alexsegen
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Everything posted by alexsegen
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Help with randomized gear?
alexsegen replied to alexsegen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes, that's is what need! Any help will be apreciated. -
Real Light - ReShade Preset by Solano
alexsegen replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks yo! -
Real Light - ReShade Preset by Solano
alexsegen replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any download mirror? I can't access your website. It keeps loading forever. -
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Hello, I'm making a new faction for internal use in my community. How can I add your glasses to my soldiers if your mod has been activated? This is an example that shows how I'm doing right now class aif_usml_ins_mg : I_G_Soldier_AR_F { scope =2; side = 2; modelSides[] = {0, 3}; faction = rhs_faction_aif; vehicleClass = aif_vehclass_men; author = "$STR_A3_Bohemia_Interactive"; uniformClass = "aif_OG_Guerilla2_1"; displayName = "Ametrallador"; identityTypes[] = {"LanguagePER_F", "Head_TK", "G_IRAN_default", "NoGlasses"}; allowedHeadgear[] = {"H_Shemag_olive","H_ShemagOpen_tan"}; genericNames = "TakistaniMen"; linkedItems[] = {"H_Shemag_khk","V_Chestrig_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_Shemag_khk","V_Chestrig_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"rhs_weap_pkm","Throw","Put"}; respawnWeapons[] = {"rhs_weap_pkm","Throw","Put"}; magazines[] = {"rhs_mag_rgd5","rhs_mag_rgd5","rhs_100Rnd_762x54mmR_green","rhs_100Rnd_762x54mmR_green",}; respawnMagazines[] = {"rhs_100Rnd_762x54mmR_green","rhs_100Rnd_762x54mmR_green","rhs_mag_rgd5","rhs_mag_rgd5"}; backpack = "rhs_sidorMG"; };
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Kunduz, Afghanistan [10km] v1.20
alexsegen replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yo yo yo yo, great map, we've been having a blast there. Nice insurgency missions. I would like to ask if you have removed the dust made by the vehicles. I've been using RHS humvees and trucks and there is no dust when I'm rolling my ride yo -
Yo yo yo, I have some questions: 1. how do I retrieve Intel from the Officer? Killing him? Searching his body? 2.How do I recognice the correct officer? 3. Why I can't change insignias and faces in your mission? 4. Is it normal that my fps drop like hell when I'm flying my choppa? 5. Why is your mission so awesome? Thank you!
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Arma 3 Suecide Bomber Script
alexsegen replied to Yolo Joe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yo, i'ts not working on MP (dedicated), the AddAction to detonate explosive doesn't work. I can see the option in the command menu but it didn't do anything. -
So I'm trying to make a generic faction for internal use and I want my soldiers to use this Beard mod (if activated) so they can look more middle eastern :) This is what I got for the momment class aif_ins_me_rifleman : I_G_Soldier_F { scope =2; side = 0; modelSides[] = {0, 3}; faction = rhs_faction_aif; vehicleClass = aif_vehclass_men; author = "$STR_A3_Bohemia_Interactive"; uniformClass = "aif_OG_Guerilla1_1"; identityTypes[] = {"LanguagePER_F", "Head_TK", "G_IRAN_default", "NoGlasses"}; allowedHeadgear[] = {"H_Shemag_olive","H_ShemagOpen_tan", "H_ShemagOpen_khk"}; genericNames = "TakistaniMen"; linkedItems[] = {"H_Shemag_khk","V_Chestrig_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"H_Shemag_khk","V_Chestrig_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; weapons[] = {"rhs_weap_akm","Throw","Put"}; respawnWeapons[] = {"rhs_weap_akm","Throw","Put"}; magazines[] = {"rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm","rhs_mag_rgd5","rhs_mag_rgd5"}; respawnMagazines[] = {"rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm","rhs_mag_rgd5","rhs_mag_rgd5"}; }; Some beard class names are: SFG_Tac_BeardD, SFG_Tac_BeardB, SFG_Tac_BeardG. How can I do that? Thanks in advance!
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Thank you sensei, i ported your mission to kunduz and i'm really happy with the results. This week I'm gonna try it with my community. Keep up the good work! EDIT: Ohh there is something wrong. I have manualy placed units (vehicles) at the FOB but they are deleted. I guess you have set some cleaning script. Can you tell me how to disable it?
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Besides your points. I just wanted to add that there are problems with the placed objects when I activate alive. THere is someting related to the "enable simulation true/false;" thing. Objects falls from the table (for example). Do you know how to solve that? I knoooooooow it's alive related and that's not part of your mission. But maybe you could give me a hint :P
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[SCRIPT] Automated Doors 2.5 - doors open and close automatically
alexsegen replied to Heeeere's johnny!'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
duuuuuuuuuuude, i like your script... but your nickname woooooohooooooo :cool: Gonna try this tonight. Good job! -
Battleboys Port of HOG Mechanic for ArmA 3 - Repair and Refuel Script
alexsegen replied to theopolus's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yo thanks for this amazing feature. We've been using ACE3 but the repair option isn't working atm. Does it repair broken wheels too? -
Hey man, I had a blast with your mission last night. I just have a question. Is it Alive compatible? I mean, if I add Alive to give it more features, will I have some kind of problem with your scripts?
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there you go m8 https://www.dropbox.com/s/r6i0r6qk6ep6rhy/co%4032-alive-takistan-natofor-v2-3-hotfix.7z?dl=0
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Arma 3 Suecide Bomber Script
alexsegen replied to Yolo Joe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it dedicated server compatible? -
RHS Escalation (AFRF and USAF)
alexsegen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, I see. I will wait for next ACE update then. Thank you so much.- 16549 replies
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Thank you, amigo. I'll be waiting for your new release :)
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RHS Escalation (AFRF and USAF)
alexsegen replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, while flying our A-10's we can't lock on our LGB to the Laser Designator. Is there any feature that has changed that function?- 16549 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
alexsegen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yup, that's happening to me too. My character is thrown straight up out of the vehicle. Then I become conscious BUT that weird position starts to bother again. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alexsegen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So everytime I'm inside a vehicle that is destroyed. I automatically get out (and survive) but I'm stuck in this position. Can't aim and can't get back in to the original position unless I respawn. Does anyone know if it's ACE related? Maybe we need "fix head bug" like in Arma 2? http://images.akamai.steamusercontent.com/ugc/447330523717913708/55A5B8AB9B663385CC68301ACB4A5D87BB50B70E/ http://images.akamai.steamusercontent.com/ugc/447330523717914154/805E2717626FDBA6F0AD111C5BCFF98A56CB4477/ -
I'm kind of lost here with all those improductive comments. I just want to know if this mission is ACE3 compatible o not. Somebody can confirm this? We (my team) play MilSim and ACE is really important to us. Thank you.! EDIT: Link on the first post take me to Armaholic but the download is Antonio's version. Not yours (?) I don't understand. That version isn't compatible with ACE. It stops working after you dead first time.
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ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )
alexsegen replied to masterantony's topic in ARMA 3 - USER MISSIONS
Hello, two things: 1. Would be cool if you add mission requirements 2. Is your version ACE compatible? (M4tial version isn't) Thanks! -
I love this screenshot Of course I'm gonna try your map. Contratz!
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
alexsegen replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wow, i didn't know that. Will try it soon. Thank you!