alexsegen
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Posts posted by alexsegen
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On 20/1/2017 at 8:47 AM, reaper lok said:Since this last update I am getting massive game stutter when using the auto generated tasking system. As each task or sub-task (part of a three part task) gets completed I am experiencing what feels like a game pause or a massive dysnc for about 3-5 seconds.
Anyone else?
Speaking about tasks and sub-tasks, I don't know if it is just me but I can't finish any of them. I mean, I do what the task says but it won't finish. If the task says I need to kill the HVT, I kill him, but the task remains active.
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Just now, theopolus said:heya, had a brief chat with Hazey about a month ago. he suggested that a work-around with the de-sync issue our group was experiencing was to disable the parameter to have enemy drop intel.
basically, you play the mission with just the intel that the scripts spawn in town and forego the AI drop thing entirely. we haven't tried it yet but that would be a start.
Theopolus AKA JESTER at Battleboys ArmA.
Hi man, cool tip. I think I'm gonna try that. Thanks!
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Hello, does anybody know if this mission scripts are still working fine? I mean, I know I have to replace the Alive Modules but I would like to know if the Cache/Intel system is still working. Is anyone using this mission these days?
Also, I would like to know if there is some kind of debugger so I can confirm that myself.
Thanks!
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EDIT: Don't mind me. I just read last comments. This mission needs to be reworked again. I will keep an eye on the updates. :)
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Tested it, and I like it. Will follow your work.
Buen trabajo!
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Sorry for the delay guys... you are good to go. Hazey messaged me a while back when Maquez was looking to edit his mission:
I miss Hazey, I hope he is ok. Send him some kisses and hugs.. #Nohomo
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Pretty sure Hazey agreed to lift the license which is why Savage (ALiVE contributor) linked to Maquez's insurgency missions. I'll see if I can get clarification on that. BRB.
Exactly.. there are already a bunch of maquez's insurgency missions here in BIS Forum.
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Sounds great.. Gonna try it tonight. Thanks!
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I'm still polishing it.. Then i will release it through BIS Forums and Armaholic too. Also I want to add an Ultra Nationalist faction at least to fight them in Chernarus. :D
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Hello, If you want, you could use my mod :P it's very simple but works well atm. Check my signature.
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intel setPos (officer modelToWorld [1,-1,0]); //intel is the name of your document object, officer the name of the dead unit, intel will spawn one meter behind and one meter to the left(if I am not mistaking)
how do you add custom information to this spawned intel?
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Hello guys,
Lets say I want to create a mission where an enemy army tries to invade my Airbase, and to stop the AI Commander Module, all I need to do is kill this X unit (where X = placed soldier unit).
The AI Commander Module will change its objetive from Invasion to Ocupy or just stop sending people to my airbase.
Can this be done?
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Hello there, I have one question:at this moment, is there any way to avoid roadblocks, IEDs Factories, Recruitment HQ and Weapon Depots spawning inside black listed TAORs?
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Sir, you are very kind. I'm gonna do that soon. Thanks!
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Hello, nice mission. I've been having a blast trying this alone. I have added my own assets to play against my faction and ported this mission to Takistan. I saw I have to create the new locations again.
I have to question so far:
1. Is it dedicated server compatible?
2. How do I desactivate the random place start? I want to set a FOB with all my vehicles and stuff.
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duuuuuuuuuuuuuuuuuuuuuuuuuude, this looks cool. I'm gonna try it tonight.
XOXO
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Hello,
I want to save my dedicated MP mission progress with ALiVE features. I could connect to War Room and everything looks fine. I just want to know, for christ sake, how to load my saved mission progress? I logged in as admin, then selected Save & Exit in my mission.
Then I turned off my server. What's the next step to load everything again?
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I'm so hyped about this right now. I wish my day goes faster so I can get home and try this. This looks awesome!
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Does anyone know if Bornholm is indexed now btw?
It was not working last time I tried, which was in may or something I think.
Last time I tried I waited 10 years and never loaded my mission.
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is this project diededed?
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I filled my unit pool with third party addon class names, then I activated the "custom content" in briefing screen. But DCG keep spawing different units. What do?
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Welcome back you bastard. Can't wait to test your updates.
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That aside, i did have a question about the respawn system. I know there's ways to script markers to move around based on triggers, but seems a bit tedious with my knowledge. Would it be possible to make a feature request to allow controlled/occupied areas to be a respawn location? So as objectives are captured on the fly, the respawn because available? Or can anyone point me to any known scripts and/or modules that might work this way?
There are lots of scripts about that. This is my fav http://www.armaholic.com/page.php?id=28482
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@arkhir
The compat pbos were more of an example, the RHS one wasn't updated in months and the other ones are now mostly included in other mods.
@alexsegen
Your mod need to be XEH compatible, this can be achieved pretty easily, check the three links below:
https://github.com/CBATeam/CBA_A3/wiki/XEH-adapter-guide
https://github.com/CBATeam/CBA_A3/wiki/Opportunistic-XEH-guide
Yo, thanks, luv you. Will check this out.
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Yup, I'm not complaining either. In fact when I complete the objetives and they remain active, all I do is delete those task