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alexsegen

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Everything posted by alexsegen

  1. alexsegen

    Help with randomized gear?

    Yes, that's is what need! Any help will be apreciated.
  2. any download mirror? I can't access your website. It keeps loading forever.
  3. alexsegen

    Round Glasses (A2 Port+)

    Hello, I'm making a new faction for internal use in my community. How can I add your glasses to my soldiers if your mod has been activated? This is an example that shows how I'm doing right now class aif_usml_ins_mg : I_G_Soldier_AR_F { scope =2; side = 2; modelSides[] = {0, 3}; faction = rhs_faction_aif; vehicleClass = aif_vehclass_men; author = "$STR_A3_Bohemia_Interactive"; uniformClass = "aif_OG_Guerilla2_1"; displayName = "Ametrallador"; identityTypes[] = {"LanguagePER_F", "Head_TK", "G_IRAN_default", "NoGlasses"}; allowedHeadgear[] = {"H_Shemag_olive","H_ShemagOpen_tan"}; genericNames = "TakistaniMen"; linkedItems[] = {"H_Shemag_khk","V_Chestrig_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_Shemag_khk","V_Chestrig_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"rhs_weap_pkm","Throw","Put"}; respawnWeapons[] = {"rhs_weap_pkm","Throw","Put"}; magazines[] = {"rhs_mag_rgd5","rhs_mag_rgd5","rhs_100Rnd_762x54mmR_green","rhs_100Rnd_762x54mmR_green",}; respawnMagazines[] = {"rhs_100Rnd_762x54mmR_green","rhs_100Rnd_762x54mmR_green","rhs_mag_rgd5","rhs_mag_rgd5"}; backpack = "rhs_sidorMG"; };
  4. alexsegen

    Kunduz, Afghanistan [10km] v1.20

    yo yo yo yo, great map, we've been having a blast there. Nice insurgency missions. I would like to ask if you have removed the dust made by the vehicles. I've been using RHS humvees and trucks and there is no dust when I'm rolling my ride yo
  5. alexsegen

    [COOP] Dynamic Combat Generator

    Yo yo yo, I have some questions: 1. how do I retrieve Intel from the Officer? Killing him? Searching his body? 2.How do I recognice the correct officer? 3. Why I can't change insignias and faces in your mission? 4. Is it normal that my fps drop like hell when I'm flying my choppa? 5. Why is your mission so awesome? Thank you!
  6. Yo, i'ts not working on MP (dedicated), the AddAction to detonate explosive doesn't work. I can see the option in the command menu but it didn't do anything.
  7. So I'm trying to make a generic faction for internal use and I want my soldiers to use this Beard mod (if activated) so they can look more middle eastern :) This is what I got for the momment class aif_ins_me_rifleman : I_G_Soldier_F { scope =2; side = 0; modelSides[] = {0, 3}; faction = rhs_faction_aif; vehicleClass = aif_vehclass_men; author = "$STR_A3_Bohemia_Interactive"; uniformClass = "aif_OG_Guerilla1_1"; identityTypes[] = {"LanguagePER_F", "Head_TK", "G_IRAN_default", "NoGlasses"}; allowedHeadgear[] = {"H_Shemag_olive","H_ShemagOpen_tan", "H_ShemagOpen_khk"}; genericNames = "TakistaniMen"; linkedItems[] = {"H_Shemag_khk","V_Chestrig_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_Shemag_khk","V_Chestrig_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"rhs_weap_akm","Throw","Put"}; respawnWeapons[] = {"rhs_weap_akm","Throw","Put"}; magazines[] = {"rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm","rhs_mag_rgd5","rhs_mag_rgd5"}; respawnMagazines[] = {"rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm","rhs_mag_rgd5","rhs_mag_rgd5"}; }; Some beard class names are: SFG_Tac_BeardD, SFG_Tac_BeardB, SFG_Tac_BeardG. How can I do that? Thanks in advance!
  8. alexsegen

    [COOP] Dynamic Combat Generator

    Thank you sensei, i ported your mission to kunduz and i'm really happy with the results. This week I'm gonna try it with my community. Keep up the good work! EDIT: Ohh there is something wrong. I have manualy placed units (vehicles) at the FOB but they are deleted. I guess you have set some cleaning script. Can you tell me how to disable it?
  9. alexsegen

    [COOP] Dynamic Combat Generator

    Besides your points. I just wanted to add that there are problems with the placed objects when I activate alive. THere is someting related to the "enable simulation true/false;" thing. Objects falls from the table (for example). Do you know how to solve that? I knoooooooow it's alive related and that's not part of your mission. But maybe you could give me a hint :P
  10. duuuuuuuuuuude, i like your script... but your nickname woooooohooooooo :cool: Gonna try this tonight. Good job!
  11. Yo thanks for this amazing feature. We've been using ACE3 but the repair option isn't working atm. Does it repair broken wheels too?
  12. alexsegen

    [COOP] Dynamic Combat Generator

    Hey man, I had a blast with your mission last night. I just have a question. Is it Alive compatible? I mean, if I add Alive to give it more features, will I have some kind of problem with your scripts?
  13. alexsegen

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    there you go m8 https://www.dropbox.com/s/r6i0r6qk6ep6rhy/co%4032-alive-takistan-natofor-v2-3-hotfix.7z?dl=0
  14. Is it dedicated server compatible?
  15. alexsegen

    RHS Escalation (AFRF and USAF)

    Oh, I see. I will wait for next ACE update then. Thank you so much.
  16. alexsegen

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    Thank you, amigo. I'll be waiting for your new release :)
  17. alexsegen

    RHS Escalation (AFRF and USAF)

    Hello, while flying our A-10's we can't lock on our LGB to the Laser Designator. Is there any feature that has changed that function?
  18. Yup, that's happening to me too. My character is thrown straight up out of the vehicle. Then I become conscious BUT that weird position starts to bother again.
  19. So everytime I'm inside a vehicle that is destroyed. I automatically get out (and survive) but I'm stuck in this position. Can't aim and can't get back in to the original position unless I respawn. Does anyone know if it's ACE related? Maybe we need "fix head bug" like in Arma 2? http://images.akamai.steamusercontent.com/ugc/447330523717913708/55A5B8AB9B663385CC68301ACB4A5D87BB50B70E/ http://images.akamai.steamusercontent.com/ugc/447330523717914154/805E2717626FDBA6F0AD111C5BCFF98A56CB4477/
  20. alexsegen

    [A3][COOP-32] ALiVE TAKISTAN NATOFOR

    I'm kind of lost here with all those improductive comments. I just want to know if this mission is ACE3 compatible o not. Somebody can confirm this? We (my team) play MilSim and ACE is really important to us. Thank you.! EDIT: Link on the first post take me to Armaholic but the download is Antonio's version. Not yours (?) I don't understand. That version isn't compatible with ACE. It stops working after you dead first time.
  21. Hello, two things: 1. Would be cool if you add mission requirements 2. Is your version ACE compatible? (M4tial version isn't) Thanks!
  22. alexsegen

    SFP: Wamako Standalone

    I love this screenshot Of course I'm gonna try your map. Contratz!
  23. wow, i didn't know that. Will try it soon. Thank you!
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