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Everything posted by LykosMactire
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Army of the Czech Republic A3 - ACR_A3
LykosMactire replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
good job on release, did some things i didnt expect were possible with the NATO uniform (Knee guards) -
Burnes Armories Tanks and Deployment Vehicles
LykosMactire replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
the AAVs wobble like crazy on A2 maps, first track port i've seen do that -
Arma 3 , project the cave
LykosMactire replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my guess AI combat is impossible in this as they would just clip through everything -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
jizzed in mah pants -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nunez/atin is making the weapons, (well some of them that we dont already have) edited- removed unnecessary info -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
im using the latest version and the skybug isnt my problem anymore as i just had to remove torabora, but the shadowbug on the hangers in sahrani is still there. i got the most recent update from SIX no more than 2 hours ago -
JSRS: DragonFyre -- WIP Thread
LykosMactire replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
we have custom sounds for it, the ones from ArmA 2 mostly -
JSRS: DragonFyre -- WIP Thread
LykosMactire replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
what i mean is that our SA-58V had no special configs yet when we used it with JSRS it somehow inherited the JSRS sounds for the MX -
JSRS: DragonFyre -- WIP Thread
LykosMactire replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the reason i asked is because in the wip ACR mod by me and Atin the SA-58 uses the MX sound by default and without any special config worked with JSRS -
JSRS: DragonFyre -- WIP Thread
LykosMactire replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so LJ, if someone sets their weapons to use the base sounds of say the MX or Katiba, will it by default use the JSRS Dragonfyre sounds? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the shadoww bug on sahrani is there still -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
still....no....underpants -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
pants and underpants, who needs them, goin commando -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My underpants have been shredded -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that'll possibly be in the next update -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a few, ACR, US army, Baf, and CHARMY -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it looks as if the reyhard fixes malfunctioned or something, because theres a lot of things other than lights and dust he fixed, and they are not fixed in AiA TP -
USMC in the 2030's mod
LykosMactire replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i would modify the model for you...but apperently bulldozer and my P drive took a crap and ran off to have babies somewhere in the bahamas -
USMC in the 2030's mod
LykosMactire replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
we would never go for it, its not efficient and its not a NATO origin tank. the best bet for a tank is take the ArmA 2 model and modify it to look ArmA 3 time period like -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its because things that are in AIATP are saved to your mission that A3MP does not have (ie. textures for things that casued errors in A3MP, or configs and scripts) -
The Eridanus Insurrection - An Arma 3 Total Modication
LykosMactire replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
....now my underpants are gone -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks, we gotta full plate, we are aiming to release our ACR, get this updated, release US army, BAF, Chernarussian Army, and our project "atlantic Rock" all in the meantime doing our part for the Eridanus Insurrection -
USMC in the 2030's mod
LykosMactire replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well the M1A3 is going in/is in testing this year. so i'd say probably into the mid to late 2050s. if there was a replacement....well if there ever will be, would have a currently non existant armor that would be able to withstand quite a bit of punishment. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LykosMactire replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it should actually, it cannot be fixed, as the only way you could fix that would be have this mod basicly be a copy paste of A3MP -
N-B U.S.M.C Project
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, along with new content (Ie. M4s made by nunez, Hopefully a seahawk, and maybe, if we can understand physx, LAVs, M1A1s, and AAVPs)