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ChuWie

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Posts posted by ChuWie


  1. Absolutely amazing mission. But i am having serious hotkey problems. If i start the map by "restart" or "play", hotkeys work as intended (for example Y to pickup stuff).

    But if i start via "Resume" (before i knew about the save system), or via "restart" and then choosing the in-mission save, hotkeys no longer work such as Y to pickup gear.

    It is really frustrating. Its like anytime i load any save they stop working.

    I have a similar issue with the "H" key stopped working for tutorial hints after restarting the mission from a current running session, which I found out is a vanilla issue directly from BI as I could duplicate the issue in vanilla showcases w/o any mods.

    But I couldn't duplicate the issue with the Y/Z key. When ever I restarted the mission from a current session (already in the mission itself) and load the mission again(optional) my Y/Z key was still working, unlike the H key.

    Maybe it has something to do with your keyboard layout? What keyboard layout/language do you use? Is your Y/Z key positioned where the "H" key is usually positioned on a lot of keyboards?

    Qj7lOSJ.png

    To circumvent the issue of the loot key stopping to work for you properly, what you can do is go back from your current mission all the way back to the mission selection screen in Arma menu, and restart WLA from there, then load the progress from the ingame welcome screen.

    It's a bit inconvenient, but hey at least it's a workaround until this issue has been/can be adressed by either SaOK or BI. :)

    (Honestly, in my opinion WLA is not that kind of mission where you want to save-load in frequent intervals anyway.)

    On another note, SaOK, I miss ya. Come back please or I'll have to find a way send you a virus or some sort that deletes the Unreal engine on your computer and only gives you access to BI related stuff so we can enjoy new WLA stuff such as coop, WLA on new maps, and all that good stuff :p


  2. [...]As said, its not an issue, more of a compromise solution. I never felt that this is out of place, never got that close to team mates anyways. If you are looking for things that are odd, you'll find them tho. So far thats what it is[...]

    I wouldn't call that an issue that has been extensively looked for to achieve this particular immersion breaking lack of sound closer than 4 meters.

    It's quite commonly achieved;

    - Urban terrain areas / CQC / CQB

    - Disembark from vehicles and immediate firefight

    - Woodland fights

    - line formation with code red (squad members sharing cover right next to you)

    - Cinematic shots where you want to get a bit closer with the camera (similar to my video)

    (or out of a sudden position changing soldiers running into/in front of your camera, suddenly holding position and start firing)

    - Occupied buildings firefights

    - Gun shots/firefight from mounted vehicles itself where the seats are right next to each other

    - etc.

    There are just too many situations where this "compromise solution" just leads to simply immersion breaking- and very weird sound experience up close.

    It's not like extensively looking for a needle in a haystack, it's always present and very common that you end up having soldiers right next to you opening fire.

    It would be great if you'd be able and intend to find a solution to this, else I'd just end up stop using this mod that I loved using for so long and likely everyone else who finds this "compromise solution" too much out of place.

    If you end up deciding to leave it as it is, I respect that though! I don't demand, just feedback. :)


  3. Hello my name is Evan Rath and I am a Dragonfyreaholic.[...]

    Welcome to the club of DragonFyreHolics, Rath!

    It's ok that you can not live w/o it anymore, you're not alone.

    Praise LordJarhead :D

    @LordJarhead: I looked through the thread and didn't see anyone else mention this, but I did notice something....odd.

    The sound effects are great, especially the long range to medium range sounds. However, when I get within roughly 5 meters of another shooter, their shots go from being loud to extremely muffled.[...]

    I'm experiencing it as well and made a video to demonstrate the issue.

    At around <=4 meters, the weapon sounds (applies to pistols as well) seem the be completely missing/bug out and just the surrounding sound of the weapon is playing.

    However the weapon sounds of the player himself are played just fine in 3rd perspective.

    ArmA 3 stable branch 1.46

    CBA RC 7 Hotifx

    JSRS DragonFyre SP version

    Test mission in ArmA 3 Editor

    Beside of that particular issue I also found some spam in the RPT log file;

    12:51:11 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_3 (4).wss'
    12:51:11 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_3 (6).wss'
    12:51:12 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_3 (1).wss'
    12:51:12 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (7).wss'
    12:51:13 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (4).wss'
    12:51:13 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (1).wss'
    12:51:14 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (7).wss'
    12:51:15 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (10).wss'
    12:51:15 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (8).wss'
    12:51:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (7).wss'
    12:51:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (10).wss'
    12:51:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (3).wss'
    12:51:17 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (1).wss'
    12:51:17 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (9).wss'
    12:51:18 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (3).wss'
    12:51:18 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (2).wss'
    12:51:19 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (2).wss'
    12:51:19 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (9).wss'
    12:51:20 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (6).wss'
    12:51:24 No owner
    12:51:45 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (1).wss'
    12:51:45 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (10).wss'
    12:51:45 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (3).wss'
    12:51:46 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (8).wss'
    12:51:46 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (7).wss'
    12:51:46 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (5).wss'
    12:51:46 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (2).wss'
    12:51:47 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (1).wss'
    12:51:48 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (2).wss'
    12:51:49 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (3).wss'
    12:51:50 No owner
    12:51:50 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (7).wss'
    12:51:58 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (7).wss'
    12:51:58 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (7).wss'
    12:51:58 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (5).wss'
    12:51:58 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (7).wss'
    12:51:59 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (3).wss'
    12:52:12 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (1).wss'
    12:52:13 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (4).wss'
    12:52:13 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (4).wss'
    12:52:13 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (10).wss'
    12:52:13 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (6).wss'
    12:52:13 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (9).wss'
    12:52:14 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (2).wss'
    12:52:14 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (7).wss'
    12:52:14 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (2).wss'
    12:52:14 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (8).wss'
    12:52:15 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (9).wss'
    12:52:15 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (6).wss'
    12:52:15 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (4).wss'
    12:52:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (1).wss'
    12:52:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (1).wss'
    12:52:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (5).wss'
    12:52:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_2 (10).wss'
    12:52:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (1).wss'
    12:52:16 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (10).wss'
    12:52:17 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (1).wss'
    12:52:17 No owner
    12:52:17 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (3).wss'
    12:52:17 Cannot load sound 'dfyre_a_sounds\classes\trg20_dist_1 (3).wss'
    
