whatismoo
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Posts posted by whatismoo
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I'm not sure if you answered this, but do the aircraft have an arming menu, or are loadouts just limited to what is pre-set ingame?
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I'm not sure if this has been asked before, but are there plans for a loadout editor UI for aircraft, or if not is there a list of what munitions are on each variant of each aircraft? I fully understand if this isn't a priority, thanks for creating such a badass mod! I can't wait to see what you'll do next!
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Just some thoughts and questions, sorry if I'm being "that guy"
Firstly, with the AC-47 couldn't you make it as 3 seperate turrets to get the three tracer streams? It'd be clunky but it might work.
Then, with the level bombers like the A-6, how will aiming be accomplished? I'd hope we don't have to dive bomb in the A-6, considering its main selling point was that it was an all weather level bomber.
Other than that, I'm really impressed with how everything looks! You guys are doing amazing work and I'm really excited to see what comes of this all!
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hi fuller et alia. I was perusing through the 'empty' section of the editor and I found a variety of BLU-26/B clustermines, namely
"AP" "AT" "AV" "Gas" "INC" and "TM". I was wondering what these are used for, as I presumed that the GATOR was simply anti-armor and anti-personnel? -
Hi Fuller and gang.
I noticed in the missile box that there is the GBU-57, yet I can't seem to figure out how to arm the B-2 with it, or any conventional munitions for that matter. I hope I'm not just being inobservant, but would you guys be able to tell me how to use it?
Thank you
EDIT: Never mind, I just saw the other loadout options in the service menu. Turns out I am an inobservant person
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Everything you will be getting everything that i have advertisiedLike Christmas come early!
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Not to be thick or anything, but could I ask what we are getting on Thursday, in terms of content?
Thanks for all the hard work, everything looks damn good, by the way. I can't wait to see how it flies1
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So, I looked over the list, and I'm completely psyched for the various marks of Lee Enfield, especially the Delisle. Can I ask if the Delisle will have accurate sounds set up? Or is it too early to know?
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Not to ask a stupid question, but how do you use the 2p130?
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Hey guys, just stopping by to wish y'all a happy Christmas/Channukkah/Kwanzaa/New Year/Etc. You guys rock!
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I want to wish y'all a merry christmas/happy holidays/etc.
One question though, will the F-16 replicate the capabilities of the Block 50/52+ and/or Block 60, or will they be limited to the USAF's Block 50/52s?
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Hey Toadie, just wondering about what's coming along down the line in terms of packs/weapons, etc?
Thanks, and keep up the stellar work!
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not to be stupid, but where do I find the box or crate with the IED's in them?
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So, are the effects and all being applied to bullets, bombs, etc. in this mod also going to be applied to environmental effects, mainly lightning?
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Just checking now.
EDIT: Yes, every turret is working as expected.
So. I've been messing around in the other planes, and the B-1 has a service menu, but it shows the one from Peral's A-10, and it doesn't rearm the plane, insead giving an error about a missing 38 count GBU of some sort.
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Toadie, dude, love your mods man. Your AKs are a blast to use, and I've got more than a few loadouts with the G3 and the M14 ready to use when 5.56 NATO and 7.62 WARSAW don't do the job. I'm still getting a feel for your ARs, but for the most part, I'm liking 'em, even if the ineffectiveness of .300 AAC Blackout in CQC bewilders and confuses me a bit. Then again, it is ball ammo, so it'll only have so much effect on soft targets.My only complaint, though, is the lack of side-mounted rails for the AKs other than the AK12. I mean, AK12's pretty cool and all, but... Muh AKM and AK47 and all that. I think some of us would appreciate havin' a bit more variety to the optics and weapon mounts for the AKs, but then again, that could be just me and all my complaints invalid.
Anyway, lovin' what you've done so far, keep up the great work dude!
To quote the genius Ivan Chesnikov
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v0.3-CV-22 Osprey Added
-RQ-4A Global Hawk Added
-MQ-9 Reaper Added
-HH-60G Pavehawk Added
-USAF Special Operations added
-AC-130U Gun animations added
-USAF Weapons Pack Added
-AC-130U Script warping fixed
-KC135 Not rolling down runway due to BI update Fixed
-MC-130 Refueling Script Camera Shacking fixed
-Minor Adjustments made to previous aircraft
-BI Key changed
-Pilot Helmet and Vest UI pics updated
-Credits Updated
So... Not to ask the question that shall not be asked, nor to sound like a complete idiot, but what's with .3 being in the changelog? Has it been released somewhere and I've missed it? or are those just the planned changes?
Hope I'm not wasting your time! I really look forward to the BUFF and the Bone and B-2 getting a service menu. Keep fighting the good fight!
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Cool! if you need any help I have a copy of Modern Air combat (http://www.amazon.com/Modern-Air-Combat-0/dp/0517412659) which gives has info on damn near any gun, bomb, missile, rocket, nuke, droptank, etc. available for western aircraft, as well as the best guesses at those for soviet/eastern bloc ones. I could probably send you photos, if you need them.
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Just wondering, are you guys making an MM1 or JP233 for the tornado? What weapons do you have planned overall?
Thanks!
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Just for refrence here are some shots and videos of ~1-15kt tests
Upshot Knothole Grable (artillery fired gun-type, 15kt)
Operation Hardtack, includes some footage of the W-54, or 'Davy Crockett' device
Some footage of an exercise with real troops supported by LIVE nuclear weapons... for some reason
Hope this helps!
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So, I was wondering, what do you guys think of the PLCE yoke in terms of looks for webbing? I think that it looks like a nice combination between western style gear and the old Russian chest rigs. Dunno, just my two cents
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sorry if this has been asked before, but will this have something similar to John Spartan's service menu?
Thanks, and good luck! it's coming along great!
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the origional M1 and M1IP had the m-68 off the patton and were not as armoured as the M1a2 and A2TUSK are. It would be sensible for these to be in the hands of a US freindly nation
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Hi.
I was messing around in the editor and noticed that the Stopmer UGV is seen as occupied by the script, as you can see in this photo
http://steamcommunity.com/sharedfiles/filedetails/?id=234768608
Firewill Standalone Series Release Thread
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
How are you moving the camera view and flying without mouse movements moving the control surfaces?