-
Content Count
1784 -
Joined
-
Last visited
-
Medals
Everything posted by LykosMactire
-
Burnes Armories Tanks and Deployment Vehicles
LykosMactire replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mean that if tweaked, it can be included into others mods with permissions and credit where needed? -
NB_BAF (United Kingdom Armed Forces) WIP thread
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
BAF/UKAF was on our "you gotta fking do" lists for some time now, after we get the vests updated we're going to go back and finish the Czechs and then do some more work on them -
Arma 3 , project the cave
LykosMactire replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so how will this work when its done, will it be a mod file, a mission file, or a new map of altis with the caves like how DBO_Altis was with being less detailed? -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yea, hes been telling me alot, i would help if i knew more than basic modifying models and textures -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what i heard, my modding partner Atin was drafted into this mod xD hes working on the weapons from what he tells me -
NB_BAF (United Kingdom Armed Forces) WIP thread
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the MK2 is all we got at the moment as its the vest from A2 BAF, we're going to try to add the pouches back so it looks better ---------- Post added at 19:09 ---------- Previous post was at 19:00 ---------- our mod is not gunna be like massis mod and fill up the weapons section with different versions of the same weapon ,if our weapons are going to have optics theyre going to be put on in the loadout, not pre-defined on a weapon, -
NB_ACR (Army of the Czech Republic)
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
we'll talk about it -
Isla Duala for Arma 3 (WIP)
LykosMactire replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The game needs a map like this if they want naval warfare to become a true thing, imagine the nimitz mounted with CRAMS fighting off SU-35s or 24s or even Migs coming off duala while reinforcements are inbound from panthera -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
-
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACR is almost done for first release, US army is nearing alpha once we get the bradley and a new vest i've started making UK textures the chernarussians is probably going to take the longest the Russians may be a little hard NK and China are not confirmed yet and the modpack will be a PWS collection -
NB_ACR (Army of the Czech Republic)
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
just a little roadmap for the NB teams progress, in order 1. Finish NB_ACR 2. Finish NB_US Army 3. Start and finish NB_UKAF (or NB_BAF) 4. Work and finish NB_CHArmy (Chernarussian Army) 5. Start work on OPFOR series of mods 6. Start and Finish NB_RUSArmy (russian army) 7. (not confirmed) Start and Finish NB_NKMilitary (north Korean military) 8. (not confirmed) Start and finish NB_ChinaArmy 9. (talking about, not yet confirmed) Release a mod pack with all mods in it -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just a little roadmap for the NB teams progress, in order 1. Finish NB_ACR 2. Finish NB_US Army 3. Start and finish NB_UKAF (or NB_BAF) 4. Work and finish NB_CHArmy (Chernarussian Army) 5. Start work on OPFOR series of mods 6. Start and Finish NB_RUSArmy (russian army) 7. (not confirmed) Start and Finish NB_NKMilitary (north Korean military) 8. (not confirmed) Start and finish NB_ChinaArmy 9. (talking about, not yet confirmed) Release a mod pack with all mods in it usmc, as an already released mod, is not listed as this is the WIP list, the USMC will recieve updates still like fixes and new weapons -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
just a little roadmap for the NB teams progress, in order 1. Finish NB_ACR 2. Finish NB_US Army 3. Start and finish NB_UKAF (or NB_BAF) 4. Work and finish NB_CHArmy (Chernarussian Army) 5. Start work on OPFOR series of mods 6. Start and Finish NB_RUSArmy (russian army) 7. (not confirmed) Start and Finish NB_NKMilitary (north Korean military) 8. (not confirmed) Start and finish NB_ChinaArmy 9. (talking about, not yet confirmed) Release a mod pack with all mods in it -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
theres a mission somewere in the workshop thats a Multiplayer RTS using zeus, but idk anything else, you can use MCC and control from that and run around as a civi in a heli watching the fight -
Isla Duala for Arma 3 (WIP)
LykosMactire replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i do kinda agree, unless the islands were about altis length apart then all the rendering would kill a PC -
AV_IndUs (US Army inspired units)
LykosMactire replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hes not working on this AFAIK anymore, hes teamed up with RHS and is helping make the US military there -
All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Vennontes, dont ask for updates or info about one, -
ARMA 3 Addon Request Thread
LykosMactire replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its not a module Drumheller, its a feature using the self interaction key -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so, in the USMC mod we had the United Nations on BLUFOR, well for the army we will have the Takistani Army as INDFOR (for campaign purposes), they will have their steel helmet ported from A2 and their standard issue will AK-74s and/or M16A2s -
its because A3MP-AP, its trying to fix a sound on FATA, which isnt actually there by looks thinking its everywere
-
Im sure Ohally is working on it, hes probably busy though because he also needs to fix the CAF mod itself, plus he is likely still working on the big update adding the tanks and more trucks and factions
-
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its because A3's graphics limiter, and also the multicam textures still need tweaking -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Heres all 4 camo patterns at current state, in order from L to R. Woodland Crye Multicam Scorpion Multicam UCP https://scontent-b-dfw.xx.fbcdn.net/hphotos-xpa1/l/t31.0-8/10551483_835871419757639_7670107542192486921_o.jpg (246 kB) -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thanks, also please note the patches are like XMLs, called by the mission, not on the actual uniform -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this mod is on current standby, as we are fixing other mods and prioritizing the release of the ACR mod. But this will pick pace up within a month or two.