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LykosMactire

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Everything posted by LykosMactire

  1. LykosMactire

    Army of the Czech Republic A3 - ACR_A3

    good job on release, did some things i didnt expect were possible with the NATO uniform (Knee guards)
  2. the AAVs wobble like crazy on A2 maps, first track port i've seen do that
  3. LykosMactire

    Arma 3 , project the cave

    my guess AI combat is impossible in this as they would just clip through everything
  4. nunez/atin is making the weapons, (well some of them that we dont already have) edited- removed unnecessary info
  5. im using the latest version and the skybug isnt my problem anymore as i just had to remove torabora, but the shadowbug on the hangers in sahrani is still there. i got the most recent update from SIX no more than 2 hours ago
  6. LykosMactire

    JSRS: DragonFyre -- WIP Thread

    we have custom sounds for it, the ones from ArmA 2 mostly
  7. LykosMactire

    JSRS: DragonFyre -- WIP Thread

    what i mean is that our SA-58V had no special configs yet when we used it with JSRS it somehow inherited the JSRS sounds for the MX
  8. LykosMactire

    JSRS: DragonFyre -- WIP Thread

    the reason i asked is because in the wip ACR mod by me and Atin the SA-58 uses the MX sound by default and without any special config worked with JSRS
  9. LykosMactire

    JSRS: DragonFyre -- WIP Thread

    so LJ, if someone sets their weapons to use the base sounds of say the MX or Katiba, will it by default use the JSRS Dragonfyre sounds?
  10. pants and underpants, who needs them, goin commando
  11. My underpants have been shredded
  12. LykosMactire

    N-B U.S.M.C Project

    that'll possibly be in the next update
  13. LykosMactire

    N-B U.S.M.C Project

    a few, ACR, US army, Baf, and CHARMY
  14. it looks as if the reyhard fixes malfunctioned or something, because theres a lot of things other than lights and dust he fixed, and they are not fixed in AiA TP
  15. LykosMactire

    USMC in the 2030's mod

    i would modify the model for you...but apperently bulldozer and my P drive took a crap and ran off to have babies somewhere in the bahamas
  16. LykosMactire

    USMC in the 2030's mod

    we would never go for it, its not efficient and its not a NATO origin tank. the best bet for a tank is take the ArmA 2 model and modify it to look ArmA 3 time period like
  17. its because things that are in AIATP are saved to your mission that A3MP does not have (ie. textures for things that casued errors in A3MP, or configs and scripts)
  18. LykosMactire

    N-B U.S.M.C Project

    thanks, we gotta full plate, we are aiming to release our ACR, get this updated, release US army, BAF, Chernarussian Army, and our project "atlantic Rock" all in the meantime doing our part for the Eridanus Insurrection
  19. LykosMactire

    USMC in the 2030's mod

    well the M1A3 is going in/is in testing this year. so i'd say probably into the mid to late 2050s. if there was a replacement....well if there ever will be, would have a currently non existant armor that would be able to withstand quite a bit of punishment.
  20. it should actually, it cannot be fixed, as the only way you could fix that would be have this mod basicly be a copy paste of A3MP
  21. LykosMactire

    N-B U.S.M.C Project

    yes, along with new content (Ie. M4s made by nunez, Hopefully a seahawk, and maybe, if we can understand physx, LAVs, M1A1s, and AAVPs)
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