA 2 & OA - TROUBLESHOOTING
Confirmed, problem resolved. Many thanks $able and the team. -
Can't Launch ArmA 2 OA/BattlEye: Windows Test-Signing Mode Not Supported
Mr-Pink replied to forte2718's topic in ARMA 2 & OA - TROUBLESHOOTING
I concur, Test signing is disabled via @HollowPlays method, still no joy. Failed to initialize BattlEye Service: Windows Test-Signing Mode not supported. Windows 10 Pro tech preview x64 9926 -
Can't Launch ArmA 2 OA/BattlEye: Windows Test-Signing Mode Not Supported
Mr-Pink replied to forte2718's topic in ARMA 2 & OA - TROUBLESHOOTING
I am also running windows 10 x64. Patiently waiting for a fix. -
Does anyone have hard evidence that A3L breached EULA? Surly some of you have screenshots / video recording / teamspeak recordings of what goes on over there (especially the former members who bailed because of what they saw) The evidence is probably scattered across a few hundred hard drives, but it wont last forever. Act now or forever hold your peace.
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Are There Any Arma 3 Life Modded Servers?
Mr-Pink replied to krizz kaliko's topic in ARMA 3 - GENERAL
The Elite-Warriors have started an A3 Altis Life server that uses the Task Force Radio mod as an optional component for players. There has been talk over the past few weeks of more mods being added to the server, any suggestions / input you could offer on the subject would be greatly appreciated. The server is 24/7 and free for all. -
Would a Martian cave system be possible?
Mr-Pink replied to BigBANGtheory's topic in TAKE ON MARS - EDITING
I recall terrain cutting tools being developed for VBS2, could these tools be implemented in TkOM for this purpose? -
Now with PhysX... Able to make articulated trailers?
Mr-Pink replied to Tisor's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
+1 > If no headway is gained on this by the new year, we may need to form a new project to solve the problem. -
I have been doing some experiments with the Taru, and found that the atrq rotor can become randomly damaged during sling loading operations without reason. (Without Advanced Flight Model) Has anyone else seen this phenomenon? Steps to reproduce: Step 1: Disable Advanced Flight Model if you have not already done so Step 2: Load editor, Add 1 soldier for the player, 1 Empty Taru (standard) and 1 Taru transport pod. Step 3: Preview mission, and hover the Taru over the pod then deploy the hook. Step 4: After the load has hooked on fly around pulling some turns, run up to full speed and try to stop as fast as possible while staying low. After doing this for only a few minutes I find my anti-torque rotor becomes damaged without any perceivable reason. This happens on multilayer games, and in the editor suggesting it is a bug with the Taru itself.
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Domination Redux by Champy and Tankbuster
Mr-Pink replied to Tankbuster's topic in ARMA 3 - USER MISSIONS
We were doing some experimenting last night, we changed one of the MHQs to a taru transport pod, and it worked quite well as an object that can be lifted by the ghost hawks. It worked as an MHQ, but unfortunately sacrifices the ability to load an ammobox on the pad. We set the other MHQ to a repair offroad, and it works like a charm. -
Is there plans to create a destruction model for the AN12, small transport plane?
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What do you want to see in the expansion?
Mr-Pink replied to Westonsammy's topic in ARMA 3 - GENERAL
Scripting command to release the handbrake on parked cars. A trailer for the HEMTT tractor (and the scripting commands to allow other hitching of objects) -
[WIP-Report] Advanced Civilian Interaction Menu
Mr-Pink replied to chief_wiggum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is there an issue tracker set up for the mod? -
Very nice; gives a much finer degree of control, would love to include this in my mission. Permission request sent.
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Domination Redux by Champy and Tankbuster
Mr-Pink replied to Tankbuster's topic in ARMA 3 - USER MISSIONS
Firing it up on our dedicated server now ;) -
TAW View Distance Script
Mr-Pink replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice update, will be using this on my mission for sure. Thanks for the release Tonic! -
The anticipation is melting my cerebellum. Please do not hesitate to ask for help if you need something to accelerate this project!
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unable to delete object called "test_EmptyObjectForFireBIG"
Mr-Pink replied to drunken officer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Logic would suggest your solution should work, but in practice however things are very different. Unfortunately the only viable solution found to date is deleting by using the nearObjects command seen above. -
unable to delete object called "test_EmptyObjectForFireBIG"
Mr-Pink replied to drunken officer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Moving it out of the way is one possible solution, but we have managed to remove them altogether. The following snippet of code will successfully remove all smoke/fire/bubble objects within 20m of the player that runs it. Note that this can cause lag if you put the detection range too high, so be careful how you use it on a live server. { //open foreach loop if (typeof _x == "#particlesource") then { //if current item is particle object then do deletevehicle _x; //delete particle object }; } foreach (player nearObjects 20); //repeat for all objects within 20m of player Best of luck with your continued efforts. -
The model is looking great. I can assist with the towing script package, send me your contact details via PM and I will be in touch when I get some time off work.
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Tim is god.
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Peral, I will give you my piano, one of my legs and my wife for an early release drivable forklift... ^^
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Disregard my last post, after a reboot PWSix decided it was going to update. Managed to load into the editor with only a texture error: Cannot load texture sfp_c303\data\window_nohq.paa The ship looks like a very promising prototype release. Subscribed.
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On game loading to main menu: no entry 'bin\config.bin/CfgAmmo/Sh_120mm_AMOS.model'. The game crashes if previewing an editor created mission with the player as driver of the Freedom ship. Upon loading the game using an empty Freedom ship, the following error is displayed: Cannot open object txt_lcs1\|cs1.p3d Following the above listed critical error the mission loads, but the ship does not. Mod was downloaded through playwithsix, so it should be fully up to date.