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syncie

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Everything posted by syncie

  1. Nice one...thanks for porting! quick noticed; while firing as pilot in the AH1Z Cobra i get this message: no entry 'config.bin/cfgcloudlets.25mmsparks'. message only at first shot. My side problem (other mod perhaps) or more players have this issue?
  2. syncie

    NLMARSOF V2.185

    NH-90 removed, tracked vehicles removed....i don't mean it wrong but version 2.0 is uniform only? I like to have some vehicles that belongs to a "countrymod". I prefer flying in the NH90 instead of the vanilla Mohawk. Maybe it's possible to bring the NH90 as a seperate heli addon so you can choose? Nevertheless..i still like the addon :-)
  3. syncie

    C-130J Port Release

    Very nice. Just some notes...Tested it with one player. If I walk in via the cargo entrance en choose ride in the back..i sit in the coopilot position (in both planes). If i choose "to passenger seat" (while in pilot pos.) i also go to the copilot position. I had no option (menu) to get the gear up in the transport version. The cargo version is/was no problem. If i eject the plane while in copilot postion i die. Plane (only tested the transportversion) doesn't keep altitude. It starts flying at 2100 but as soon the mission start it goes to sealevel ..even with crashes. It also doesn't follow waypoints..it goes his own route? Or maybe i miss something/doing something wrong?..i'm just checking out basic stuff.. i think?
  4. Sorry ...nevertheless i like your script ...can't imagine to play arma without it ;-) Only don't put out your cargo while hoovering.. the parachute of the dropped ammocrate deployed in our Mohawk and we were on the ground in notime ;-)
  5. Very nice. ---------------- I put info that doesn't belong here. I removed it to keep the topic as clean as possible. Sorry about that.
  6. Well that answer is a bit too cryptic for me...sorry. You mean the arma3.cfg file in that map? In that file the addons also appear but that file is clean, without the addons if i compare it to my backup arma3.cfg file..that one contains the addons i played.
  7. It works fine I only get this message in the example mission : no entry 'c:\users\etc...etc...\description.ext/ALTITUDE_SELECT/controls/Atmselectkeys.comboscrollbar'
  8. Nice but I found it sad that the vehicles/soldiers, etc are named in German Language. I don't think everybody knows that Hubschrauber=helicopter. Or is it ment to be for German players only? in that case i shut up / Ich halte meine Klappe:-)
  9. pff you are fast..does photoshop work faster on the otherside of the globe? :-) But if it goes that fast maybe a set of coastguardchoppers is nice :-) The mohawk and orca in these colors: or the mohawk in us coastguardcolours: sorry a bit too enthusiastic :-)
  10. They look nice but also looking strange because they are armed choppers... used by newsreporters?? or is one of my other addons making them armed because if i look at the above image i don't see guns attached to heli's???
  11. syncie

