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Everything posted by LykosMactire
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LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update posted on OP -
Check your RVMATs
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Someone use uploaded your pack changed the name to not get removed http://steamcommunity.com/sharedfiles/filedetails/?id=895624927&searchtext=no+pubbies
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second to last pic "Look at those low quality Textures... friggin jerry" anyways nice photoset
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LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated, Sadly with this update will be the last one with keys, As i will not be keying it due to too many pbos -
[WIP] Final Front Weapons pack
LykosMactire replied to diabolical's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well IFA3 wont likely team up with others as it is Content from a separate game if im not mistaken, not a mod. Although it was based on the ArmA II engine when the game Iron Front was made -
Iron Front in Arm3 LITE - preview versions
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
British forces pass a small base in north africa. mods used: IFA3, FOW, CUP_T, Recolor, Fallujah -
British forces pass a small base in north africa. mods used: IFA3, FOW, CUP_T, Recolor, Fallujah
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[WIP] Final Front Weapons pack
LykosMactire replied to diabolical's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you considered working with the Faces Of War team? You could really advance their mod. Other than that amazing work -
Possible fix for the "3 FPS Drop" Issue
LykosMactire replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
I have tried it but regardless it is still an issue that needs to be fixed. As some people are stuck playing x32 because the mods they play (OPTRE for example) have issues running on the x64 build. And lets just say it is not easy to tell someone to stop playing one of their favorite mods. I don't need to post my system specs because they are irrelevant to the points i made as i am not speaking only for myself but im speaking for other players i have come across who get this issue. And please realize you are being very negative and harassing people simply because they do not post their specs. Calling things without understanding it. While i do admit i use x32 it is simply to play the mods that make arma fun for me. As the case with many x64 OS users on x32 ArmA at this moment. And the dev teams of these mods cant simply push a hot fix when what is causing it is something that shouldnt have been an issue in the first place. -
Possible fix for the "3 FPS Drop" Issue
LykosMactire replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
if there havnt been any advancements on this, if this issue is related to the issue where the game memory leaks and the game derenders and tries and 80% fails to rerender it started happening when they changed the rendering system (Dynamic render update) on the wide scale. I have noticed things render and derender while looking around in circles. This is very inconvienent as it taxes systems more than simply leaving it there. some people might like it but they should at least make the old rendering optional in the video settings. -
Project: "Battle of Fallujah" Map
LykosMactire replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh my i cant wait to see what is coming for this glorious project -
IN regards to the A2 British helmet ports how about make the pattern a bit bigger, its too small compared to the actual camo the AAF uses
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LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE posted on OP -
LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for the late response but no thanks, i do modding for fun not for money. I constantly work on this and other little nick-nacks -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You also need his permission -
Iron Front in Arm3 LITE - preview versions
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if anyone reported this yet but the AI are ridiculous in the American tanks. They flipped over all the shermans and stuarts other than the sherman that was already in the mod before the others were added -
My only issue is a slight pet peeve but Russia, Although selling supplies to CSAT, is actually a Independent faction. At least that's what had been going around since the Alpha. Hence why the AAF camo was originally "RUcamo". But It's still nice to see them in game regardless
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Is there any way you can do the bolting RHS style where each client can choose between Manual and Automatic through an in game menu
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Chernarus Isles + Source Files
LykosMactire replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From the looks of the map i posted (although i never got confirmation if canon, but its the only one i can find) Utes is 2-3 km south of where it currently is in this mod -
Chernarus Isles + Source Files
LykosMactire replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh for some lore help by the way, the chernarus we play on and know is only part of the actual country, the Region we know from ArmA 2 is South Zagoria. If you ever plan on expanding the map to make more to it custom, expand north and west. As those are areas not yet seen. With some reference maps i have seen of the ArmAverse world its likely chernarus starts getting more mountainous (in fact its likely the majority of the country is more mountainous due to the CDF using Mountain TTSKO over the woodland which works better in South Zagoria) and then slowly turns to desert until it reaches its border with takistan. Most references i have seen have also make it so its likely the continents in the Armaverse are not the same shape fully as they are in real life, likely something similar to icebreakr's "mass flood" that resulted in panthera. or just changed looks for creative purposes. -
Chernarus Isles + Source Files
LykosMactire replied to torndeco's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some ideas for improvements -Utes is supposed to be further south east than that, Since altis is a bigger map than chernarus i dont find it impossible to expand the grid so Utes can be placed more properly -Look through all the updated barracks buildings, as the CUP update that added JBAD made the closed ones have interiors, some of them however are underground (like the one on utes hill base) -
Halo 3 Marine and Bravo-Kilos
LykosMactire replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Rule of BI forums, dont ask for update progress. In other words, Morthon has been busy, he plans on redoing the marine models -
Burnes Armories Tanks and Deployment Vehicles
LykosMactire replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
In regards to the source files video i think you forgot to mention crediting you. As people will get very moody and think theyre stealing your work. In other news the source files for the Chally are exactly what i need for a mod i had been considering to make -
By any chance will the building positions for AI be added? Its fine if they arnt in this build