    ------------------------------------------------------------------------
    
    16:05:44 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:44 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:46 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:46 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:46 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:46 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:46 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:46 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:48 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:48 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:48 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:48 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:48 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:48 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:49 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:49 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:50 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:50 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:51 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    16:05:51 Cannot load sound 'dfyre_p_environmensounds\sfx\bell_small.wss'
    

    Apart from a few minor issues I'm very glad you are back LJ and still continue maintaining and further develop this awesome soundmod. Thank you! :)

    Edit: Added another RPT spam in the spoiler.


  4. The biggest problem with the state of Arma for me is the AI still shooting like robots. I am truly astonished that no modder has fixed this game-breaking distraction yet with all the impressive mods floating around.[...]

    You might have missed out that such AI enhancement mods already exist since quite a long time.

    Currently still working and being maintained:

    ASR AI

    http://www.armaholic.com/page.php?id=24080

    bCombat

    http://www.armaholic.com/page.php?id=23969

    For more AI related things such as enhancements, tweaking, news and such I recommend you taking a look at this thread: http://forums.bistudio.com/showthread.php?175400


  5. [...] I've released no updates.

    Hi fabrizio,

    are there any plans on releasing updates any time soon? Tweaking some settings? Adding new features? Fixing some bugs?

    Tweaking

    - Since one of the recent ArmA patches, ArmA comes with a vanilla suppression behaviour. Isn't it conflicting with bcombat's own suppression or waste of CPU cycles if both are running at the same time?

    New features

    - I've seen some nice features being mentioned here already but never saw any direct reply to them by you.

    Better auto healing / enhanced medic system, auto resupply, stay in body groups of minimum 2, nearby mortar requests, using flares at night, etc.

    Bugs

    - Just recently I discovered that AI refuses to throw colored smoke to conceal themselves and rather don't throw any smoke at all when no white smoke grenades are in their inventory.

    I'm really enjoying bcombat at its current state. I love the dynamic and the speed of engagements, it's brilliant.

    But I'm also curious if you are planing to enhance the mod even more :)

    Cheers


  6. So looks like I have to either increase back audibleFire parameters, increase reveal amount on fired EH script or both.

    Interesting to observe the behavior when you slightly alter the scenario, like shooting from outside the house, shooting from a different stance etc.

    That would be awesome :)

    Couldn't duplicate any situation where the AI would behave differently than what has been shown on the video.

    I tried outside the house, crouching, standing, even above 100+ meter range where the new 'hearing aids' would become active if I understand correctly, to no avail.


  7. Robalo, please consider to revert the changes of your current version...

    AI Units are not investigating anymore to gunfire or when dropping a nade they go to combat mode for a few seconds, don't move and switch back to safe mode after around 10 seconds without even investigating either.

    Previous version of my test scenario worked very well with older versions. AI Units investigated the position of my hidden player position around 75 meters hidden in a house. Some minutes later they usually end up investigating until entering the house and clean the situation.

    Now when I open fire from said position they don't react as before (asr_ai3_main_gunshothearing = 1.25 didn't do a thing at 75 meters..., had to turn it up to 1.5+... btw what is the coefficient calculated from? 1.5 what? 150% of ..? no infos given.)

    They just moved around 2 meters, then doing nothing. When fired again they just ignored it.

    Turned up the value to 2.0 and still the same.

    Skill was set ingame to maximum 1.0/100%.

    Bcombat however still worked fine in this scenarion, as well as previous versions of asr ai, so I can exclude vanilla AI problems.


  8. I'd agree that this is just a minor issue if it would be just a cosmetical thing or graphic glitch.

    However, this is not the case as this bug does cause an unwanted negative effect on the game's performance overall, as the "Enable HT" function simply does not apply at the game start

    When somebody doesn't know about that bug or can't be bothered everytime to keep in mind that every restart of ArmA3Sync resets this particular setting, then the game will simply perform worse than before the recent ArmA3Sync update.


  9. troymcc, copy your whole 'TPW_MODS' folder within that 'userconfig' folder to your ArmA installation directory, 'userconfig' folder.

    So it looks like this:

    ..-"steaminstallationPath"-\SteamLibrary\SteamApps\common\Arma 3\userconfig\TPW_MODS

    For the exact installation instruction please read the 1st post, section "Installation and Further Details"

    http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP&p=2503720&viewfull=1#post2503720


  10. Thanks for investigating so far Mikey :)

    I tested around a bit more and couldn't reproduce the error in one of my older versions of my test map.

    So I guess the issue here is somewhere between LEA and FOA.

    I created some loadouts to couple of units via LEA and it exported them to my mission folder. However, the issue does not appear when running the mission w/o FOA.

    And running the older mission with FOA and w/o LEA's exported soldier loadouts, does not give out the error either.

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