Parrot4543
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Creating wrecks that dont explode
Parrot4543 replied to ziiip's topic in ARMA 3 - MISSION EDITING & SCRIPTING
True, just spawn T-72 etc, although... the strange part is if you look in the wrecks they added Hunters... but not the other "newer vehicles" -
Creating wrecks that dont explode
Parrot4543 replied to ziiip's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well.... it's in the units section... so I'd say... :/ CreateUnit ? Thats an assumption... I am still learning arma 3 scripting... Note: I wish Bohemia would release an Official Scripting PDF Book... Also the Wrecks in editor... are not the... wrecks that are created when a vehicle is destroyed... for example T-72 instead of a T-100 -
Creating wrecks that dont explode
Parrot4543 replied to ziiip's topic in ARMA 3 - MISSION EDITING & SCRIPTING
General Idea: CreateVehicle Get Position Of Vehicle -> getPos(Wreck_Name/Object Name) Create Smoke Effect From Cfg File On getPos point Then do whatever else you need to do -
1. Have any of you done or had any experience with creating custom made particles? 2. Is there anyway to tweak the exhaust of vehicles in arma 3 so that when a vehcile engine is shutdown there is still the "infra-red radiant" heat effect left? Because I know right now, that the engines once shutdown don't keep a radiant heat effect even though, helicopters have a thermal profile that is shown ingame under a TWS or a Nightstalker 3. Is it possible to disable lights on the map? Because I have tried using Switchlight on several objects after connecting them to "Game Logic" didn't work... 4. Any more effective way to create custom IED's other than using a "CreateVehicle" command 5. How to create custom notifications,Change their duration, and general text content? 6. How to create custom Misssion Modules so I can make my missions more modular? 7. Create Custom Camera Effects 8. Does anyone know how to activate this Config file / use it configfile >> "CfgVoiceMask" 9. Anyway to force the voice quality of clients depending on their distance from an object?
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Yes that is exactly what I wish to do and I want to "safely" erase the function without it breaking anything... Because I know that functions still exist in the memory... no matter what they are loaded and stay there... Clearing them would reduce server load correct?
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Is there a way to clear functions out the the servers resident memory without disrupting a mission? I did come across a BIS function that "halts a function" and returns an error message of your choice I am wondering if it "actually flushes the memory"?
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7zip plugin? will there be one?
Parrot4543 replied to Ranwer135's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I would love to see this made because 7zip has a really long running history something in the order of 15 years development and creating a simple file association plugin that knows the decompression algorithm / compression algorithm would be a robust way to open PBO's and compress them instead of writing installers that can potentially harbour dangerous material / content and being open-source you can easily update the plugin a small group of the community working on this would be more than enough. -
A word of warning this comes prepackaged with potential dangerous files(FilesFrog Updater and BetterInstaller) It prevented / locked a file that it downloaded called FLV_Player_Downloader and attempted to download trojans.