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Everything posted by LykosMactire
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Bohemia Interactive Mníšek Studio
LykosMactire replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We all know it was to joyride in the tank, that beautiful tank -
[WIP] Terrain lighting tweaking GUI
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Its like Recolor on crack (in a good way)- 13 replies
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- 4
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- lighting
- lightingnew
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(and 1 more)
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LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hotfix to prementioned update just pushed on OP -
LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
update on OP -
LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated on OP -
LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OPCAN Revival 1.0 build released, no vehicle reskins just yet -
My only suggestion would be more open buildings. Other than that it is very beautiful
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LM_AAF, A greenback overhaul
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry for the lack of news on this recently. I'm currently waiting for the Tanks DLC samples to be released and working on other projects atm. but i'm still working on this -
Halo 3 Marine and Bravo-Kilos
LykosMactire replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can explain, as one of his constant annoyances on discord, that this was NOT an April fools joke. He's too determined to have time for something like april fools -
LM_AAF, A greenback overhaul
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If i were to add soft armored ground vehicles i would do the Humvee over the Land Rover. As the Hellenic Army actually uses them. Although i will take the Tatra truck into consideration as they are indeed used by the Hellenic army. I'm leaning more towards their origins inspiration wise for their design (The Hellenic Army) and patching up the rest with British vehicles. Other news i decided to make the M4A3 port specific to the AAF Specops which is still unnamed atm. -
LM_AAF, A greenback overhaul
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks, I've considered expanding more to include perhaps a "Post-War" faction based on the ArmA 3 S_A_W campaign if you get the canon ending. and a UN faction spun off of that one. -
Dont have much info on the turret but it is real and is a 120mm
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Really digging what this update brings, however one major issue in my books, something so easily fixed.... There is no Tanoan skins for the Hunter and the HEMTT...
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UNITED REBIRTH Story: around 7 years before the events of ArmA III's "the East Wind" and the upcoming Apex campaign, a terrorist attack struck the UN close to home. This gave the UN a wake-up call that America urged them to answer. The UN was trying to keep peace at the same time they were not able to enforce it in specific areas, so they formed a new branch of the UN's force. Dubbed the "Blue Enforcers" by Rebel factions that came into contact with them, these troops were sent to areas of high risk with some of the most advanced gear they could get a hold of. They were tasked with Combating hostile factions that refused negotiations, like that of the CSAT Factions in the Mediterranean and Pacific, and the 2nd uprising of the Chedaki of Chernarus. Often the UN Enforcers would work alongside the Peacekeeping force during humanitarian disasters to help prevent riots or hostile coups against local governments. WILL Require ArmA III APEX Factions (BLUFOR) UN Peacekeepers (Generic) UN Enforcers SFG (Generic) UN Peacekeepers (Chernarussian) Screenshots
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LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Due to unexpected computer errors, all data i had was lost. all assets for this mod was lost and are unrecoverable. i do not know if i will revive this mod or not. -
Is there any plan to add samples for the Basic helmet, i had some plans for it but never could act upon them due to LOW still being EBO encrypted
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Project: "Battle of Fallujah" Map
LykosMactire replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks amazing, cant wait to see the finished product. although the ground seems a little too bright -
Halo 3 Marine and Bravo-Kilos
LykosMactire replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you were not aware, the marines were released in the OPCAN reskin pack. Morthons focus right now is on the brutes and due to RL circumstances it would be a while before he gets around to anything with the marines. Although gloves will be present on the marines come next OPCAN update. which should be within a couple weeks -
Project: "Battle of Fallujah" Map
LykosMactire replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im drooling as i picture someone using this map and recreating the classic fallujah insurgency missions you would see with A2OA and ace -
[WIP] Dusty Roads (Wild West Modification)
LykosMactire replied to sync0s's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i must ask, not as a joke, will there be a john wayne head people can use -
yes there have, one in the ArmA 3 beta days but i dont think it works anymore. @night keep up the good work
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Project: "Battle of Fallujah" Map
LykosMactire replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will this map be larger than its ArmA 2 counterpart? -
LM Mods OPCAN2.0: OPTRE Reskin pack
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update posted in OP with the new OPTRE weapons -
The loot systems of Ravage and other mods like B52 are done differently, B52 works with most buildings as it spawns Random loot at "positions" on the buildings. Ravage however has a tiered system based on the kind of building therefore it needs the classnames of the buildings being used. Which would mean he would have to code in all of the classnames to EM_Buildings to get the map functioning.
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Project - Vertical Lift 2035
LykosMactire replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Whenever the developer says something you will know, Also it is against the rules of the forums to ask about updates. i understand you are new so just giving advice