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Everything posted by LykosMactire
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M32 (Ported from Slatts) Soundfixed but need help
LykosMactire replied to armyinf's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my friend had this problem with our Humvees, are you using addon builder because thats how he fixed it -
USMC in the 2030's mod
LykosMactire replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The NATO uniform has its resemblances to FROG and the NATO uniform itself is used by MARSOC (Crye Percision) and the NATO helmet is the newly issued ECH. for a weapon though, marines always like to stay behind the army 1 gen (m16s when army uses M4s) but i'd say the Black MXs would do best if going for just retextures -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sorry its taking so long, school started back up for atin and hes the one with the source files, he'll get to you asap -
USMC in the 2030's mod
LykosMactire replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well the only possible reasonable overhaul would be the one everyone in the MC fears...the dreaded 1 uniform for all branches overhaul, and due to budget they wouldnt be able to afford buying the rights to a pattern that wasnt made by them -
USMC in the 2030's mod
LykosMactire replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well take a look at it this way, the corps is so Bad a** that they dont have desert camos for anything other than their tanks, so you'd see LAV-25s rolling around like a boss in woodland camo from the 80s, its rare to see them in anything other than the classic woodland, sometimes theres solid tan though. heres a pic i would screen a Kuma in the pattern i showed with the hunter in, but my game was crashing -
USMC in the 2030's mod
LykosMactire replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Atacs would only be really effective in desert version, same with kahki, M90 would be to complex. US Tri-color would work in temperate climates, but the USMC is more well known for the woodland style on their vehicles. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its downloading 4x faster than MEGA -
USMC in the 2030's mod
LykosMactire replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the military has been going solid colors recently due to expenses, but i can see if maybe i can help out with something for the vehicle camo, i had an idea and i'll post a pic if it works, and tell you if it doesnt ---------- Post added at 07:32 ---------- Previous post was at 07:15 ---------- how does this look, a more digitalized version of the classic woodland, it actually seems more effective http://cloud-2.steampowered.com/ugc/40851083905039697/20D02C9366EC1F3EBDD1B2E7F05DB4DCB1D04A10/ (156 kB) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SIX really needs to happen, this is so big in download size that half of the files currupt downloading off the browsers, SIX i dont have that problem -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that released -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
we are preparing for a new update for this mod including a new desert marpat texture, along with movement of flags to match the dev build -
Takistan Insurgency [Dev Thread]
LykosMactire replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
theres a bug with it in the recent updates where the time script does not work (always starts at 0:00 aka midnight) and all the cache points cluster very far from any towns at the bottom left of map, this is with both aggressor and not versions- 606 replies
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- insurgency
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The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
look at halo live actions compared to games, only the spartans are OP enough to run and gun, and this is before the armor for them was made. ODSTs come a little close, but thats because they got a nasty habit of going feet first into hell, which is fun, unless a slipspace rupture happens -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thats the UNSC army in these screens, there will be H3 styled marines if i recall correctly. thedog,im sending a PM to you -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
all maps with that pond bug will probably still have it, its the map not the mod, it used a pond model which wasnt made for A3 so it wont work properly -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
they will as long as the map classnames stay the same, i learned that when i used the original AIA and switched to A3MP, my missions were still there -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
no worries space, its not wrong, its just a new word xD, it exists in the future, 2240 -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the SIX guys have not made a mirror yet. i too await the mirror, as i want to see the differences -
NB_CHArmy Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks, some of the current gear planned is Up armored humvees for their main car, MBT im still thinking, may give them M1A1s, Main IFV will be the M2A2 Bradley, possibly toss LAV-25s into the mix and maybe if i can get one to work a AAVP7A1. and possibly a AH-64A Apache. For jets im currently stuck, but i am thinking maybe a AV8 if i cant find something better. but i dont really have time to work on this as im hopping between many mods while waiting for Atin/Nunez to finish the Czechs so we can work on the Army, then the British, then these guys, all in the meantime working on a bigger project behind it all -
NB_CHArmy Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the only things going to be reskinned now is the uniform, and maybe a vest, at this moment we may just port stuff from arma 2, for example, as Chernarus westernizes, they took up some AH-1Ws (modified from AH-1Z model). i'll be taking down all old stuff eventually ---------- Post added at 07:05 ---------- Previous post was at 06:59 ---------- OP updated with old removed -
NB_CHArmy Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so the custom Rifle model for the Chernarussian Armed forces (CHAF)known as the CA-45 (you would know it if you liked our FB page, where updates are most frequent) who knew frankenstiening could be so nice -
NB_USARMY Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
heres a screen of the new Crye Multicam uniform (Credit to AlexVestin for the sourced multicam file from his mod) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the SIX guys have not put it up yet, likely making mirrors as we speak -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interesting, i may take a look at it, as it may be better than A3MP, not sure yet though, i'll wait for PWS version -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i already got a good pattern