alexsegen
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Everything posted by alexsegen
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[MELB] Mission Enhanced Little Bird
alexsegen replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can you please upload your mod to other website? Armaholic/withSix download speed s*cks so badly. -
Oh, now I feel bad for my last comment. I hope you can get well very soon. If you dind't update your mission I volunteer to make it for you. Srsly. Please, focus on getting well soon!
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
alexsegen replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello guys, stupid question here: Is there any way to restrict access (only for admins maybe?) without placing any module? (I want to avoid dependencies) Thanks! -
Oh, I get it. I think your information has cleared my mind. Thanks both of you!
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Hello EricJ, I just wanted to thank you for your work. I've been writing some training manual because I want to set up a JTAC Team in my community. Your guide has been very, very usefull for me.. Also there is something I wanted to know and I can't find enough information. How many men are in a JTAC team? And exactly what rol has each one of them? I know it's not the place to ask but I thought you could provide me some link :P Thank you again!
- 5357 replies
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- guns
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ALiVE - Advanced Light Infantry Virtual Environment
alexsegen replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, you can desactivate Advanced Markers. But I don't remember which module is it. -
Great news, can't wait to try it.
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ALiVE - Advanced Light Infantry Virtual Environment
alexsegen replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you guys, all I have to do is increase Civ Module to 800 and now seems to be working good so far. It's weird because I've always set 400 but meh.. About Static Guns in Block Roads, they are working well too. Thank you again and excuses for troubles. Cheers! -
ALiVE - Advanced Light Infantry Virtual Environment
alexsegen replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sir, I've been setting it between 15 and 30 as always. Mil module is 200, Civ Module is 400. TAOR is half Takistan. -
ALiVE - Advanced Light Infantry Virtual Environment
alexsegen replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, I'm not using that feature. I've placed database module but I have not configured it yet. I will try again with vanilla units and only alive + cba :) will give feedback as soon as i can. tho I have to say I got another big problem, lately Alive is spawning few AI and I don't know why.( I've been using alive since the beginning so I know what I'm doing) But I can't detect what's happening. I have increased spawning groups in Virtual Module, also spawning groups in Mil and Civ placement modules. But all I find are ghost towns and few AI in some points. This is my mission, can you pleeeeeeeeeease check it out? Req mods are @ALive, @CBA, @RHS escalation, @ACE, @TaskForceRadio, @AllInArmaTerrainPack. Thanks in advance! PS: I woudn't ask for you to check it if I wasn't desperate :P -
Insurgency 3 [WIP] Alpha testing phase - sign up!
alexsegen replied to Jastreb's topic in ARMA 3 - USER MISSIONS
Old school Inusrgency player here. Can't wait to try this in Kunduz. I wish you the best!- 39 replies
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- insurgency
- ace3
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ALiVE - Advanced Light Infantry Virtual Environment
alexsegen replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've detected this issue with Leights Opfor. Haven't tried with a different faction/mod yet. I have to say I've been using ARS_AI but I don't know if it could change that particular behaviour. -
ALiVE - Advanced Light Infantry Virtual Environment
alexsegen replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, is it known that Static Guns and Vehicles placed in Road Block are spawing without crew? Static guns and vehicles are spawning empty. Anyone experiencing the same? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alexsegen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As far as I know, this mod is designed mainly for Multiplayer. Of course, I may be wrong. -
Hello, you can find newer versions of this mission on Alive website or downloading lastest alive version.
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Virtual Aresenal MP Saving/Loading
alexsegen replied to Kolmain's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It happens to me when I save a loadout, then I restart the game and some mod/addon is missing from the previous session. -
LMAO it's funny because I'm fat.. I mean, lazy.. Now nobody has to hold my beer. Good job!!
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ALiVE - Advanced Light Infantry Virtual Environment
alexsegen replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello guys, Somethinh weird is happening with ALiVE spawned IEDs. They are exploding as I get close to them, so they can't be desactivated. I got close in slow prone position but they always detonate. We are using @ACE @CBA (RC6) @RHS @ALIVE -
How about a Script version? :D
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alexsegen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can confirm this. And this. Thanks for the great update! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alexsegen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update, I hope we can see the repair vehicles option, it's really needed. Thanks for your hard work! -
Will you write down some features and mission briefing in the future to see what is it about?
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Oh boy, another telenovela chapter. Hey Leights, thanks for the hotfix. I will wait until all groups appear in Zeus. We use them A LOT. Again, thanks for your work!
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Please, check this! Please, no more dependencies. XOXO
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As I said in another thread, we (my team) have been using CBA RC6 because it has not problem with newest ACE3. Also we haven't updated Leights yet. We are still in version 0.8.1. Everything is golden as you said. ACE and ALive Interaction menues works well. We will keep it that way for now.