    NLMARSOF V2.185

    @Redphoenix YES! Well at least i like it :-)
  12. Kamp Holland Template Version 1.3 The Dutch Lions in Kamp Holland. You need the MARSOF ADDON V1.3 for this template. You can download it here: http://www.armaholic.com/page.php?id=23599 In the previous release i also added a addon-free version of this template but due to timelimit i skipped it in this release. So if you want to use this template please download the MARSOF addon. What's new in the template? - Created an intro with sound...just showing how it works :-) - Build an Armoury where you can get access to the VAS system. I was inspirite by Tonic's template. Thx. - add some new stuff from the MARSOF template (ofcourse you can do that yourself if you want, it's a template). - Simple Vehicle Respawn Script by Tophe - add the Fastrope to the NH90 Heli (script by [sTELS]Zealot) I have added the NH90 to it. - add the advanced actions to MH-9 Hummingbird (script by TittErS) - add smoke action to MH-9 Hummingbird - add BIS Ambient moves to soldiers in the compound. - add some extra ambient stuff (pimped the compound) Template in rar format: download here. ////////////////////////////////////////// I made Kamp Holland for a mission i am building. I thought maybe it's nice to share for other mission creators/builders. From this base you can maybe build your own missions. It's compound build around a airstrip on Altis, so the start is not from the main airfield. It has no heavy armor but ofcourse you can place your own vehicles/units if you like. You need the Dutch Marsof Units Addon (Maritime Special Operations Forces) (credits jw). You can download it here It has R/R/R servicepoints where you can Repair, Refuel and Rarm. (credits Xeno). Template in rar format: download here. Any suggestions or comments please let me know.
  13. Thanks all, bit of late reply..sorry for that. try to do better in the future. The airstrip is the vanilla strip in the altis map...i'm afraid i can't do much about it. We need mv22 and chinooks instead :-) The medbuildings are coming from the addon: @cjtf101editor
  14. Great addon! Just some thought (bugs?). While having a quick look on the heli's: Below is just happening to me? (CH147) and why isn't there a "mines" sign in the modelname? CH-147 instead of CH147 I can open a door that doesn't exist on the model? No screenshot of it (ambulace CH-146): But i can open an auxilery door on the heli from the outside but i cannot close it from the outside. I can however close it from the inside. Not sure about this one; When i enter the heli on the left side (in the back) I leave on the right side, why is that? When i press I for my inventory as a medic i hot this one: The truck: When entering the HLVW i have to stay at the cabin to enter the back but i don't get in the back..i'm sitting on the passenger seat next to the driver? Is sitting in the back possible? While pressing inventory on the HLVW there's a message: mnvg_ca.paa.paa not found. I assume the there's .paa to much :-) (probably same problem as with the medic, above message). But again, love it..keep on going!
  15. Kamp Holland UPDATE to version 1.1 Changelog: I have added compound ambience lights The airfield has runwaylights, for nightly missions. Removed the option to control the cargodoor from the NH-90 helicopter (it was working only on dedicated server) Added the Patria AMV vehicle from the updated MARSOF Addon (version1.1). Added a non addon version of the template, it has also the runwaylights and no need for the MARSOF addon. Updated version can be downloaded here; @igu4na (sorry for the late reply) Awesome thank you, nice place for a base. one question I can't move the truck (parked inside the building) Yes thats correct. I locked the vehicle. You can unlock it yourself in the editor if you want, click on the vehicle and change vehicle lock. I just added it for some ambience :-)
  16. Great script! One question and maybe i overlook something (or i don't know yet how to do it); Is it possible to get the init also (in)to the respawned choppers?
  17. aahh...ok I got it, i did not know there was another version except the latest 'normal' release of arma 3....a devbranch version.....so with all the stuff/extra's for arma3 going around we also have to be aware if it's suitable for the normal gameversion or not...arrgh...but ok i will watch my six. You did not know about a devbranch version???? laying under a rock?..no, just playing Arma for around 6 weeks now and for the first time in my life :-)
  18. I have no addon/mods active except this one. Removed all other mods from the arma3 map and this is the only mod with a problem. Yes I have the lastest arma3 version running....1.06.something
  19. I already posted it on armaholic website but maybe it fits more here: Arma keeps giving messages: No entry config.bin/cfgvehicles/I_helilight_03_unarmed_f.scope ,well maybe i misspelled it somewhere but i think you got the picture :-) And there's no heli with the name AH-11 Wildcat, in stead i have 2 ah-99 blackfoots in the list, looking like twins ;-) But....keep on going.
  20. syncie

    A3ST - ArmA 3 Server Tools

    Just tried the A3ST hostingtool but i haven't got it working yet..keeps saying: Server creation failed :0, cannot start host on port 0. I did not had a port given in the field ArmA startup argument but it doesn't matter which port i place there in the -port=2302 for example. Any suggestions are welcome :-)
  21. Is it possible to disable the "intro" screen of the INS Revivescript? With introscreen i mean the sitrep screen where you see the Island/Mission from above and have to press space to join the mission? I made an intro to my mission and players won't see it if they aren't pressing space. or...did i miss a setting?
  22. Thanks, solved it. I will remove/disable the UAV briefing in the sqf file(s).
  23. @Karma, Great, things work now! That was the positive news. The 'bad' news is that your include points to your development map and that one doesn't exist. #include "karma_roadblock_dev\karma_roadblock_start.sqf" I removed the _dev and that fixed the crash to my desktop. Keep on going!
  24. Thanks for the input Karma. I have add the parameter -showscripterrors but did not recieve any errors. I took a look at the steps again, 1. Extract the karma_roadblock folder and then copy the karma_roadblock folder into your mission folder i.e \MyDocuments\Arma 3-Other Profiles\YourProfileName\missions\YourMissionName. The folder i placed the karma_roadblock in = C:\Users\Syncie\Documents\Arma 3\missions\test.Altis so i got C:\Users\Marcus\Documents\Arma 3\missions\test.Altis\karma_roadblock with the 5 sqf files and the readme. in the test.altis map is the init.sqf in with the 2 lines of code. I placed two markers (roadbloack_1 & roadblock_2) on the road and preview...empty road..no errors. confused :-(
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