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Shadow_Rotor

Member
  • Content count

    240
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11 Good

About Shadow_Rotor

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Modding, Scripting, Arma
  • Occupation
    Healthcare cost-effectivenes research

Contact Methods

  • Steam url id
    mikemcmahon08
  1. Arma3 Videos

    See below for playlist showing my experience flying rotor wing with Task Force Goon. https://www.youtube.com/playlist?list=PLA8iAaqtsLhXnuYMOGU22SyblYAms3hiY
  2. Looking for: - Serious tactical gameplay - Mature players (18+ preferable) - Hardcore server difficulty settings (No 3rd person! Enemies don't automatically appear on map!) - Mission times in late EST (7PM or later) - Mission design taken seriously - 1990s-present US-based theme - PvP elements are a plus - Unit that needs/values rotor-wing aviation What I bring: - 2616 in-game hours - Roles: Rotor-wing pilot, JTAC, Rifleman, misc - Always willing to learn/improve - Experienced rotor-wing pilot (w/ TrackIR + Pedals) - Experience in unit leadership roles - Experience w/ scripting/modding/mission design
  3. Our website Founded in July 2014, FlashOps is an Arma 3 community for people who want serious, tactical and varied gameplay. Our goal is to play top-notch missions each and every week that deliver on both quality and performance. Full Spectrum Warriors: Because FlashOps does not emulate any specific military unit, members can expect to experience the full spectrum of gameplay that Arma 3. Whether it is playing as flying aircraft, doing historical scenarios or playing as OPFOR, nothing is off-limits. Who Plans Wins: In order to deliver on our promise on top-notch missions, we put a great deal of effort into mission design. Missions are planned weeks in advance and tested in a proper dedicated server environment for quality assurance. If you are interested in mission design, please let us know. Bleeding Edge: When it comes to multiplayer gaming, everything starts with the server. Poor server performance has been the downfall of many well-designed missions. At FlashOps, we take server performance seriously. We don't rent pre-packaged gaming servers – we run our own high performance server capable of running several Arma instances concurrently! Community: While we are an Arma 3 community, we play a number of other games on the side including Wargame; Red Dragon, Company of Heroes (Operation Market Garden mod), CS: GO, and many others. Members are encouraged to encouraged to take advantage of our partnership with the UnknownPlus community and to explore the wide variety of games being played. Upcoming Events: Description: It has been three months since 1st Battalion 1st Marines secured the city of Zargabad. During this time, insurgent activity in the city has been virtually nonexistent. However, this is only the calm before the storm – and when it rains, it pours. Mission Type: Counterinsurgency Mission Time/Date: 1:00 PM - 4:00 PM ET August 23, 2014 Recommended Player Count: 6-12
  4. Boring Ragdoll System (1.24)

    I'm fine with bodies flying in cases of large explosions, but dropping almost straight to ground is exactly what they should do when shot. It just shouldn't be so ... consistent.
  5. Hi Shay/Spirit. I've been having trouble with getting a unit pack to show up in MCC's Zeus. The addon is definitely configured to zeus. When not using MCC, I can add it to zeus using the module. However, the script command addcuratoraddons doesn't appear to work. Since MCC already handles the zeus modules, this leaves me apparently unable to get the units into Zeus+MCC. Any ideas?
  6. Check if you are running the "superflash" mod that adds flashbangs. That has caused such problems for me in the past.
  7. Great to see, exciting stuff!
  8. The Username Change/Merge Thread

    Please change name to Shadow_FO .
  9. Perhaps this should be explored further. LEA is able to have an external application alter the in-game functioning of the mod without a restart. The LEA application allows players to create loadouts, save them, then immediately access them in the middle of a game. Though, clearly, this is more complicated in the case of TPW mods due to the shear number of things and complexity of what it is doing (as opposed to simply adding items to inventory).
  10. RWCO: Rotor Wing Combat Overhaul

    It is an uphill battle. I love Arma/Bohemia, but they do not always make it easy!
  11. RWCO: Rotor Wing Combat Overhaul

    Well, I've rewritten everything for next version based on Nodunit/Franze Apache, but I'm currently in the hell that is sorting out multiplayer locality issues. Can't work that way because otherwise it will be referencing objects that don't exist and it will throw errors.
  12. @TPW Interesting stuff with the new system for FALL. A quick side question on this: does the change affect the MP-friendliness of FALL?
  13. If you are using the mission version of MCC, only the server needs it (because the map is automatically downloaded by all players). If you are using the mod version of MCC, everyone should be running it otherwise there will be unexpected results. Some things may still work (e.g. commands run on server or mcc-equipped clients that are global in effect), but there are no guarantees.
  14. AN/PNC-212 : Simple Military GPS Receiver

    Items are not objects, they do not have a namespace. This problem has been solved, but it's an ugly solution. I believe TFAR/ACRE both handle this by having a ton of numbered duplicate items so each radio is unique and uses the classname to keep track of which radios have which settings.
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