ronferri
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A mod that enables shooting through Windows?
ronferri replied to ronferri's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I am using the latest Beta patch from here: http://www.arma2.com/beta-patch.php Will the devs respond to a bug report for Arma 2 OA if we created one? -
A mod that enables shooting through Windows?
ronferri replied to ronferri's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I, the Author of the Thread, demand an immediate action on this issue. -
sometimes pressing R magically reloads new ammo. Tried it with the konkurs missile in the BMP.
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Balota highway is a nice but harder mission, Saok. Only if you included a sapper or engineer with the squad so i can repair the BMP which i disabled and killed its crew. Its gun is working but the engine is gone. I need it to finish this bloody mission ha
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If I saved a game without ACE2 can I revert to it after enabling ACE2? Balota Highway is the mission.
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Thanks for your response. i will look more into it.
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I can't tell what this mod actually does in game. I have the latest beta patch and latest CBA_CO installed. I cant notice any difference in AI behavior with weapons. What am i missing?
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A mod that enables shooting through Windows?
ronferri replied to ronferri's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I tried many residential buildings and factories with broken windows and the bullets kept hitting imaginary glass and my computer would play the sound of bullet hitting glass. But the window was partly broken. We need a mod that either: 1- Breaks the whole window for real when shooting through it so bullets can get out. OR 2- Enable the barrel to sneak through the broken space and shoot outside. Broken windows are acting like invincible walls when the player shoots through them. -
A mod that enables shooting through Windows?
ronferri posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ron was searching the forums to find a mod that would improve gameplay a lot but was surprised to find no mention of the case, at all. We can't shoot through broken windows inside buildings! ARMA 2 is all about realism, how come this is not taken care of?! It ruins the immersion. There are many buildings in Takistan and Zargabad which have broken windows but when I shoot through them I hear the sound of glass shatter (but of course nothing is getting physically shattered) and the bullet does not fly out of the building. Can we work on a mod to fix that? Cheers. -
i got a problem loading saved games after installing ACE2. And I mean games saved only after CBA and ACE2 have been activated; not old saved games from vanilla version. This happens to all missions while ACE2 and CBA are enabled, whether they are ACE2 compatible or not. Saving in game works fine and I can see the save game file in My documents/Arma 2, but when I try to revert after dying it exits to main menu and says: "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ca_community_configuration_project_e" How come I was playing it in the first place and only after reverting i get this? P.S: I have been playing Arma 2 OA for 2 years with no problems and no mods. ACE2 and CBA are the first mods i've tried. Thanks. UPDATE: I understand that the @CBA_CO needs Arma 2: Operation Arrowhead Beta patch 100697 or higher. I got my Arma 2 OA patched to 1.62 (retail version), is that older or newer than the beta patch 100697? I am kind of confused. This might be the reason I am getting all these CBA warning and error messages when launching the game and when trying to retrieve saved games. UPDATE 2: Hopefully this is my solution. I will update with the latest beta patch, add the new command phrase for the beta to the shortcut ( -mod=Expansion\beta;Expansion\beta\Expansion) and see if CBA starts working properly and allow me to load saved games among other things.
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Cheers!
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Thanks Variable. The HIND chopper was parked on the ground, what difference does it make it if is a tank or a heli. It is still a vehicle with an engine, fuel, and ammunition. It should explode upon missile impact. Are you sure this is normal in ARMA2 OA with ACE2 ? (yes i meant the metis) Hitting it with an rpg-18 after restarting the game actually blew it up so i dont see why a metis wouldn't. maybe a second Metis should have done the trick?
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Yes i am actually using all ACE core and secondary addons. It appears A Noble Cause is an old mission with lots of compatibility issues. I had a better time enjoying ACE2 with Animal Missions, except for these observations: 1- I made a direct hit to a parked HIND chopper with a METS missile launcher and it did not explode! The hit left a black burnt spot and pushed the heli a few inches on the ground but it did not explode. Seriously? Is there anything i missed? 2- How do I trigger a satchel charge after placing it?
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Thanks for the confirmation, Rudy. That is weird since A Noble Cause claims to be fully supporting ACE2 which is a core requirement for the campaign. Can you, or anyone of you guys, please recommend a SP mission or campaign that is compatible with ACE2 so i can finally test the features of this mod without bugs and hassles? Where the medic does his job and heals and the AI can find their path along a 500m waypoint? I have no other mods installed. Many thanks. EDIT: Tonci87, as i mentioned a couple of posts earlier, I extracted @ACE2 folders to my main game folder, placed userconfig file in its right place and then launched the game WITHOUT adding commands to the shortcut. The mods got automatically listed in the Expansions menu in game, so i selected all of them (CBA and the 5 ACE2 mods) and enabled them, and restarted the game. It reloaded with ACE2 active: new logo, new ACE2 Options menu, new menus during gameplay, and all the new features and sounds....they are all there. Except for: 1- the medic bug, he won't heal. Squad mates wont use their first aid items as well/no option to force them use that. 2- path finding is horrible, AI acts extremely stupid and it's time consuming. This is the mission I am playing: A Noble Cause If anyone knows a more compatible ACE2 mission/campaign please let me know.
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But the medic is broken after i installed ACE2. He is not healing people anymore and the AI are not using their first aid items in their backpacks when injured. I don't think that's how it's meant to be. And....the path finding of units has become horrible and really annoying while playing A Noble Cause with ACE2; I can't issue a "Regroup" order without them telling me "Where are you" even if I am 100m away. Either this campaign is scripted really badly, or I need to tweak ACE2 configs, or this mod is way too much overrated.