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alexsegen

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Posts posted by alexsegen


  1. On 20/1/2017 at 8:47 AM, reaper lok said:

    Since this last update I am getting massive game stutter when using the auto generated tasking system.  As each task or sub-task (part of a three part task) gets completed I am experiencing what feels like a game pause or a massive dysnc for about 3-5 seconds.

     

    Anyone else?

     

     

    Speaking about tasks and sub-tasks, I don't know if it is just me but I can't finish any of them. I mean, I do what the task says but it won't finish. If the task says I need to kill the HVT, I kill him, but the task remains active.


  2. Just now, theopolus said:

     

    heya, had a brief chat with Hazey about a month ago. he suggested that a work-around with the de-sync issue our group was experiencing was to disable the parameter to have enemy drop intel. 

     

    basically, you play the mission with just the intel that the scripts spawn in town and forego the AI drop thing entirely. we haven't tried it yet but that would be a start. 

     

    Theopolus AKA JESTER at Battleboys ArmA.

     

    Hi man, cool tip. I think I'm gonna try that. Thanks!


  3. Hello, does anybody know if this mission scripts are still working fine? I mean, I know I have to replace the Alive Modules but I would like to know if the Cache/Intel system is still working. Is anyone using this mission these days?

     

    Also, I would like to know if there is some kind of debugger so I can confirm that myself.

     

    Thanks!

     

     

    --------------------

    EDIT: Don't mind me. I just read last comments. This mission needs to be reworked again. I will keep an eye on the updates. :)


  4. That aside, i did have a question about the respawn system.  I know there's ways to script markers to move around based on triggers, but seems a bit tedious with my knowledge.  Would it be possible to make a feature request to allow controlled/occupied areas to be a respawn location?  So as objectives are captured on the fly, the respawn because available?  Or can anyone point me to any known scripts and/or modules that might work this way?

    There are lots of scripts about that. This is my fav http://www.armaholic.com/page.php?id=28482

    • Like 1

  5. @arkhir

    The compat pbos were more of an example, the RHS one wasn't updated in months and the other ones are now mostly included in other mods.

     

    @alexsegen

    Your mod need to be XEH compatible, this can be achieved pretty easily, check the three links below:

    https://github.com/CBATeam/CBA_A3/wiki/XEH-adapter-guide

    https://github.com/CBATeam/CBA_A3/wiki/Opportunistic-XEH-guide

    https://github.com/CBATeam/CBA_A3/wiki/Native-XEH-guide

    Yo, thanks, luv you. Will check this out.

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