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alexsegen

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Everything posted by alexsegen

  1. can you please upload your mod to other website? Armaholic/withSix download speed s*cks so badly.
  2. alexsegen

    Insurgency | ALiVE - Official Release

    Oh, now I feel bad for my last comment. I hope you can get well very soon. If you dind't update your mission I volunteer to make it for you. Srsly. Please, focus on getting well soon!
  3. Hello guys, stupid question here: Is there any way to restrict access (only for admins maybe?) without placing any module? (I want to avoid dependencies) Thanks!
  4. alexsegen

    EricJ Release thread

    Oh, I get it. I think your information has cleared my mind. Thanks both of you!
  5. alexsegen

    EricJ Release thread

    Hello EricJ, I just wanted to thank you for your work. I've been writing some training manual because I want to set up a JTAC Team in my community. Your guide has been very, very usefull for me.. Also there is something I wanted to know and I can't find enough information. How many men are in a JTAC team? And exactly what rol has each one of them? I know it's not the place to ask but I thought you could provide me some link :P Thank you again!
  6. Hello, you can desactivate Advanced Markers. But I don't remember which module is it.
  7. alexsegen

    [COOP] Dynamic Combat Generator

    Great news, can't wait to try it.
  8. Thank you guys, all I have to do is increase Civ Module to 800 and now seems to be working good so far. It's weird because I've always set 400 but meh.. About Static Guns in Block Roads, they are working well too. Thank you again and excuses for troubles. Cheers!
  9. Sir, I've been setting it between 15 and 30 as always. Mil module is 200, Civ Module is 400. TAOR is half Takistan.
  10. Nope, I'm not using that feature. I've placed database module but I have not configured it yet. I will try again with vanilla units and only alive + cba :) will give feedback as soon as i can. tho I have to say I got another big problem, lately Alive is spawning few AI and I don't know why.( I've been using alive since the beginning so I know what I'm doing) But I can't detect what's happening. I have increased spawning groups in Virtual Module, also spawning groups in Mil and Civ placement modules. But all I find are ghost towns and few AI in some points. This is my mission, can you pleeeeeeeeeease check it out? Req mods are @ALive, @CBA, @RHS escalation, @ACE, @TaskForceRadio, @AllInArmaTerrainPack. Thanks in advance! PS: I woudn't ask for you to check it if I wasn't desperate :P
  11. Old school Inusrgency player here. Can't wait to try this in Kunduz. I wish you the best!
  12. I've detected this issue with Leights Opfor. Haven't tried with a different faction/mod yet. I have to say I've been using ARS_AI but I don't know if it could change that particular behaviour.
  13. Hello, is it known that Static Guns and Vehicles placed in Road Block are spawing without crew? Static guns and vehicles are spawning empty. Anyone experiencing the same?
  14. As far as I know, this mod is designed mainly for Multiplayer. Of course, I may be wrong.
  15. alexsegen

    Insurgency | ALiVE - Official Release

    Hello, you can find newer versions of this mission on Alive website or downloading lastest alive version.
  16. It happens to me when I save a loadout, then I restart the game and some mod/addon is missing from the previous session.
  17. alexsegen

    Cyprus Autorun

    LMAO it's funny because I'm fat.. I mean, lazy.. Now nobody has to hold my beer. Good job!!
  18. Hello guys, Somethinh weird is happening with ALiVE spawned IEDs. They are exploding as I get close to them, so they can't be desactivated. I got close in slow prone position but they always detonate. We are using @ACE @CBA (RC6) @RHS @ALIVE
  19. alexsegen

    BackpackOnChest

    How about a Script version? :D
  20. I can confirm this. And this. Thanks for the great update!
  21. Great update, I hope we can see the repair vehicles option, it's really needed. Thanks for your hard work!
  22. alexsegen

    ECHO 3 - ACE3 Coop Mission Pack

    Will you write down some features and mission briefing in the future to see what is it about?
  23. alexsegen

    Leights OPFOR Pack

    Oh boy, another telenovela chapter. Hey Leights, thanks for the hotfix. I will wait until all groups appear in Zeus. We use them A LOT. Again, thanks for your work!
  24. alexsegen

    Leights OPFOR Pack

    Please, check this! Please, no more dependencies. XOXO
  25. alexsegen

    Leights OPFOR Pack

    As I said in another thread, we (my team) have been using CBA RC6 because it has not problem with newest ACE3. Also we haven't updated Leights yet. We are still in version 0.8.1. Everything is golden as you said. ACE and ALive Interaction menues works well. We will keep it that way for now.
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